quakeforge/tools/Forge/Bundles/MapEdit/Project.h
Jeff Teunissen 0e5cd14829 tactical whitespace bomb
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00

117 lines
3.7 KiB
Objective-C

#ifndef Project_h
#define Project_h
#include <AppKit/AppKit.h>
#include <sys/stat.h>
#define BASEPATHKEY "basepath"
#define MAPNAMESKEY "maps"
#define DESCKEY "desc"
#define WADSKEY "wads"
#define BSPFULLVIS "bspfullvis"
#define BSPFASTVIS "bspfastvis"
#define BSPNOVIS "bspnovis"
#define BSPRELIGHT "bsprelight"
#define BSPLEAKTEST "bspleaktest"
#define BSPENTITIES "bspentities"
#define SUBDIR_ENT "progs" // subdir names in heirarchy
#define SUBDIR_MAPS "maps"
#define SUBDIR_GFX "gfx"
extern id project_i;
@interface Project: NSObject
{
id projectInfo; // dictionary storage of project info
id basepathinfo_i; // outlet to base path info textfield
id mapbrowse_i; // outlet to QuakeEd Maps browser
id currentmap_i; // outlet to current map textfield
id mapList; // list of map names (Storage)
id descList; // list of map descriptions (Storage)
id wadList; // list of wad names (Storage)
id pis_panel_i; // outlet to Project Info Settings (PIS)
// panel
id pis_basepath_i; // outlet to PIS->base path
id pis_wads_i; // outlet to PIS->wad browser
id pis_fullvis_i; // outlet to PIS->full vis command
id pis_fastvis_i; // outlet to PIS->fast vis command
id pis_novis_i; // outlet to PIS->no vis command
id pis_relight_i; // outlet to PIS->relight command
id pis_leaktest_i; // outlet to PIS->leak test command
id BSPoutput_i; // outlet to Text
char path_projectinfo[128]; // path of QE_Project file
char path_basepath[128]; // base path of heirarchy
char path_progdir[128]; // derived from basepath
char path_mapdirectory[128]; // derived from basepath
char path_finalmapdir[128]; // derived from basepath
char path_wad8[128]; // path of texture WAD for cmd-8 key
char path_wad9[128]; // path of texture WAD for cmd-9 key
char path_wad0[128]; // path of texture WAD for cmd-0 key
char string_fullvis[1024]; // cmd-line parm
char string_fastvis[1024]; // cmd-line parm
char string_novis[1024]; // cmd-line parm
char string_relight[1024]; // cmd-line parm
char string_leaktest[1024]; // cmd-line parm
char string_entities[1024]; // cmd-line parm
int showDescriptions; // 1 = show map descs in browser
time_t lastModified; // last time project file was modified
}
- (id) initProject;
- (id) initVars;
- (const char *) currentProjectFile;
- (id) setTextureWad: (const char *)wf;
- (id) addToOutput: (const char *)string;
- (id) clearBspOutput: (id)sender;
- (id) initProjSettings;
- (id) changeChar: (char)f
to: (char)t
in: (id)obj;
- (int) searchForString: (const char *)str
in: (id)obj;
- (id) parseProjectFile; // read defaultsdatabase for project path
- (id) openProjectFile: (const char *)path; // called by openProject, newProject
- (id) openProject;
- (id) clickedOnMap: sender; // called if clicked on map in browser
- (id) clickedOnWad: sender; // called if clicked on wad in browser
//
// methods to query the project file
//
- (const char *) getMapDirectory;
- (const char *) getFinalMapDirectory;
- (const char *) getProgDirectory;
- (const char *) getWAD8;
- (const char *) getWAD9;
- (const char *) getWAD0;
- (const char *) getFullVisCmd;
- (const char *) getFastVisCmd;
- (const char *) getNoVisCmd;
- (const char *) getRelightCmd;
- (const char *) getLeaktestCmd;
- (const char *) getEntitiesCmd;
@end
void changeString (char cf, char ct, char *string);
#endif // Project_h