mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-07 13:41:32 +00:00
931900fbd3
The result isn't perfect, but it cleans up the whitespace and makes the code more consistent with the rest of the project.
955 lines
17 KiB
Objective-C
955 lines
17 KiB
Objective-C
#include "QF/sys.h"
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#include "CameraView.h"
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#include "Map.h"
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#include "QuakeEd.h"
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#include "XYView.h"
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#include "ZView.h"
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id cameraview_i;
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extern NSBezierPath *path;
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BOOL timedrawing = 0;
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@implementation CameraView
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/*
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==================
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initWithFrame:
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==================
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*/
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- initWithFrame:(NSRect)frameRect
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{
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int size;
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[super initWithFrame: frameRect];
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cameraview_i = self;
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xa = ya = za = 0;
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[self matrixFromAngles];
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origin[0] = 64;
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origin[1] = 64;
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origin[2] = 48;
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move = 16;
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size = _bounds.size.width * _bounds.size.height;
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zbuffer = malloc (size * 4);
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imagebuffer = malloc (size * 4);
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return self;
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}
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-setXYOrigin:(NSPoint *)pt
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{
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origin[0] = pt->x;
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origin[1] = pt->y;
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return self;
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}
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-setZOrigin:(float)pt
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{
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origin[2] = pt;
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return self;
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}
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-setOrigin:(vec3_t)org angle:(float)angle
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{
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VectorCopy (org, origin);
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ya = angle;
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[self matrixFromAngles];
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return self;
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}
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-getOrigin:(vec3_t)org
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{
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VectorCopy (origin, org);
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return self;
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}
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-(float)yawAngle
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{
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return ya;
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}
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-upFloor:sender
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{
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sb_floor_dir = 1;
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sb_floor_dist = 99999;
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[map_i makeAllPerform: @selector (feetToFloor)];
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if (sb_floor_dist == 99999) {
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Sys_Printf ("already on top floor");
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return self;
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}
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Sys_Printf ("up floor");
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origin[2] += sb_floor_dist;
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[quakeed_i updateCamera];
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return self;
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}
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-downFloor:sender
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{
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sb_floor_dir = -1;
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sb_floor_dist = -99999;
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[map_i makeAllPerform: @selector (feetToFloor)];
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if (sb_floor_dist == -99999) {
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Sys_Printf ("already on bottom floor");
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return self;
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}
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Sys_Printf ("down floor");
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origin[2] += sb_floor_dist;
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[quakeed_i updateCamera];
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return self;
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}
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/*
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===============================================================================
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UI TARGETS
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===============================================================================
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*/
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/*
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============
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homeView
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============
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*/
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-homeView:sender
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{
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xa = za = 0;
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[self matrixFromAngles];
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[quakeed_i updateAll];
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Sys_Printf ("homed view angle");
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return self;
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}
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-drawMode:sender
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{
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drawmode =[sender selectedColumn];
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[quakeed_i updateCamera];
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return self;
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}
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-setDrawMode:(drawmode_t)mode
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{
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drawmode = mode;
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[mode_radio_i selectCellAtRow: 0 column: mode];
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[quakeed_i updateCamera];
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return self;
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}
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/*
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===============================================================================
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TRANSFORMATION METHODS
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===============================================================================
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*/
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-matrixFromAngles
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{
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if (xa > M_PI * 0.4)
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xa = M_PI * 0.4;
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if (xa < -M_PI * 0.4)
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xa = -M_PI * 0.4;
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// vpn
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matrix[2][0] = cos (xa) * cos (ya);
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matrix[2][1] = cos (xa) * sin (ya);
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matrix[2][2] = sin (xa);
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// vup
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matrix[1][0] = cos (xa + M_PI / 2) * cos (ya);
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matrix[1][1] = cos (xa + M_PI / 2) * sin (ya);
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matrix[1][2] = sin (xa + M_PI / 2);
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// vright
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CrossProduct (matrix[2], matrix[1], matrix[0]);
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return self;
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}
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-inverseTransform:(vec_t *)invec to:(vec_t *)outvec
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{
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vec3_t inverse[3];
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vec3_t temp;
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int i, j;
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++)
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inverse[i][j] = matrix[j][i];
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temp[0] = DotProduct (invec, inverse[0]);
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temp[1] = DotProduct (invec, inverse[1]);
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temp[2] = DotProduct (invec, inverse[2]);
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VectorAdd (temp, origin, outvec);
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return self;
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}
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/*
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===============================================================================
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DRAWING METHODS
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===============================================================================
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*/
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typedef struct {
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vec3_t trans;
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int clipflags;
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vec3_t screen; // valid only if clipflags == 0
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} campt_t;
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#define CLIP_RIGHT 1
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#define CLIP_LEFT 2
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#define CLIP_TOP 4
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#define CLIP_BOTTOM 8
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#define CLIP_FRONT 16
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int cam_cur;
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campt_t campts[2];
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vec3_t r_matrix[3];
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vec3_t r_origin;
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float mid_x, mid_y;
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float topscale = (240.0 / 3) / 160;
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float bottomscale = (240.0 * 2 / 3) / 160;
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extern plane_t rfrustum[5];
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void
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MakeCampt (vec3_t in, campt_t * pt)
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{
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vec3_t temp;
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float scale;
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// transform the points
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VectorSubtract (in, r_origin, temp);
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pt->trans[0] = DotProduct (temp, r_matrix[0]);
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pt->trans[1] = DotProduct (temp, r_matrix[1]);
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pt->trans[2] = DotProduct (temp, r_matrix[2]);
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// check clip flags
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if (pt->trans[2] < 1)
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pt->clipflags = CLIP_FRONT;
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else
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pt->clipflags = 0;
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if (pt->trans[0] > pt->trans[2])
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pt->clipflags |= CLIP_RIGHT;
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else if (-pt->trans[0] > pt->trans[2])
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pt->clipflags |= CLIP_LEFT;
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if (pt->trans[1] > pt->trans[2] * topscale)
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pt->clipflags |= CLIP_TOP;
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else if (-pt->trans[1] > pt->trans[2] * bottomscale)
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pt->clipflags |= CLIP_BOTTOM;
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if (pt->clipflags)
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return;
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// project
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scale = mid_x / pt->trans[2];
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pt->screen[0] = mid_x + pt->trans[0] * scale;
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pt->screen[1] = mid_y + pt->trans[1] * scale;
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}
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void
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CameraMoveto (vec3_t p)
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{
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campt_t *pt;
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if ([path elementCount] > 2048)
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lineflush ();
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pt = &campts[cam_cur];
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cam_cur ^= 1;
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MakeCampt (p, pt);
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if (!pt->clipflags) {
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// onscreen, so move there immediately
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NSPoint point = { pt->screen[0], pt->screen[1] };
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[path moveToPoint: point];
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}
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}
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void
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ClipLine (vec3_t p1, vec3_t p2, int planenum)
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{
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float d, d2, frac;
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vec3_t new;
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plane_t *pl;
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float scale;
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NSPoint point;
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if (planenum == 5) {
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// draw it!
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scale = mid_x / p1[2];
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point.x = mid_x + p1[0] * scale;
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point.y = mid_y + p1[1] * scale;
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[path moveToPoint: point];
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scale = mid_x / p2[2];
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point.x = mid_x + p2[0] * scale;
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point.y = mid_y + p2[1] * scale;
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[path lineToPoint: point];
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return;
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}
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pl = &rfrustum[planenum];
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d = DotProduct (p1, pl->normal) - pl->dist;
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d2 = DotProduct (p2, pl->normal) - pl->dist;
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if (d <= ON_EPSILON && d2 <= ON_EPSILON) { // off screen
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return;
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}
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if (d >= 0 && d2 >= 0) { // on front
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ClipLine (p1, p2, planenum + 1);
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return;
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}
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frac = d / (d - d2);
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new[0] = p1[0] + frac * (p2[0] - p1[0]);
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new[1] = p1[1] + frac * (p2[1] - p1[1]);
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new[2] = p1[2] + frac * (p2[2] - p1[2]);
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if (d > 0)
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ClipLine (p1, new, planenum + 1);
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else
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ClipLine (new, p2, planenum + 1);
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}
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int c_off, c_on, c_clip;
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void
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CameraLineto (vec3_t p)
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{
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campt_t *p1, *p2;
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int bits;
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p2 = &campts[cam_cur];
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cam_cur ^= 1;
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p1 = &campts[cam_cur];
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MakeCampt (p, p2);
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if (p1->clipflags & p2->clipflags) {
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c_off++;
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return; // entirely off screen
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}
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bits = p1->clipflags | p2->clipflags;
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if (!bits) {
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NSPoint point1 = { p1->screen[0], p1->screen[1] };
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NSPoint point2 = { p2->screen[0], p2->screen[1] };
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c_on++;
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[path moveToPoint: point1];
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[path lineToPoint: point2];
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return; // entirely on screen
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}
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// needs to be clipped
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c_clip++;
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ClipLine (p1->trans, p2->trans, 0);
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}
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/*
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=============
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drawSolid
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=============
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*/
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-drawSolid
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{
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unsigned char *planes[5];
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//
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// draw it
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//
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VectorCopy (origin, r_origin);
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VectorCopy (matrix[0], r_matrix[0]);
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VectorCopy (matrix[1], r_matrix[1]);
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VectorCopy (matrix[2], r_matrix[2]);
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r_width = _bounds.size.width;
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r_height = _bounds.size.height;
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r_picbuffer = imagebuffer;
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r_zbuffer = zbuffer;
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r_drawflat = (drawmode == dr_flat);
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REN_BeginCamera ();
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REN_ClearBuffers ();
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//
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// render the setbrushes
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//
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[map_i makeAllPerform: @selector (CameraRenderSelf)];
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//
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// display the output
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//
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[[self window] setBackingType: NSBackingStoreRetained];
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planes[0] = (unsigned char *) imagebuffer;
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NSDrawBitmap (_bounds, r_width, r_height, 8, 3, 32, r_width * 4, NO, NO, @"RGB", // FIXME
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// what
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// should
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// this
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// be?
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(const unsigned char **const) planes);
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// XXX NSPing ();
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[[self window] setBackingType: NSBackingStoreBuffered];
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return self;
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}
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/*
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===================
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drawWire
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===================
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*/
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-drawWire:(NSRect)rect
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{
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// copy current info to globals for the C callbacks
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mid_x = _bounds.size.width / 2;
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mid_y = 2 * _bounds.size.height / 3;
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VectorCopy (origin, r_origin);
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VectorCopy (matrix[0], r_matrix[0]);
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VectorCopy (matrix[1], r_matrix[1]);
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VectorCopy (matrix[2], r_matrix[2]);
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r_width = _bounds.size.width;
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r_height = _bounds.size.height;
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r_picbuffer = imagebuffer;
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r_zbuffer = zbuffer;
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REN_BeginCamera ();
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// erase window
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NSEraseRect (rect);
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// draw all entities
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linestart (0, 0, 0);
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[map_i makeUnselectedPerform: @selector (CameraDrawSelf)];
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lineflush ();
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return self;
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}
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/*
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===================
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drawSelf
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===================
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*/
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-drawSelf:(NSRect)rects :(int)rectCount
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{
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float drawtime = 0;
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if (timedrawing)
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drawtime = Sys_DoubleTime ();
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if (drawmode == dr_texture || drawmode == dr_flat)
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[self drawSolid];
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else
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[self drawWire: rects];
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if (timedrawing) {
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// XXX NSPing ();
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drawtime = Sys_DoubleTime () - drawtime;
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printf ("CameraView drawtime: %5.3f\n", drawtime);
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}
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return self;
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}
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/*
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=============
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XYDrawSelf
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=============
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*/
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-XYDrawSelf
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{
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PSsetrgbcolor (0, 0, 1.0);
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PSsetlinewidth (0.15);
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PSmoveto (origin[0] - 16, origin[1]);
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PSrlineto (16, 8);
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PSrlineto (16, -8);
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PSrlineto (-16, -8);
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PSrlineto (-16, 8);
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PSrlineto (32, 0);
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PSmoveto (origin[0], origin[1]);
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PSrlineto (64 * cos (ya + M_PI / 4), 64 * sin (ya + M_PI / 4));
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PSmoveto (origin[0], origin[1]);
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PSrlineto (64 * cos (ya - M_PI / 4), 64 * sin (ya - M_PI / 4));
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PSstroke ();
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return self;
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}
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/*
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=============
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ZDrawSelf
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=============
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*/
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-ZDrawSelf
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{
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PSsetrgbcolor (0, 0, 1.0);
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PSsetlinewidth (0.15);
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PSmoveto (-16, origin[2]);
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PSrlineto (16, 8);
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PSrlineto (16, -8);
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PSrlineto (-16, -8);
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PSrlineto (-16, 8);
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PSrlineto (32, 0);
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PSmoveto (-15, origin[2] - 47);
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PSrlineto (29, 0);
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PSrlineto (0, 54);
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PSrlineto (-29, 0);
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PSrlineto (0, -54);
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PSstroke ();
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return self;
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}
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/*
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===============================================================================
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XYZ mouse view methods
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===============================================================================
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*/
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/*
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================
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modalMoveLoop
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================
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*/
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-modalMoveLoop:(NSPoint *)basept :(vec3_t)movemod :converter
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{
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vec3_t originbase;
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NSEvent *event = 0; // XXX
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NSPoint newpt;
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// NSPoint brushpt;
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vec3_t delta;
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// id ent;
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int i;
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// vec3_t temp;
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Sys_Printf ("moving camera position");
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VectorCopy (origin, originbase);
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//
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// modal event loop using instance drawing
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//
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goto drawentry;
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while ([event type] != NSLeftMouseUp &&[event type] != NSRightMouseUp) {
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//
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// calculate new point
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//
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newpt =[event locationInWindow];
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newpt =[converter convertPoint: newpt fromView: NULL];
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delta[0] = newpt.x - basept->x;
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delta[1] = newpt.y - basept->y;
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delta[2] = delta[1]; // height change
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for (i = 0; i < 3; i++)
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origin[i] = originbase[i] + movemod[i] * delta[i];
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#if 0 // FIXME
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//
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// if command is down, look towards brush or entity
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//
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if (event->flags & NS_SHIFTMASK) {
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ent =[quakemap_i selectedEntity];
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if (ent) {
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[ent origin: temp];
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brushpt.x = temp[0];
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brushpt.y = temp[1];
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} else
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brushpt =[brush_i centerPoint];
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ya = atan2 (brushpt.y - newpt.y, brushpt.x - newpt.x);
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[self matrixFromAngles];
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}
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#endif
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drawentry:
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//
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|
// instance draw new frame
|
|
//
|
|
[quakeed_i newinstance];
|
|
[self display];
|
|
event = [NSApp nextEventMatchingMask: NSLeftMouseUpMask
|
|
| NSLeftMouseDraggedMask | NSRightMouseUpMask
|
|
| NSRightMouseDraggedMask | NSApplicationDefinedMask
|
|
untilDate: [NSDate distantFuture]
|
|
inMode: NSEventTrackingRunLoopMode dequeue: YES];
|
|
if ([event type] == NSKeyDown) {
|
|
[self _keyDown: event];
|
|
[self display];
|
|
goto drawentry;
|
|
}
|
|
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
===============
|
|
XYmouseDown
|
|
===============
|
|
*/
|
|
-(BOOL) XYmouseDown:(NSPoint *)pt flags:(int)flags
|
|
// return YES if brush handled
|
|
{
|
|
vec3_t movemod;
|
|
|
|
if (fabs (pt->x - origin[0]) > 16 || fabs (pt->y - origin[1]) > 16)
|
|
return NO;
|
|
|
|
#if 0
|
|
if (flags & NSAlternateKeyMask) { // up / down drag
|
|
movemod[0] = 0;
|
|
movemod[1] = 0;
|
|
movemod[2] = 1;
|
|
} else
|
|
#endif
|
|
{
|
|
movemod[0] = 1;
|
|
movemod[1] = 1;
|
|
movemod[2] = 0;
|
|
}
|
|
|
|
[self modalMoveLoop: pt : movemod : xyview_i];
|
|
|
|
return YES;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
ZmouseDown
|
|
===============
|
|
*/
|
|
-(BOOL) ZmouseDown:(NSPoint *)pt flags:(int)flags
|
|
// return YES if brush handled
|
|
{
|
|
vec3_t movemod;
|
|
|
|
if (fabs (pt->y - origin[2]) > 16 || pt->x < -8 || pt->x > 8)
|
|
return NO;
|
|
|
|
movemod[0] = 0;
|
|
movemod[1] = 0;
|
|
movemod[2] = 1;
|
|
|
|
[self modalMoveLoop: pt : movemod : zview_i];
|
|
|
|
return YES;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===================
|
|
viewDrag:
|
|
===================
|
|
*/
|
|
-viewDrag:(NSPoint *)pt
|
|
{
|
|
float dx, dy;
|
|
NSEvent *event = 0; // XXX
|
|
NSPoint newpt;
|
|
|
|
//
|
|
// modal event loop using instance drawing
|
|
//
|
|
goto drawentry;
|
|
|
|
while ([event type] != NSRightMouseUp) {
|
|
//
|
|
// calculate new point
|
|
//
|
|
newpt =[event locationInWindow];
|
|
newpt =[self convertPoint: newpt fromView: NULL];
|
|
|
|
dx = newpt.x - pt->x;
|
|
dy = newpt.y - pt->y;
|
|
*pt = newpt;
|
|
|
|
ya -= dx / _bounds.size.width * M_PI / 2 * 4;
|
|
xa += dy / _bounds.size.width * M_PI / 2 * 4;
|
|
|
|
[self matrixFromAngles];
|
|
|
|
drawentry:
|
|
[quakeed_i newinstance];
|
|
[self display];
|
|
event = [NSApp nextEventMatchingMask: NSRightMouseUpMask
|
|
| NSRightMouseDraggedMask
|
|
untilDate: [NSDate distantFuture]
|
|
inMode: NSEventTrackingRunLoopMode dequeue: YES];
|
|
if ([event type] == NSKeyDown) {
|
|
[self _keyDown:event];
|
|
[self display];
|
|
goto drawentry;
|
|
}
|
|
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===================
|
|
mouseDown
|
|
===================
|
|
*/
|
|
-(void) mouseDown:(NSEvent *)theEvent
|
|
{
|
|
NSPoint pt;
|
|
int i;
|
|
vec3_t p1, p2;
|
|
float forward, right, up;
|
|
int flags;
|
|
|
|
pt =[theEvent locationInWindow];
|
|
|
|
pt =[self convertPoint: pt fromView: NULL];
|
|
|
|
VectorCopy (origin, p1);
|
|
forward = 160;
|
|
right = pt.x - 160;
|
|
up = pt.y - 240 * 2 / 3;
|
|
for (i = 0; i < 3; i++)
|
|
p2[i] =
|
|
forward * matrix[2][i] + up * matrix[1][i] + right * matrix[0][i];
|
|
for (i = 0; i < 3; i++)
|
|
p2[i] = p1[i] + 100 * p2[i];
|
|
|
|
flags =
|
|
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
|
|
NSAlternateKeyMask | NSCommandKeyMask);
|
|
|
|
//
|
|
// bare click to select a texture
|
|
//
|
|
if (flags == 0) {
|
|
[map_i getTextureRay: p1 : p2];
|
|
return;
|
|
}
|
|
//
|
|
// shift click to select / deselect a brush from the world
|
|
//
|
|
if (flags == NSShiftKeyMask) {
|
|
[map_i selectRay: p1 : p2 : NO];
|
|
return;
|
|
}
|
|
|
|
//
|
|
// cmd-shift click to set a target/targetname entity connection
|
|
//
|
|
if (flags == (NSShiftKeyMask | NSCommandKeyMask)) {
|
|
[map_i entityConnect: p1 : p2];
|
|
return;
|
|
}
|
|
//
|
|
// alt click = set entire brush texture
|
|
//
|
|
if (flags == NSAlternateKeyMask) {
|
|
if (drawmode != dr_texture) {
|
|
Sys_Printf ("No texture setting except in texture mode!\n");
|
|
NopSound ();
|
|
return;
|
|
}
|
|
[map_i setTextureRay: p1 : p2 : YES];
|
|
[quakeed_i updateAll];
|
|
return;
|
|
}
|
|
//
|
|
// ctrl-alt click = set single face texture
|
|
//
|
|
if (flags == (NSControlKeyMask | NSAlternateKeyMask)) {
|
|
if (drawmode != dr_texture) {
|
|
Sys_Printf ("No texture setting except in texture mode!\n");
|
|
NopSound ();
|
|
return;
|
|
}
|
|
[map_i setTextureRay: p1 : p2 : NO];
|
|
[quakeed_i updateAll];
|
|
return;
|
|
}
|
|
|
|
|
|
Sys_Printf ("bad flags for click");
|
|
NopSound ();
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
rightMouseDown
|
|
===================
|
|
*/
|
|
-(void) rightMouseDown:(NSEvent *)theEvent
|
|
{
|
|
NSPoint pt;
|
|
int flags;
|
|
|
|
pt =[theEvent locationInWindow];
|
|
|
|
[self convertPoint: pt fromView: NULL];
|
|
|
|
flags =
|
|
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
|
|
NSAlternateKeyMask | NSCommandKeyMask);
|
|
|
|
//
|
|
// click = drag camera
|
|
//
|
|
if (flags == 0) {
|
|
Sys_Printf ("looking");
|
|
[self viewDrag: &pt];
|
|
Sys_Printf ("%s", "");
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("bad flags for click");
|
|
NopSound ();
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
keyDown
|
|
===============
|
|
*/
|
|
|
|
#define KEY_RIGHTARROW 0xae
|
|
#define KEY_LEFTARROW 0xac
|
|
#define KEY_UPARROW 0xad
|
|
#define KEY_DOWNARROW 0xaf
|
|
|
|
|
|
-_keyDown:(NSEvent *)theEvent
|
|
{
|
|
int ch;
|
|
|
|
ch = tolower ([[theEvent characters] characterAtIndex: 0]);
|
|
|
|
switch (ch) {
|
|
case 13:
|
|
return self;
|
|
|
|
case 'a':
|
|
case 'A':
|
|
xa += M_PI / 8;
|
|
[self matrixFromAngles];
|
|
[quakeed_i updateCamera];
|
|
return self;
|
|
|
|
case 'z':
|
|
case 'Z':
|
|
xa -= M_PI / 8;
|
|
[self matrixFromAngles];
|
|
[quakeed_i updateCamera];
|
|
return self;
|
|
|
|
case KEY_RIGHTARROW:
|
|
ya -= M_PI * move / (64 * 2);
|
|
[self matrixFromAngles];
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case KEY_LEFTARROW:
|
|
ya += M_PI * move / (64 * 2);
|
|
[self matrixFromAngles];
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case KEY_UPARROW:
|
|
origin[0] += move * cos (ya);
|
|
origin[1] += move * sin (ya);
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case KEY_DOWNARROW:
|
|
origin[0] -= move * cos (ya);
|
|
origin[1] -= move * sin (ya);
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case '.':
|
|
origin[0] += move * cos (ya - M_PI_2);
|
|
origin[1] += move * sin (ya - M_PI_2);
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case ',':
|
|
origin[0] -= move * cos (ya - M_PI_2);
|
|
origin[1] -= move * sin (ya - M_PI_2);
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case 'd':
|
|
case 'D':
|
|
origin[2] += move;
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
case 'c':
|
|
case 'C':
|
|
origin[2] -= move;
|
|
[quakeed_i updateCamera];
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
@end
|