mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
dacda50130
nq-x11 now gets through all three demos without crashing (but without rendering anything useful, though).
268 lines
5.2 KiB
C
268 lines
5.2 KiB
C
/*
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vulkan_particles.c
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Quake specific Vulkan particle manager
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/qf_particles.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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void
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Vulkan_R_ClearParticles (struct vulkan_ctx_s *ctx)
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{
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}
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void
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Vulkan_R_InitParticles (struct vulkan_ctx_s *ctx)
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{
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}
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static void
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R_RocketTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_GrenadeTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_BloodTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_SlightBloodTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_WizTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_FlameTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_VoorTrail_QF (const entity_t *ent)
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{
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}
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static void
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R_GlowTrail_QF (const entity_t *ent, int glow_color)
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{
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}
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static void
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R_RunParticleEffect_QF (const vec3_t org, const vec3_t dir, int color,
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int count)
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{
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}
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static void
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R_BloodPuffEffect_QF (const vec3_t org, int count)
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{
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}
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static void
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R_GunshotEffect_QF (const vec3_t org, int count)
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{
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}
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static void
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R_LightningBloodEffect_QF (const vec3_t org)
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{
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}
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static void
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R_SpikeEffect_QF (const vec3_t org)
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{
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}
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static void
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R_KnightSpikeEffect_QF (const vec3_t org)
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{
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}
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static void
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R_SuperSpikeEffect_QF (const vec3_t org)
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{
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}
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static void
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R_WizSpikeEffect_QF (const vec3_t org)
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{
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}
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static void
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R_BlobExplosion_QF (const vec3_t org)
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{
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}
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static void
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R_ParticleExplosion_QF (const vec3_t org)
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{
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}
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static void
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R_ParticleExplosion2_QF (const vec3_t org, int colorStart, int colorLength)
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{
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}
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static void
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R_LavaSplash_QF (const vec3_t org)
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{
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}
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static void
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R_TeleportSplash_QF (const vec3_t org)
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{
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}
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static void
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R_DarkFieldParticles_ID (const entity_t *ent)
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{
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}
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static void
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R_EntityParticles_ID (const entity_t *ent)
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{
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}
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static void
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R_Particle_New (ptype_t type, int texnum, const vec3_t org,
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float scale, const vec3_t vel, float die,
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int color, float alpha, float ramp)
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{
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}
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static void
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R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org,
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int org_fuzz, float scale, int vel_fuzz,
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float die, int color, float alpha,
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float ramp)
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{
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}
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static vid_particle_funcs_t vulkan_particles_QF = {
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R_RocketTrail_QF,
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R_GrenadeTrail_QF,
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R_BloodTrail_QF,
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R_SlightBloodTrail_QF,
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R_WizTrail_QF,
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R_FlameTrail_QF,
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R_VoorTrail_QF,
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R_GlowTrail_QF,
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R_RunParticleEffect_QF,
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R_BloodPuffEffect_QF,
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R_GunshotEffect_QF,
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R_LightningBloodEffect_QF,
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R_SpikeEffect_QF,
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R_KnightSpikeEffect_QF,
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R_SuperSpikeEffect_QF,
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R_WizSpikeEffect_QF,
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R_BlobExplosion_QF,
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R_ParticleExplosion_QF,
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R_ParticleExplosion2_QF,
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R_LavaSplash_QF,
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R_TeleportSplash_QF,
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R_DarkFieldParticles_ID,
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R_EntityParticles_ID,
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R_Particle_New,
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R_Particle_NewRandom,
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};
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void
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Vulkan_r_easter_eggs_f (cvar_t *var, struct vulkan_ctx_s *ctx)
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{
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if (!easter_eggs || !r_particles_style) {
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return;
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}
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if (easter_eggs->int_val) {
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if (r_particles_style->int_val) {
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//vulkan_vid_render_funcs.particles = &vulkan_particles_QF_egg;
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} else {
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//vulkan_vid_render_funcs.particles = &vulkan_particles_ID_egg;
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}
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} else {
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if (r_particles_style->int_val) {
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//vulkan_vid_render_funcs.particles = &vulkan_particles_QF;
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} else {
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//vulkan_vid_render_funcs.particles = &vulkan_particles_ID;
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}
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}
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vulkan_vid_render_funcs.particles = &vulkan_particles_QF;
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}
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void
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Vulkan_r_particles_style_f (cvar_t *var, struct vulkan_ctx_s *ctx)
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{
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Vulkan_r_particles_style_f (var, ctx);
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}
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void
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Vulkan_Particles_Init (struct vulkan_ctx_s *ctx)
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{
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/*
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easter_eggs = Cvar_Get ("easter_eggs", "0", CVAR_NONE, r_easter_eggs_f,
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"Enables easter eggs.");
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, r_particles_f,
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"Toggles drawing of particles.");
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r_particles_max = Cvar_Get ("r_particles_max", "2048", CVAR_ARCHIVE,
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r_particles_max_f, "Maximum amount of "
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"particles to display. No maximum, minimum "
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"is 0.");
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r_particles_nearclip = Cvar_Get ("r_particles_nearclip", "32",
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CVAR_ARCHIVE, r_particles_nearclip_f,
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"Distance of the particle near clipping "
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"plane from the player.");
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r_particles_style = Cvar_Get ("r_particles_style", "1", CVAR_ARCHIVE,
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r_particles_style_f, "Sets particle style. "
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"0 for Id, 1 for QF.");
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*/
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vulkan_vid_render_funcs.particles = &vulkan_particles_QF;
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}
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