quakeforge/libs/video/renderer/vulkan/vkgen/vkstruct.h
Bill Currie e4f75791ce [vulkan] Clean up some tangled dependencies
Dependencies on vkparse.hinc were spreading through the code which I
didn't want as that removes a lot of the automation from the automake
files. This keeps all parser code internal to vkparse.c's scope, and any
accesses required for enum and struct (not yet) definitions can be
fetched by name.
2021-01-04 17:26:39 +09:00

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Objective-C

#ifndef __renderer_vulkan_vkgen_vkstruct_h
#define __renderer_vulkan_vkgen_vkstruct_h
#include <Object.h>
#include "vkgen.h"
#include "vktype.h"
@class PLItem;
@interface Struct: Type
{
string outname;
}
-(void) forEachFieldCall: (varfunc) func;
-(qfot_var_t *)findField:(string) fieldName;
-(void) writeTable;
-(void) writeSymtabInit;
-(void) writeSymtabEntry;
-(string) outname;
@end
#endif//__renderer_vulkan_vkgen_vkstruct_h