quakeforge/include/QF/Vulkan/scrap.h
Bill Currie eeda04e3c9 [vulkan] Name most resources
This makes debugging with renderdoc and validation messages much easier
(no more "what buffer is that?").
2021-01-31 19:58:55 +09:00

25 lines
765 B
C

#ifndef __QF_Vulkan_scrap_h
#define __QF_Vulkan_scrap_h
#include "QF/image.h"
typedef struct scrap_s scrap_t;
struct qfv_stagebuf_s;
struct qfv_device_s;
scrap_t *QFV_CreateScrap (struct qfv_device_s *device, const char *name,
int size, QFFormat format,
struct qfv_stagebuf_s *stage);
size_t QFV_ScrapSize (scrap_t *scrap) __attribute__((pure));
void QFV_ScrapClear (scrap_t *scrap);
void QFV_DestroyScrap (scrap_t *scrap);
VkImageView QFV_ScrapImageView (scrap_t *scrap) __attribute__((pure));
subpic_t *QFV_ScrapSubpic (scrap_t *scrap, int width, int height);
void QFV_SubpicDelete (subpic_t *subpic);
void *QFV_SubpicBatch (subpic_t *subpic, struct qfv_stagebuf_s *stage);
void QFV_ScrapFlush (scrap_t *scrap);
#endif//__QF_Vulkan_scrap_h