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https://git.code.sf.net/p/quake/quakeforge
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e939ccc40a
or on initial get.
1067 lines
21 KiB
C
1067 lines
21 KiB
C
/*
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screen.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <time.h>
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#include "r_local.h"
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#include "QF/cmd.h"
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#include "screen.h"
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#include "sbar.h"
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#include "input.h"
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#include "view.h"
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#include "host.h"
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#include "QF/sys.h"
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#include "QF/console.h"
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#include "QF/qendian.h"
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#include "QF/keys.h"
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#include "draw.h"
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize;
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float oldfov;
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int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov;
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void
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SCR_InitCvars (void)
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{
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void
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SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_EraseCenterString (void)
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{
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int y;
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if (scr_erase_center++ > vid.numpages) {
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scr_erase_lines = 0;
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return;
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}
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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scr_copytop = 1;
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Draw_TileClear (0, y, vid.width, 8 * scr_erase_lines);
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = atan (height / x);
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a = a * 360 / M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void
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SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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int size;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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if (scr_viewsize->int_val < 30)
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Cvar_Set (scr_viewsize, "30");
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if (scr_viewsize->int_val > 120)
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Cvar_Set (scr_viewsize, "120");
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// bound field of view
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if (scr_fov->value < 10)
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Cvar_Set (scr_fov, "10");
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if (scr_fov->value > 170)
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Cvar_Set (scr_fov, "170");
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize->int_val;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, sb_lines);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, sb_lines, vid.aspect);
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeUp_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void
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SCR_Init (void)
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{
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, 0, "10 - 170");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, 0, "None");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, 0, "None");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, 0, "None");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, 0, "None");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, 0, "None");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, 0, "None");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, 0, "None");
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "No Description");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "No Description");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "No Description");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void
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SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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void
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SCR_DrawFPS (void)
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{
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extern cvar_t *show_fps;
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%-3d FPS", lastfps);
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/* Misty: New trick! (for me) the ? makes this work like a if then else -
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IE: if cl_hudswap->int_val is not null, do first case, else (else is a
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: here) do second case. Deek taught me this trick */
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 8;
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Draw_String8 (x, y, st);
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}
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/* Misty: I like to see the time */
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void
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SCR_DrawTime (void)
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{
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extern cvar_t *show_time;
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int x, y;
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char st[80];
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char local_time[120];
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time_t systime;
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/* any cvar that can take multiple settings must be able to handle abuse.
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*/
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if (show_time->int_val <= 0)
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return;
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/* actually find the time and set systime to it */
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time (&systime);
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if (show_time->int_val == 1) {
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/* now set local_time to 24 hour time using hours:minutes format */
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strftime (local_time, sizeof (local_time), "%k:%M",
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localtime (&systime));
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} else if (show_time->int_val >= 2) {
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/* >= is another cvar abuse protector */
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strftime (local_time, sizeof (local_time), "%l:%M %P",
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localtime (&systime));
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}
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/* now actually print it to the screen directly above where show_fps is */
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snprintf (st, sizeof (st), "%s", local_time);
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + 8) : 8;
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y = vid.height - sb_lines - 16;
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Draw_String8 (x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void
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SCR_DrawLoading (void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic ("gfx/loading.lmp");
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void
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SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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if (scr_drawloading)
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return; // never a console with loading
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// plaque
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// decide on the height of the console
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if (!cl.worldmodel || cls.signon != SIGNONS) {
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height / 2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current) {
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scr_con_current -= scr_conspeed->value * host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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} else if (scr_conlines > scr_con_current) {
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scr_con_current += scr_conspeed->value * host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages) {
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scr_copytop = 1;
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Draw_TileClear (0, (int) scr_con_current, vid.width,
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vid.height - (int) scr_con_current);
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Sbar_Changed ();
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} else if (clearnotify++ < vid.numpages) {
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scr_copytop = 1;
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Draw_TileClear (0, 0, vid.width, con_notifylines);
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} else
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con_notifylines = 0;
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}
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/*
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==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void
|
|
SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current) {
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current); // , true);
|
|
clearconsole = 0;
|
|
} else {
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
typedef struct {
|
|
char manufacturer;
|
|
char version;
|
|
char encoding;
|
|
char bits_per_pixel;
|
|
unsigned short xmin, ymin, xmax, ymax;
|
|
unsigned short hres, vres;
|
|
unsigned char palette[48];
|
|
char reserved;
|
|
char color_planes;
|
|
unsigned short bytes_per_line;
|
|
unsigned short palette_type;
|
|
char filler[58];
|
|
unsigned char data; // unbounded
|
|
} pcx_t;
|
|
|
|
/*
|
|
==============
|
|
WritePCXfile
|
|
==============
|
|
*/
|
|
void
|
|
WritePCXfile (char *filename, byte * data, int width, int height,
|
|
int rowbytes, byte * palette)
|
|
{
|
|
int i, j, length;
|
|
pcx_t *pcx;
|
|
byte *pack;
|
|
|
|
pcx = Hunk_TempAlloc (width * height * 2 + 1000);
|
|
if (pcx == NULL) {
|
|
Con_Printf ("SCR_ScreenShot_f: not enough memory\n");
|
|
return;
|
|
}
|
|
|
|
pcx->manufacturer = 0x0a; // PCX id
|
|
pcx->version = 5; // 256 color
|
|
pcx->encoding = 1; // uncompressed
|
|
pcx->bits_per_pixel = 8; // 256 color
|
|
pcx->xmin = 0;
|
|
pcx->ymin = 0;
|
|
pcx->xmax = LittleShort ((short) (width - 1));
|
|
pcx->ymax = LittleShort ((short) (height - 1));
|
|
pcx->hres = LittleShort ((short) width);
|
|
pcx->vres = LittleShort ((short) height);
|
|
memset (pcx->palette, 0, sizeof (pcx->palette));
|
|
pcx->color_planes = 1; // chunky image
|
|
pcx->bytes_per_line = LittleShort ((short) width);
|
|
pcx->palette_type = LittleShort (2); // not a grey scale
|
|
memset (pcx->filler, 0, sizeof (pcx->filler));
|
|
|
|
// pack the image
|
|
pack = &pcx->data;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
for (j = 0; j < width; j++) {
|
|
if ((*data & 0xc0) != 0xc0)
|
|
*pack++ = *data++;
|
|
else {
|
|
*pack++ = 0xc1;
|
|
*pack++ = *data++;
|
|
}
|
|
}
|
|
|
|
data += rowbytes - width;
|
|
}
|
|
|
|
// write the palette
|
|
*pack++ = 0x0c; // palette ID byte
|
|
for (i = 0; i < 768; i++)
|
|
*pack++ = *palette++;
|
|
|
|
// write output file
|
|
length = pack - (byte *) pcx;
|
|
COM_WriteFile (filename, pcx, length);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
int i;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy (pcxname, "nuq000.pcx");
|
|
|
|
for (i = 0; i <= 999; i++) {
|
|
pcxname[3] = i / 100 + '0';
|
|
pcxname[4] = i / 10 % 10 + '0';
|
|
pcxname[5] = i % 10 + '0';
|
|
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime (checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
|
|
return;
|
|
}
|
|
//
|
|
// save the pcx file
|
|
//
|
|
D_EnableBackBufferAccess (); // enable direct drawing of console
|
|
// to back
|
|
// buffer
|
|
|
|
WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
host_basepal);
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int
|
|
SCR_ModalMessage (char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
do {
|
|
// key_count = -1; // wait for a key down and up
|
|
IN_SendKeyEvents ();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n'
|
|
&& key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void
|
|
SCR_BringDownConsole (void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
|
|
SCR_UpdateScreen ();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next
|
|
// frame
|
|
VID_SetPalette (host_basepal);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (void)
|
|
{
|
|
static int oldscr_viewsize;
|
|
vrect_t vrect;
|
|
|
|
if (scr_skipupdate || block_drawing)
|
|
return;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else
|
|
return;
|
|
}
|
|
|
|
if (cls.state == ca_dedicated)
|
|
return; // stdout only
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (scr_viewsize->int_val != oldscr_viewsize) {
|
|
oldscr_viewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
//
|
|
// check for vid changes
|
|
//
|
|
if (oldfov != scr_fov->value) {
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize->int_val) {
|
|
oldscreensize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldsbar != cl_sbar->int_val) {
|
|
oldsbar = cl_sbar->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef) {
|
|
// something changed, so reorder the screen
|
|
SCR_CalcRefdef ();
|
|
}
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
|
scr_copyeverything = 1;
|
|
Draw_TileClear (0, 0, vid.width, vid.height);
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
pconupdate = NULL;
|
|
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
SCR_EraseCenterString ();
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
|
|
VID_LockBuffer ();
|
|
|
|
V_RenderView ();
|
|
|
|
VID_UnlockBuffer ();
|
|
|
|
D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (scr_drawdialog) {
|
|
Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
scr_copyeverything = true;
|
|
} else if (scr_drawloading) {
|
|
SCR_DrawLoading ();
|
|
Sbar_Draw ();
|
|
} else if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else if (cl.intermission == 3 && key_dest == key_game) {
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
// FIXME: MENUCODE
|
|
// M_Draw ();
|
|
}
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
|
// mapped in
|
|
// for linear writes all the time
|
|
if (pconupdate) {
|
|
D_UpdateRects (pconupdate);
|
|
}
|
|
|
|
V_UpdatePalette ();
|
|
|
|
//
|
|
// update one of three areas
|
|
//
|
|
|
|
if (scr_copyeverything) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else if (scr_copytop) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - sb_lines;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
} else {
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateWholeScreen
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateWholeScreen (void)
|
|
{
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
}
|