quakeforge/libs/audio/targets/snd_dx.c
Bill Currie 12c84046f3 [cvar] Make cvars properly typed
This is an extremely extensive patch as it hits every cvar, and every
usage of the cvars. Cvars no longer store the value they control,
instead, they use a cexpr value object to reference the value and
specify the value's type (currently, a null type is used for strings).
Non-string cvars are passed through cexpr, allowing expressions in the
cvars' settings. Also, cvars have returned to an enhanced version of the
original (id quake) registration scheme.

As a minor benefit, relevant code having direct access to the
cvar-controlled variables is probably a slight optimization as it
removed a pointer dereference, and the variables can be located for data
locality.

The static cvar descriptors are made private as an additional safety
layer, though there's nothing stopping external modification via
Cvar_FindVar (which is needed for adding listeners).

While not used yet (partly due to working out the design), cvars can
have a validation function.

Registering a cvar allows a primary listener (and its data) to be
specified: it will always be called first when the cvar is modified. The
combination of proper listeners and direct access to the controlled
variable greatly simplifies the more complex cvar interactions as much
less null checking is required, and there's no need for one cvar's
callback to call another's.

nq-x11 is known to work at least well enough for the demos. More testing
will come.
2022-04-24 19:15:22 +09:00

560 lines
13 KiB
C

/*
snd_dx.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define CINTERFACE
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "snd_internal.h"
#include "context_win.h"
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
LPDIRECTSOUND FAR * lplpDS,
IUnknown FAR * pUnkOuter);
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
#define WAV_MASK 0x3F
#define WAV_BUFFER_SIZE 0x0400
#define SECONDARY_BUFFER_SIZE 0x10000
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
static qboolean dsound_init;
static qboolean snd_firsttime = true;
static qboolean primary_format_set;
static int sample16;
/*
Global variables. Must be visible to window-procedure function
so it can unlock and free the data block after it has been played.
*/
static HANDLE hData;
static HPSTR lpData;//, lpData2;
static HGLOBAL hWaveHdr;
static LPWAVEHDR lpWaveHdr;
static HWAVEOUT hWaveOut;
//static WAVEOUTCAPS wavecaps;
static DWORD gSndBufSize;
static MMTIME mmstarttime;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static sndinitstat SNDDMA_InitDirect (snd_t *snd);
static int snd_stereo;
static cvar_t snd_stereo_cvar = {
.name = "snd_stereo",
.description =
"sound stereo output",
.default_value = "1",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_stereo },
};
static int snd_rate;
static cvar_t snd_rate_cvar = {
.name = "snd_rate",
.description =
"sound playback rate. 0 is system default",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_rate },
};
static int snd_bits;
static cvar_t snd_bits_cvar = {
.name = "snd_bits",
.description =
"sound sample depth. 0 is system default",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &snd_bits },
};
static DWORD *DSOUND_LockBuffer (snd_t *snd, qboolean lockit);
static void
SNDDMA_Init_Cvars (void)
{
Cvar_Register (&snd_stereo_cvar, 0, 0);
Cvar_Register (&snd_rate_cvar, 0, 0);
Cvar_Register (&snd_bits_cvar, 0, 0);
}
static void
SNDDMA_BlockSound (snd_t *snd)
{
}
static void
SNDDMA_UnblockSound (snd_t *snd)
{
}
static void
FreeSound (void)
{
if (pDSBuf) {
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSound_Release (pDSBuf);
}
// release primary buffer only if it's not also the mixing buffer we just released
if (pDSPBuf && (pDSBuf != pDSPBuf)) {
IDirectSound_Release (pDSPBuf);
}
if (pDS) {
IDirectSound_SetCooperativeLevel (pDS, win_mainwindow, DSSCL_NORMAL);
IDirectSound_Release (pDS);
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
hWaveOut = 0;
hData = 0;
hWaveHdr = 0;
lpData = NULL;
lpWaveHdr = NULL;
}
/*
SNDDMA_InitDirect
Direct-Sound support
*/
static sndinitstat
SNDDMA_InitDirect (snd_t *snd)
{
int reps;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
DSCAPS dscaps;
DWORD dwSize, dwWrite;
HRESULT hresult;
WAVEFORMATEX format, pformat;
if (!snd_stereo) {
snd->channels = 1;
} else {
snd->channels = 2;
}
snd->samplebits = snd_bits;
snd->speed = snd_rate;
memset (&format, 0, sizeof (format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = snd->channels;
format.wBitsPerSample = snd->samplebits;
format.nSamplesPerSec = snd->speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
if (!hInstDS) {
hInstDS = LoadLibrary ("dsound.dll");
if (hInstDS == NULL) {
Sys_Printf ("Couldn't load dsound.dll\n");
return SIS_FAILURE;
}
pDirectSoundCreate =
(void *) GetProcAddress (hInstDS, "DirectSoundCreate");
if (!pDirectSoundCreate) {
Sys_Printf ("Couldn't get DS proc addr\n");
return SIS_FAILURE;
}
}
while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) {
if (hresult != DSERR_ALLOCATED) {
Sys_Printf ("DirectSound create failed\n");
return SIS_FAILURE;
}
Sys_Printf ("DirectSoundCreate failure\n"
" hardware already in use\n");
return SIS_NOTAVAIL;
}
dscaps.dwSize = sizeof (dscaps);
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) {
Sys_Printf ("Couldn't get DS caps\n");
}
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
Sys_Printf ("No DirectSound driver installed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, win_mainwindow,
DSSCL_EXCLUSIVE)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
// get access to the primary buffer, if possible, so we can set the
// sound hardware format
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbuf.dwBufferBytes = 0;
dsbuf.lpwfxFormat = NULL;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
primary_format_set = false;
if (!COM_CheckParm ("-snoforceformat")) {
if (DS_OK ==
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) {
pformat = format;
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) {
} else
primary_format_set = true;
}
}
if (!primary_format_set || !COM_CheckParm ("-primarysound")) {
// create the secondary buffer we'll actually work with
memset (&dsbuf, 0, sizeof (dsbuf));
dsbuf.dwSize = sizeof (DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset (&dsbcaps, 0, sizeof (dsbcaps));
dsbcaps.dwSize = sizeof (dsbcaps);
if (DS_OK !=
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) {
Sys_Printf ("DS:CreateSoundBuffer Failed");
FreeSound ();
return SIS_FAILURE;
}
snd->channels = format.nChannels;
snd->samplebits = format.wBitsPerSample;
snd->speed = format.nSamplesPerSec;
if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
FreeSound ();
return SIS_FAILURE;
}
} else {
if (DS_OK !=
IDirectSound_SetCooperativeLevel (pDS, win_mainwindow,
DSSCL_WRITEPRIMARY)) {
Sys_Printf ("Set coop level failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) {
Sys_Printf ("DS:GetCaps failed\n");
return SIS_FAILURE;
}
pDSBuf = pDSPBuf;
}
// Make sure mixer is active
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
gSndBufSize = dsbcaps.dwBufferBytes;
// initialize the buffer
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *)(char *)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
FreeSound ();
return SIS_FAILURE;
}
if (++reps > 10000) {
Sys_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
FreeSound ();
return SIS_FAILURE;
}
}
memset (lpData, 0, dwSize);
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0);
/* we don't want anyone to access the buffer directly w/o locking it
first. */
// lpData = NULL;
IDirectSoundBuffer_Stop (pDSBuf);
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample,
&dwWrite);
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
snd->frames = gSndBufSize / (snd->samplebits / 8) / snd->channels;
snd->framepos = 0;
snd->submission_chunk = 1;
snd->buffer = (byte *) lpData;
sample16 = (snd->samplebits / 8) - 1;
dsound_init = true;
return SIS_SUCCESS;
}
/*
SNDDMA_Init
Try to find a sound device to mix for.
Returns false if nothing is found.
*/
static int
SNDDMA_Init (snd_t *snd)
{
sndinitstat stat;
int ret = 0;
stat = SIS_FAILURE; // assume DirectSound won't
// initialize
/* Init DirectSound */
if (snd_firsttime) {
snd_firsttime = false;
stat = SNDDMA_InitDirect (snd);
if ((ret = (stat == SIS_SUCCESS))) {
Sys_Printf ("DirectSound initialized\n");
} else {
Sys_Printf ("DirectSound failed to init\n");
}
}
return ret;
}
/*
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
*/
static int
SNDDMA_GetDMAPos (snd_t *snd)
{
int s = 0;
DWORD dwWrite;
MMTIME mmtime;
unsigned long *pbuf;
pbuf = DSOUND_LockBuffer (snd, true);
if (!pbuf) {
Sys_Printf ("DSOUND_LockBuffer fails!\n");
return -1;
}
snd->buffer = (unsigned char *) pbuf;
mmtime.wType = TIME_SAMPLES;
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample,
&dwWrite);
s = mmtime.u.sample - mmstarttime.u.sample;
s >>= sample16;
s /= snd->channels;
s %= snd->frames;
snd->framepos = s;
return snd->framepos;
}
/*
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
*/
static void
SNDDMA_Submit (snd_t *snd)
{
DSOUND_LockBuffer (snd, false);
}
static void
SNDDMA_shutdown (snd_t *snd)
{
FreeSound ();
}
static DWORD *
DSOUND_LockBuffer (snd_t *snd, qboolean lockit)
{
int reps;
static DWORD dwSize;
static DWORD dwSize2;
static DWORD *pbuf1;
static DWORD *pbuf2;
HRESULT hresult;
if (!pDSBuf)
return NULL;
if (lockit) {
reps = 0;
while ((hresult = IDirectSoundBuffer_Lock
(pDSBuf, 0, gSndBufSize, (LPVOID *)(char *) &pbuf1, &dwSize,
(LPVOID *)(char *) &pbuf2, &dwSize2, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Sys_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
SNDDMA_shutdown (snd);
SNDDMA_Init (snd);
return NULL;
}
if (++reps > 10000) {
Sys_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
SNDDMA_shutdown (snd);
SNDDMA_Init (snd);
return NULL;
}
}
} else {
IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
pbuf1 = NULL;
pbuf2 = NULL;
dwSize = 0;
dwSize2 = 0;
}
return (pbuf1);
}
static void __attribute__((used)) //FIXME make it true
DSOUND_ClearBuffer (snd_t *snd, int clear)
{
DWORD *pData;
// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData = DSOUND_LockBuffer (snd, true);
memset (pData, clear, snd->frames * snd->channels * snd->samplebits / 8);
DSOUND_LockBuffer (snd, false);
}
static void __attribute__((used)) //FIXME make it true
DSOUND_Restore (void)
{
// if the buffer was lost or stopped, restore it and/or restart it
DWORD dwStatus;
if (!pDSBuf)
return;
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DS_OK)
Sys_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
IDirectSoundBuffer_Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
return;
}
static snd_output_data_t plugin_info_snd_output_data = {
};
static snd_output_funcs_t plugin_info_snd_output_funcs = {
.init = SNDDMA_Init,
.shutdown = SNDDMA_shutdown,
.get_dma_pos = SNDDMA_GetDMAPos,
.submit = SNDDMA_Submit,
.block_sound = SNDDMA_BlockSound,
.unblock_sound = SNDDMA_UnblockSound,
};
static general_data_t plugin_info_general_data = {
};
static general_funcs_t plugin_info_general_funcs = {
.init = SNDDMA_Init_Cvars,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.snd_output = &plugin_info_snd_output_data,
};
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.snd_output = &plugin_info_snd_output_funcs,
};
static plugin_t plugin_info = {
.type = qfp_snd_output,
.api_version = QFPLUGIN_VERSION,
.plugin_version = "0.1",
.description = "Windows DirectX output",
.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
"Copyright (C) 1999,2000,2001,2002,2003 contributors of the "
"QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
.functions = &plugin_info_funcs,
.data = &plugin_info_data,
};
PLUGIN_INFO(snd_output, dx)
{
return &plugin_info;
}