quakeforge/libs/models/iqm/sw_model_iqm.c
Bill Currie 0f81432090 [model] Load bsp textures into vulkan
The textures for an entire model are loaded into a single memory object
with shared between multiple images.
2021-01-20 00:37:37 +09:00

228 lines
5.4 KiB
C

/*
sw_model_iqm.c
iqm model processing for SW
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/04/27
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "qfalloca.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "d_iface.h"
#include "mod_internal.h"
#include "r_internal.h"
static tex_t null_texture = {
2, 2, tex_palette, 1, 0, {15, 15, 15, 15}
};
static void
sw_iqm_clear (model_t *mod, void *data)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
swiqm_t *sw = (swiqm_t *) iqm->extra_data;
int i, j;
mod->needload = true;
for (i = 0; i < iqm->num_meshes; i++) {
if (!sw->skins[i])
continue;
for (j = i + 1; j < iqm->num_meshes; j++)
if (sw->skins[j] == sw->skins[i])
sw->skins[j] = 0;
if (sw->skins[i] != &null_texture)
free (sw->skins[i]);
}
free (sw->skins);
free (sw->blend_palette);
free (sw);
Mod_FreeIQM (iqm);
}
static byte
convert_color (byte *rgb)
{
//FIXME slow!
int dist[3];
int d, bestd = 256 * 256 * 3, bestc = -1;
int i;
for (i = 0; i < 256; i++) {
VectorSubtract (vid.basepal + i * 3, rgb, dist);
d = DotProduct (dist, dist);
if (d < bestd) {
bestd = d;
bestc = i;
}
}
return bestc;
}
static tex_t *
convert_tex (tex_t *tex)
{
tex_t *new;
int pixels;
int bpp = 3;
int i;
pixels = tex->width * tex->height;
new = malloc (field_offset (tex_t, data[pixels]));
new->width = tex->width;
new->height = tex->height;
new->format = tex_palette;
new->palette = 0;
switch (tex->format) {
case tex_palette:
case tex_l: // will not work as expected
case tex_a: // will not work as expected
memcpy (new->data, tex->data, pixels);
break;
case tex_la: // will not work as expected
for (i = 0; i < pixels; i++)
new->data[i] = tex->data[i * 2];
break;
case tex_rgba:
bpp = 4;
case tex_rgb:
for (i = 0; i < pixels; i++)
new->data[i] = convert_color (tex->data + i * bpp);
break;
}
return new;
}
static inline void
convert_coord (byte *tc, int size)
{
*(int32_t *) tc = (int32_t) (*(float *) tc * (size - 1)) << 16;
}
static void
sw_iqm_load_textures (iqm_t *iqm)
{
int i, j;
dstring_t *str = dstring_new ();
swiqm_t *sw = (swiqm_t *) iqm->extra_data;
tex_t *tex;
byte *done_verts;
int bytes;
bytes = (iqm->num_verts + 7) / 8;
done_verts = alloca (bytes);
memset (done_verts, 0, bytes);
sw->skins = malloc (iqm->num_meshes * sizeof (tex_t *));
for (i = 0; i < iqm->num_meshes; i++) {
for (j = 0; j < i; j++) {
if (iqm->meshes[j].material == iqm->meshes[i].material) {
sw->skins[i] = sw->skins[j];
break;
}
}
if (j < i)
continue;
dstring_copystr (str, iqm->text + iqm->meshes[i].material);
QFS_StripExtension (str->str, str->str);
if ((tex = LoadImage (va ("textures/%s", str->str), 1)))
tex = sw->skins[i] = convert_tex (tex);
else
tex = sw->skins[i] = &null_texture;
for (j = 0; j < (int) iqm->meshes[i].num_triangles * 3; j++) {
int ind = iqm->meshes[i].first_triangle * 3 + j;
int vind = iqm->elements[ind];
byte *vert = iqm->vertices + iqm->stride * vind;
byte *tc = vert + sw->texcoord->offset;
if (done_verts[vind / 8] & (1 << (vind % 8)))
continue;
done_verts[vind / 8] |= (1 << (vind % 8));
convert_coord (tc + 0, tex->width);
convert_coord (tc + 4, tex->height);
}
}
dstring_delete (str);
}
static void
sw_iqm_convert_tris (iqm_t *iqm)
{
mtriangle_t *tris;
uint32_t i;
uint32_t num_tris;
num_tris = iqm->num_elements / 3;
tris = malloc (num_tris * sizeof (mtriangle_t));
for (i = 0; i < num_tris; i++) {
tris[i].facesfront = 1;
VectorCopy (iqm->elements + i * 3, tris[i].vertindex);
}
free (iqm->elements);
iqm->elements = (uint16_t *) tris;
}
void
sw_Mod_IQMFinish (model_t *mod)
{
iqm_t *iqm = (iqm_t *) mod->aliashdr;
swiqm_t *sw;
int i;
mod->clear = sw_iqm_clear;
iqm->extra_data = sw = calloc (1, sizeof (swiqm_t));
sw->blend_palette = Mod_IQMBuildBlendPalette (iqm, &sw->palette_size);
for (i = 0; i < iqm->num_arrays; i++) {
if (iqm->vertexarrays[i].type == IQM_POSITION)
sw->position = &iqm->vertexarrays[i];
if (iqm->vertexarrays[i].type == IQM_TEXCOORD)
sw->texcoord = &iqm->vertexarrays[i];
if (iqm->vertexarrays[i].type == IQM_NORMAL)
sw->normal = &iqm->vertexarrays[i];
if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES)
sw->bindices = &iqm->vertexarrays[i];
}
sw_iqm_load_textures (iqm);
sw_iqm_convert_tris (iqm);
}