quakeforge/libs/video/renderer/vulkan/vulkan_lightmap.c
Bill Currie c536a363ec [vulkan] Remove namehack.h
Never really wanted in the first place (back when I did the plugin
renderers), but I didn't feel like doing the required work to avoid it
at the time. At least with Vulkan being a fresh start in an environment
that's already plugin-friendly, there was no real work involved. I'll
get to the other renderers eventually (especially now that I know gdb
does the right thing when there are multiple functions with the same
name).
2021-02-05 11:10:43 +09:00

280 lines
6.4 KiB
C

/*
vulkan_lightmap.c
surface-related refresh code
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Joseph Carter <knghtbrd@debian.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include <stdio.h>
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/scrap.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#define LUXEL_SIZE 4
static inline void
add_dynamic_lights (msurface_t *surf, float *block)
{
unsigned lnum;
int sd, td;
float dist, rad, minlight;
vec3_t impact, local, lightorigin;
int smax, tmax;
int s, t;
mtexinfo_t *tex;
plane_t *plane;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
tex = surf->texinfo;
plane = surf->plane;
for (lnum = 0; lnum < r_maxdlights; lnum++) {
if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32))))
continue; // not lit by this light
dlight_t *light = &r_dlights[lnum];
VectorSubtract (light->origin, currententity->origin, lightorigin);
rad = light->radius;
dist = DotProduct (lightorigin, plane->normal) - plane->dist;
rad -= fabs (dist);
minlight = light->minlight;
if (rad < minlight) {
continue;
}
VectorMultSub (light->origin, dist, plane->normal, impact);
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
local[0] -= surf->texturemins[0];
local[1] -= surf->texturemins[1];
for (t = 0; t < tmax; t++) {
td = local[1] - t * 16;
if (td < 0) {
td = -td;
}
for (s = 0; s < smax; s++) {
sd = local[0] - s * 16;
if (sd < 0) {
sd = -sd;
}
if (sd > td) {
dist = sd + (td >> 1);
} else {
dist = td + (sd >> 1);
}
if (dist < minlight) {
float *out = block + (t * smax + s) * LUXEL_SIZE;
float l = (rad - dist);
VectorMultAdd (out, l, light->color, out);
out[3] = 1;
out += LUXEL_SIZE;
}
}
}
}
}
void
Vulkan_BuildLightMap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
int smax, tmax, size;
unsigned scale;
int i;
float *out, *block;
surf->cached_dlight = (surf->dlightframe == r_framecount);
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
size = smax * tmax * LUXEL_SIZE;
block = QFV_SubpicBatch (surf->lightpic, bctx->light_stage);
// set to full bright if no light data
if (!brush->lightdata) {
out = block;
while (size-- > 0) {
*out++ = 1;
}
return;
}
// clear to no light
memset (block, 0, size * sizeof(float));
// add all the lightmaps
if (surf->samples) {
byte *lightmap;
lightmap = surf->samples;
for (int maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
maps++) {
scale = d_lightstylevalue[surf->styles[maps]];
surf->cached_light[maps] = scale; // 8.8 fraction
out = block;
for (i = 0; i < smax * tmax; i++) {
*out++ += *lightmap++ * scale / 65536.0;
*out++ += *lightmap++ * scale / 65536.0;
*out++ += *lightmap++ * scale / 65536.0;
out++;
}
}
}
// add all the dynamic lights
if (surf->dlightframe == r_framecount) {
add_dynamic_lights (surf, block);
}
}
void
Vulkan_CalcLightmaps (vulkan_ctx_t *ctx)
{
/* int i;
for (i = 0; i < MAX_LIGHTMAPS; i++) {
if (!gl_lightmap_polys[i])
continue;
if (gl_lightmap_modified[i]) {
qfglBindTexture (GL_TEXTURE_2D, gl_lightmap_textures + i);
GL_UploadLightmap (i);
gl_lightmap_modified[i] = false;
}
}*/
}
static void
vulkan_create_surf_lightmap (msurface_t *surf, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
int smax, tmax;
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
surf->lightpic = QFV_ScrapSubpic (bctx->light_scrap, smax, tmax);
if (!surf->lightpic) {
Sys_Error ("FIXME taniwha is being lazy");
}
}
/*
GL_BuildLightmaps
Builds the lightmap texture with all the surfaces from all brush models
*/
void
Vulkan_BuildLightmaps (model_t **models, int num_models, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
int i, j;
model_t *m;
mod_brush_t *brush;
QFV_ScrapClear (bctx->light_scrap);
r_framecount = 1; // no dlightcache
for (j = 1; j < num_models; j++) {
m = models[j];
if (!m)
break;
if (m->path[0] == '*' || m->type != mod_brush) {
// sub model surfaces are processed as part of the main model
continue;
}
brush = &m->brush;
// non-bsp models don't have surfaces.
for (i = 0; i < brush->numsurfaces; i++) {
msurface_t *surf = brush->surfaces + i;
surf->lightpic = 0; // paranoia
if (surf->flags & SURF_DRAWTURB) {
continue;
}
if (surf->flags & SURF_DRAWSKY) {
continue;
}
vulkan_create_surf_lightmap (surf, ctx);
}
}
for (j = 1; j < num_models; j++) {
m = models[j];
if (!m) {
break;
}
if (m->path[0] == '*' || m->type != mod_brush) {
// sub model surfaces are processed as part of the main model
continue;
}
brush = &m->brush;
// non-bsp models don't have surfaces.
for (i = 0; i < brush->numsurfaces; i++) {
msurface_t *surf = brush->surfaces + i;
if (surf->lightpic) {
Vulkan_BuildLightMap (brush, surf, ctx);
}
}
}
}
VkImageView
Vulkan_LightmapImageView (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
return QFV_ScrapImageView (bctx->light_scrap);
}
void
Vulkan_FlushLightmaps (vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
QFV_ScrapFlush (bctx->light_scrap);
}