quakeforge/include/QF/plugin/snd_render.h
Bill Currie 330569a3fb [sound] Add a function to set ambient sounds
This gets ambient sounds (in particular, water and sky) working again
for quakeworld after the recent sound changes, and again for nq after I
don't know how long.
2022-06-06 14:29:14 +09:00

75 lines
2.5 KiB
C

/*
QF/plugin/snd_render.h
Sound Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_plugin_snd_render_h
#define __QF_plugin_snd_render_h
#include <QF/plugin.h>
#include <QF/qtypes.h>
#include <QF/simd/types.h>
struct sfx_s;
struct transform_s;
typedef struct snd_render_funcs_s {
void (*init) (void);
void (*ambient_off) (void);
void (*ambient_on) (void);
void (*set_ambient) (int amb_channel, struct sfx_s *sfx);
void (*static_sound) (struct sfx_s *sfx, vec4f_t origin, float vol, float attenuation);
void (*start_sound) (int entnum, int entchannel, struct sfx_s *sfx, const vec4f_t, float vol, float attenuation);
void (*local_sound) (const char *s);
void (*stop_sound) (int entnum, int entchannel);
struct channel_s *(*alloc_channel) (void);
void (*channel_free) (struct channel_s *chan);
int (*channel_set_sfx) (struct channel_s *chan, struct sfx_s *sfx);
void (*channel_set_paused) (struct channel_s *chan, int paused);
void (*channel_set_looping) (struct channel_s *chan, int looping);
enum chan_state_e (*channel_get_state) (struct channel_s *chan);
void (*channel_set_volume) (struct channel_s *chan, float volume);
struct sfx_s *(*precache_sound) (const char *sample);
struct sfx_s *(*load_sound) (const char *name);
void (*update) (struct transform_s *ear,
const byte *ambient_sound_levels);
void (*stop_all_sounds) (void);
void (*extra_update) (void);
void (*block_sound) (void);
void (*unblock_sound) (void);
} snd_render_funcs_t;
typedef struct snd_render_data_s {
double *host_frametime;
int *viewentity;
unsigned *soundtime;
unsigned *paintedtime;
struct plugin_s *output;
} snd_render_data_t;
#endif // __QF_plugin_snd_render_h