mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-02 17:12:55 +00:00
fb785c334b
Add return-type information to all methods, split up lines properly where I could find them, and ran the whole thing through uncrustify. Looks purty now. :)
117 lines
3.7 KiB
Objective-C
117 lines
3.7 KiB
Objective-C
#ifndef Project_h
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#define Project_h
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#include <AppKit/AppKit.h>
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#include <sys/stat.h>
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#define BASEPATHKEY "basepath"
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#define MAPNAMESKEY "maps"
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#define DESCKEY "desc"
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#define WADSKEY "wads"
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#define BSPFULLVIS "bspfullvis"
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#define BSPFASTVIS "bspfastvis"
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#define BSPNOVIS "bspnovis"
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#define BSPRELIGHT "bsprelight"
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#define BSPLEAKTEST "bspleaktest"
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#define BSPENTITIES "bspentities"
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#define SUBDIR_ENT "progs" // subdir names in heirarchy
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#define SUBDIR_MAPS "maps"
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#define SUBDIR_GFX "gfx"
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extern id project_i;
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@interface Project: NSObject
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{
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id projectInfo; // dictionary storage of project info
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id basepathinfo_i; // outlet to base path info textfield
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id mapbrowse_i; // outlet to QuakeEd Maps browser
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id currentmap_i; // outlet to current map textfield
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id mapList; // list of map names (Storage)
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id descList; // list of map descriptions (Storage)
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id wadList; // list of wad names (Storage)
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id pis_panel_i; // outlet to Project Info Settings (PIS)
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// panel
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id pis_basepath_i; // outlet to PIS->base path
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id pis_wads_i; // outlet to PIS->wad browser
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id pis_fullvis_i; // outlet to PIS->full vis command
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id pis_fastvis_i; // outlet to PIS->fast vis command
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id pis_novis_i; // outlet to PIS->no vis command
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id pis_relight_i; // outlet to PIS->relight command
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id pis_leaktest_i; // outlet to PIS->leak test command
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id BSPoutput_i; // outlet to Text
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char path_projectinfo[128]; // path of QE_Project file
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char path_basepath[128]; // base path of heirarchy
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char path_progdir[128]; // derived from basepath
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char path_mapdirectory[128]; // derived from basepath
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char path_finalmapdir[128]; // derived from basepath
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char path_wad8[128]; // path of texture WAD for cmd-8 key
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char path_wad9[128]; // path of texture WAD for cmd-9 key
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char path_wad0[128]; // path of texture WAD for cmd-0 key
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char string_fullvis[1024]; // cmd-line parm
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char string_fastvis[1024]; // cmd-line parm
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char string_novis[1024]; // cmd-line parm
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char string_relight[1024]; // cmd-line parm
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char string_leaktest[1024]; // cmd-line parm
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char string_entities[1024]; // cmd-line parm
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int showDescriptions; // 1 = show map descs in browser
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time_t lastModified; // last time project file was modified
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}
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- (id) initProject;
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- (id) initVars;
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- (const char *) currentProjectFile;
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- (id) setTextureWad: (const char *)wf;
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- (id) addToOutput: (const char *)string;
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- (id) clearBspOutput: (id)sender;
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- (id) initProjSettings;
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- (id) changeChar: (char)f
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to: (char)t
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in: (id)obj;
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- (int) searchForString: (const char *)str
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in: (id)obj;
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- (id) parseProjectFile; // read defaultsdatabase for project path
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- (id) openProjectFile: (const char *)path; // called by openProject, newProject
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- (id) openProject;
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- (id) clickedOnMap: sender; // called if clicked on map in browser
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- (id) clickedOnWad: sender; // called if clicked on wad in browser
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//
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// methods to query the project file
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//
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- (const char *) getMapDirectory;
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- (const char *) getFinalMapDirectory;
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- (const char *) getProgDirectory;
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- (const char *) getWAD8;
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- (const char *) getWAD9;
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- (const char *) getWAD0;
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- (const char *) getFullVisCmd;
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- (const char *) getFastVisCmd;
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- (const char *) getNoVisCmd;
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- (const char *) getRelightCmd;
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- (const char *) getLeaktestCmd;
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- (const char *) getEntitiesCmd;
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@end
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void changeString (char cf, char ct, char *string);
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#endif // Project_h
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