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https://git.code.sf.net/p/quake/quakeforge
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6d5e8922a5
I never liked the various hacks I had come up with for representing resource handles in Ruamoko. Structs with an int were awkward to test, pointers and ints could be modified, etc etc. The new @handle keyword (@ used to keep handle free for use) works just like struct, union and enum in syntax, but creates an opaque type suitable for a 32-bit handle. The backing type is a function so v6 progs can use it without (all the necessary opcodes exist) and no modifications were needed for type-checking in binary expressions, but only assignment and comparisons are supported, and (of course) nil. Tested using cbuf_t and QFile: seems to work as desired. I had considered 64-bit handles, but really, if more than 4G resource objects are needed, I'm not sure QF can handle the game. However, that limit is per resource manager, not total.
6 lines
205 B
R
6 lines
205 B
R
#include <cbuf.h>
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void Cbuf_AddText (cbuf_t cbuf, string text) = #0;
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void Cbuf_InsertText (cbuf_t cbuf, string text) = #0;
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void Cbuf_Execute (cbuf_t cbuf) = #0;
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void Cbuf_Execute_Sets (cbuf_t cbuf) = #0;
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