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https://git.code.sf.net/p/quake/quakeforge
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103299e7e4
Cvar_Set{String,Float,Integer,Vector} and Cvar_Get{String,Float,Integer,Vector}. use them in the menus
385 lines
6.6 KiB
C++
385 lines
6.6 KiB
C++
/*
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options_util.qc
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Utilities for the options menu
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Copyright (C) 2002 Robin Redeker <elmex@x-paste.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#include "cvar.h"
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#include "draw.h"
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#include "system.h"
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#include "string.h"
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#include "gui/Text.h"
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#include "gui/Rect.h"
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#include "gui/Slider.h"
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#include "options_util.h"
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@implementation CvarObject
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-(id)init
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{
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self = [super init];
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name = str_new ();
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return self;
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}
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-(id)initWithCvar:(string)cvname
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{
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self = [self init];
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str_copy (name, cvname);
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return self;
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}
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-(void)dealloc
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{
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str_free (name);
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}
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@end
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@implementation CvarToggle
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-(void)toggle
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{
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Cvar_Toggle (name);
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}
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-(BOOL)value
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{
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return Cvar_GetInteger (name);
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}
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@end
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@implementation CvarToggleView
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-(void)update
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{
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[value setText:[toggle value] ? "On" : "Off"];
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}
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-(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle)_toggle
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{
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local Rect rect;
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self = [super initWithBounds:aRect];
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toggle = _toggle;
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rect = [[Rect alloc] initWithComponents:0 :0 :strlen (_title) * 8 :8];
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title = [[Text alloc] initWithBounds:rect text:_title];
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rect.size.width = 3 * 8;
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rect.origin.x = xlen - rect.size.width;
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value = [[Text alloc] initWithBounds:rect];
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[self addView:title];
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[self addView:value];
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[self update];
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return self;
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}
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-(void)toggle
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{
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[toggle toggle];
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[self update];
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}
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@end
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@implementation CvarColor
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-(void)next
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{
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local float val = Cvar_GetFloat (name);
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val = min_max_cnt (0, 13, 1, val, 1);
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Cvar_SetFloat (name, val);
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}
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-(void)prev
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{
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local float val = Cvar_GetFloat (name);
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val = min_max_cnt (0, 13, 1, val, 0);
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Cvar_SetFloat (name, val);
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}
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-(integer)value
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{
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return Cvar_GetInteger (name);
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}
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@end
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@implementation CvarColorView
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-(id)initWithBounds:(Rect)aRect :(CvarColor)_color
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{
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self = [self initWithBounds:aRect];
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color = _color;
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return self;
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}
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-(void)next
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{
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[color next];
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}
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-(void)prev
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{
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[color prev];
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}
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-(void)draw
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{
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local integer xl;
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xl = xlen / 8 - 2;
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text_box (xabs, yabs, xl, ylen / 8 - 2);
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xl = (xl + 1) & ~1; // text_box only does multiples of 2
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Draw_Fill (xabs + 8, yabs + 8, xl * 8, ylen - 16,
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[color value] * 16 + 8);
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}
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@end
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@implementation CvarRange
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-(id)initWithCvar:(string)cvname min:(float)_min max:(float)_max step:(float)_step
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{
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self = [super init];
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name = str_new ();
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str_copy (name, cvname);
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min = _min;
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max = _max;
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step = _step;
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return self;
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}
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-(void)inc
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{
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local float val = Cvar_GetFloat (name);
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val = min_max_cnt (min, max, step, val, 1);
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Cvar_SetFloat (name, val);
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}
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-(void)dec
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{
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local float val = Cvar_GetFloat (name);
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val = min_max_cnt (min, max, step, val, 0);
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Cvar_SetFloat (name, val);
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}
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-(float)value
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{
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return Cvar_GetFloat (name);
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}
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-(integer)percentage
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{
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return to_percentage(min, max, Cvar_GetFloat (name));
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}
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@end
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@implementation CvarRangeView
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-(void)update
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{
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[slider setIndex:[range percentage]];
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[value setText:ftos ([range value])];
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}
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-(id)initWithBounds:(Rect)aRect title:(string)_title sliderWidth:(integer)width :(CvarRange)_range
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{
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local Rect rect;
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self = [super initWithBounds:aRect];
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range = _range;
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rect = [[Rect alloc] initWithComponents:0 :0 :strlen (_title) * 8 :8];
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title = [[Text alloc] initWithBounds:rect text:_title];
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rect.origin.x += rect.size.width + 8;
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rect.size.width = width;
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if (rect.origin.x + rect.size.width > xlen)
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rect.size.width = xlen - rect.origin.x;
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slider = [[Slider alloc] initWithBounds:rect size:100];
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rect.origin.x += rect.size.width + 8;
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rect.size.width = xlen - rect.origin.x;
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value = [[Text alloc] initWithBounds:rect];
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[self addView:title];
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[self addView:slider];
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[self addView:value];
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[self update];
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return self;
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}
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-(void)inc
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{
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[range inc];
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[self update];
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}
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-(void)dec
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{
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[range dec];
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[self update];
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}
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@end
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@implementation CrosshairCvar
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-(void) next
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{
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local integer val = Cvar_GetInteger (name);
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Cvar_SetInteger (name, (val + 1) % 4);
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}
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-(integer) crosshair
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{
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return Cvar_GetInteger (name);
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}
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@end
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@implementation CrosshairView
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{
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CrosshairCvar crosshair;
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}
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-(id)initWithBounds:(Rect)aRect :(CrosshairCvar)_crosshair
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{
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self = [self initWithBounds:aRect];
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crosshair = _crosshair;
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return self;
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}
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-(void) next
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{
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[crosshair next];
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}
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-(void) draw
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{
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Draw_Fill (xabs, yabs, xlen, ylen, 0);
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Draw_Crosshair ([crosshair crosshair], xabs + xlen / 2, yabs + ylen / 2);
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}
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@end
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/*
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opt_cursor
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function for drawing the cursor
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*/
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void (integer x, integer y)
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opt_cursor =
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{
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// use time becaus we want a nice rotaing cursor
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Draw_Character (x, y, 12 + (integer) (time * 4) & 1);
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};
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/*
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draw_item
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Draws a item with a specific spacing between label and value to
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position x, y.
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Used as helper function for draw_val_item.
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*/
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void (integer x, integer y, integer spacing, string spacechar,
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string label, string valstr)
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draw_item =
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{
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local integer i;
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Draw_String (x, y, label);
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for (i = x + (integer) strlen (label) * 8; i < (x+spacing); i += 8) {
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Draw_String (i, y, spacechar);
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}
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Draw_String (x + spacing, y, valstr);
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};
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/*
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draw_val_item
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Draws a nice menu item.
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Use this function for a consistent look of menu items!
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Example:
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<Label>.....:<valstr>
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spacing are the number of the points to put
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*/
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void (integer x, integer y, integer spacing, string label, string valstr)
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draw_val_item =
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{
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draw_item (x, y, spacing, ".", label, ":" + valstr);
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};
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/*
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to_percentage
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Calculates the percentage of a value relative
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to a min and max value.
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*/
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integer (float min, float max, float val)
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to_percentage =
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{
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local float max_v = (max - min);
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local integer perc;
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val -= min;
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if (val > max_v) {
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val = max_v;
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}
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if (val < 0) {
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val = 0;
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}
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perc = (integer) ((val / max_v) * 100);
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return perc;
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};
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/*
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min_max_cnt
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Increases or decreases a value by take care of the bordervalues.
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min, max are the borders.
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step is the step by in-/de-creasing.
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cntflag should be true for increasing and false for decreasing
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*/
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float (float min, float max, float step, float val, integer cntflag)
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min_max_cnt =
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{
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if (cntflag) {
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val += step;
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} else {
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val -= step;
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}
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if (val > max) {
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val = max;
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} else if (val < min) {
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val = min;
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}
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return val;
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};
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