quakeforge/libs/gamecode/engine
Bill Currie 133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
..
.gitignore
Makefile.am
pr_builtins.c provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only), 2004-01-06 07:00:39 +00:00
pr_debug.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_edict.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_exec.c do the builtin function lookup at load time rather than runtime and store 2004-01-05 08:08:46 +00:00
pr_load.c o all progs strings are now stored in progs memory 2004-01-03 08:43:57 +00:00
pr_obj.c move to using a hash table for builtin number -> builtin lookup so sparse 2004-01-06 05:51:09 +00:00
pr_opcode.c
pr_parse.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_resolve.c
pr_resource.c
pr_strings.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_zone.c