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https://git.code.sf.net/p/quake/quakeforge
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ee51d06aa3
I think the widespread use of recalc_refdef (and force_fullscreen) was the result of a rushed merge of the renderer and video code (I do seem to remember sprinkling them around). This cleans the two out of the client code. |
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.. | ||
bi_inputline.c | ||
buffer.c | ||
client.c | ||
complete.c | ||
console.c | ||
filelist.c | ||
list.c | ||
Makemodule.am | ||
menu.c | ||
server.c |