quakeforge/tools/Forge/Bundles/MapEdit/CameraView.m
2010-11-28 15:31:34 +09:00

949 lines
17 KiB
Objective-C

#include "QF/sys.h"
#include "CameraView.h"
#include "Map.h"
#include "QuakeEd.h"
#include "XYView.h"
#include "ZView.h"
id cameraview_i;
extern NSBezierPath *path;
BOOL timedrawing = 0;
@implementation CameraView
/*
==================
initWithFrame:
==================
*/
- initWithFrame:(NSRect)frameRect
{
int size;
[super initWithFrame: frameRect];
cameraview_i = self;
xa = ya = za = 0;
[self matrixFromAngles];
origin[0] = 64;
origin[1] = 64;
origin[2] = 48;
move = 16;
size = _bounds.size.width * _bounds.size.height;
zbuffer = malloc (size * 4);
imagebuffer = malloc (size * 4);
return self;
}
-setXYOrigin:(NSPoint *)pt
{
origin[0] = pt->x;
origin[1] = pt->y;
return self;
}
-setZOrigin:(float)pt
{
origin[2] = pt;
return self;
}
-setOrigin:(vec3_t)org angle:(float)angle
{
VectorCopy (org, origin);
ya = angle;
[self matrixFromAngles];
return self;
}
-getOrigin:(vec3_t)org
{
VectorCopy (origin, org);
return self;
}
-(float)yawAngle
{
return ya;
}
-upFloor:sender
{
sb_floor_dir = 1;
sb_floor_dist = 99999;
[map_i makeAllPerform: @selector (feetToFloor)];
if (sb_floor_dist == 99999) {
Sys_Printf ("already on top floor\n");
return self;
}
Sys_Printf ("up floor\n");
origin[2] += sb_floor_dist;
[quakeed_i updateCamera];
return self;
}
-downFloor:sender
{
sb_floor_dir = -1;
sb_floor_dist = -99999;
[map_i makeAllPerform: @selector (feetToFloor)];
if (sb_floor_dist == -99999) {
Sys_Printf ("already on bottom floor\n");
return self;
}
Sys_Printf ("down floor\n");
origin[2] += sb_floor_dist;
[quakeed_i updateCamera];
return self;
}
/*
===============================================================================
UI TARGETS
===============================================================================
*/
/*
============
homeView
============
*/
-homeView:sender
{
xa = za = 0;
[self matrixFromAngles];
[quakeed_i updateAll];
Sys_Printf ("homed view angle\n");
return self;
}
-drawMode:sender
{
drawmode =[sender selectedColumn];
[quakeed_i updateCamera];
return self;
}
-setDrawMode:(drawmode_t)mode
{
drawmode = mode;
[mode_radio_i selectCellAtRow: 0 column: mode];
[quakeed_i updateCamera];
return self;
}
/*
===============================================================================
TRANSFORMATION METHODS
===============================================================================
*/
-matrixFromAngles
{
if (xa > M_PI * 0.4)
xa = M_PI * 0.4;
if (xa < -M_PI * 0.4)
xa = -M_PI * 0.4;
// vpn
matrix[2][0] = cos (xa) * cos (ya);
matrix[2][1] = cos (xa) * sin (ya);
matrix[2][2] = sin (xa);
// vup
matrix[1][0] = cos (xa + M_PI / 2) * cos (ya);
matrix[1][1] = cos (xa + M_PI / 2) * sin (ya);
matrix[1][2] = sin (xa + M_PI / 2);
// vright
CrossProduct (matrix[2], matrix[1], matrix[0]);
return self;
}
-inverseTransform:(vec_t *)invec to:(vec_t *)outvec
{
vec3_t inverse[3];
vec3_t temp;
int i, j;
for (i = 0; i < 3; i++)
for (j = 0; j < 3; j++)
inverse[i][j] = matrix[j][i];
temp[0] = DotProduct (invec, inverse[0]);
temp[1] = DotProduct (invec, inverse[1]);
temp[2] = DotProduct (invec, inverse[2]);
VectorAdd (temp, origin, outvec);
return self;
}
/*
===============================================================================
DRAWING METHODS
===============================================================================
*/
typedef struct {
vec3_t trans;
int clipflags;
vec3_t screen; // valid only if clipflags == 0
} campt_t;
#define CLIP_RIGHT 1
#define CLIP_LEFT 2
#define CLIP_TOP 4
#define CLIP_BOTTOM 8
#define CLIP_FRONT 16
int cam_cur;
campt_t campts[2];
vec3_t r_matrix[3];
vec3_t r_origin;
float mid_x, mid_y;
float topscale = (240.0 / 3) / 160;
float bottomscale = (240.0 * 2 / 3) / 160;
extern plane_t rfrustum[5];
void
MakeCampt (vec3_t in, campt_t * pt)
{
vec3_t temp;
float scale;
// transform the points
VectorSubtract (in, r_origin, temp);
pt->trans[0] = DotProduct (temp, r_matrix[0]);
pt->trans[1] = DotProduct (temp, r_matrix[1]);
pt->trans[2] = DotProduct (temp, r_matrix[2]);
// check clip flags
if (pt->trans[2] < 1)
pt->clipflags = CLIP_FRONT;
else
pt->clipflags = 0;
if (pt->trans[0] > pt->trans[2])
pt->clipflags |= CLIP_RIGHT;
else if (-pt->trans[0] > pt->trans[2])
pt->clipflags |= CLIP_LEFT;
if (pt->trans[1] > pt->trans[2] * topscale)
pt->clipflags |= CLIP_TOP;
else if (-pt->trans[1] > pt->trans[2] * bottomscale)
pt->clipflags |= CLIP_BOTTOM;
if (pt->clipflags)
return;
// project
scale = mid_x / pt->trans[2];
pt->screen[0] = mid_x + pt->trans[0] * scale;
pt->screen[1] = mid_y + pt->trans[1] * scale;
}
void
CameraMoveto (vec3_t p)
{
campt_t *pt;
if ([path elementCount] > 2048)
lineflush ();
pt = &campts[cam_cur];
cam_cur ^= 1;
MakeCampt (p, pt);
if (!pt->clipflags) {
// onscreen, so move there immediately
NSPoint point = { pt->screen[0], pt->screen[1] };
[path moveToPoint: point];
}
}
void
ClipLine (vec3_t p1, vec3_t p2, int planenum)
{
float d, d2, frac;
vec3_t new;
plane_t *pl;
float scale;
NSPoint point;
if (planenum == 5) {
// draw it!
scale = mid_x / p1[2];
point.x = mid_x + p1[0] * scale;
point.y = mid_y + p1[1] * scale;
[path moveToPoint: point];
scale = mid_x / p2[2];
point.x = mid_x + p2[0] * scale;
point.y = mid_y + p2[1] * scale;
[path lineToPoint: point];
return;
}
pl = &rfrustum[planenum];
d = DotProduct (p1, pl->normal) - pl->dist;
d2 = DotProduct (p2, pl->normal) - pl->dist;
if (d <= ON_EPSILON && d2 <= ON_EPSILON) { // off screen
return;
}
if (d >= 0 && d2 >= 0) { // on front
ClipLine (p1, p2, planenum + 1);
return;
}
frac = d / (d - d2);
new[0] = p1[0] + frac * (p2[0] - p1[0]);
new[1] = p1[1] + frac * (p2[1] - p1[1]);
new[2] = p1[2] + frac * (p2[2] - p1[2]);
if (d > 0)
ClipLine (p1, new, planenum + 1);
else
ClipLine (new, p2, planenum + 1);
}
int c_off, c_on, c_clip;
void
CameraLineto (vec3_t p)
{
campt_t *p1, *p2;
int bits;
p2 = &campts[cam_cur];
cam_cur ^= 1;
p1 = &campts[cam_cur];
MakeCampt (p, p2);
if (p1->clipflags & p2->clipflags) {
c_off++;
return; // entirely off screen
}
bits = p1->clipflags | p2->clipflags;
if (!bits) {
NSPoint point1 = { p1->screen[0], p1->screen[1] };
NSPoint point2 = { p2->screen[0], p2->screen[1] };
c_on++;
[path moveToPoint: point1];
[path lineToPoint: point2];
return; // entirely on screen
}
// needs to be clipped
c_clip++;
ClipLine (p1->trans, p2->trans, 0);
}
/*
=============
drawSolid
=============
*/
-drawSolid
{
unsigned char *planes[5];
//
// draw it
//
VectorCopy (origin, r_origin);
VectorCopy (matrix[0], r_matrix[0]);
VectorCopy (matrix[1], r_matrix[1]);
VectorCopy (matrix[2], r_matrix[2]);
r_width = _bounds.size.width;
r_height = _bounds.size.height;
r_picbuffer = imagebuffer;
r_zbuffer = zbuffer;
r_drawflat = (drawmode == dr_flat);
REN_BeginCamera ();
REN_ClearBuffers ();
//
// render the setbrushes
//
[map_i makeAllPerform: @selector (CameraRenderSelf)];
//
// display the output
//
[[self window] setBackingType: NSBackingStoreRetained];
planes[0] = (unsigned char *) imagebuffer;
NSDrawBitmap (_bounds, r_width, r_height, 8, 3, 32, r_width * 4, NO, NO,
NSCalibratedRGBColorSpace,
(const unsigned char **) planes);
[[self window] setBackingType: NSBackingStoreBuffered];
return self;
}
/*
===================
drawWire
===================
*/
-drawWire:(NSRect)rect
{
// copy current info to globals for the C callbacks
mid_x = _bounds.size.width / 2;
mid_y = 2 * _bounds.size.height / 3;
VectorCopy (origin, r_origin);
VectorCopy (matrix[0], r_matrix[0]);
VectorCopy (matrix[1], r_matrix[1]);
VectorCopy (matrix[2], r_matrix[2]);
r_width = _bounds.size.width;
r_height = _bounds.size.height;
r_picbuffer = imagebuffer;
r_zbuffer = zbuffer;
REN_BeginCamera ();
// erase window
NSEraseRect (rect);
// draw all entities
linestart (0, 0, 0);
[map_i makeUnselectedPerform: @selector (CameraDrawSelf)];
lineflush ();
return self;
}
/*
===================
drawSelf
===================
*/
-drawRect:(NSRect)rects
{
float drawtime = 0;
if (timedrawing)
drawtime = Sys_DoubleTime ();
if (drawmode == dr_texture || drawmode == dr_flat)
[self drawSolid];
else
[self drawWire: rects];
if (timedrawing) {
drawtime = Sys_DoubleTime () - drawtime;
printf ("CameraView drawtime: %5.3f\n", drawtime);
}
return self;
}
/*
=============
XYDrawSelf
=============
*/
-XYDrawSelf
{
PSsetrgbcolor (0, 0, 1.0);
PSsetlinewidth (0.15);
PSmoveto (origin[0] - 16, origin[1]);
PSrlineto (16, 8);
PSrlineto (16, -8);
PSrlineto (-16, -8);
PSrlineto (-16, 8);
PSrlineto (32, 0);
PSmoveto (origin[0], origin[1]);
PSrlineto (64 * cos (ya + M_PI / 4), 64 * sin (ya + M_PI / 4));
PSmoveto (origin[0], origin[1]);
PSrlineto (64 * cos (ya - M_PI / 4), 64 * sin (ya - M_PI / 4));
PSstroke ();
return self;
}
/*
=============
ZDrawSelf
=============
*/
-ZDrawSelf
{
PSsetrgbcolor (0, 0, 1.0);
PSsetlinewidth (0.15);
PSmoveto (-16, origin[2]);
PSrlineto (16, 8);
PSrlineto (16, -8);
PSrlineto (-16, -8);
PSrlineto (-16, 8);
PSrlineto (32, 0);
PSmoveto (-15, origin[2] - 47);
PSrlineto (29, 0);
PSrlineto (0, 54);
PSrlineto (-29, 0);
PSrlineto (0, -54);
PSstroke ();
return self;
}
/*
===============================================================================
XYZ mouse view methods
===============================================================================
*/
/*
================
modalMoveLoop
================
*/
-modalMoveLoop:(NSPoint *)basept :(vec3_t)movemod :converter
{
vec3_t originbase;
NSEvent *event = 0;
NSPoint newpt;
// NSPoint brushpt;
vec3_t delta;
// id ent;
int i;
// vec3_t temp;
Sys_Printf ("moving camera position\n");
VectorCopy (origin, originbase);
//
// modal event loop using instance drawing
//
goto drawentry;
while ([event type] != NSLeftMouseUp &&[event type] != NSRightMouseUp) {
//
// calculate new point
//
newpt =[event locationInWindow];
newpt =[converter convertPoint: newpt fromView: NULL];
delta[0] = newpt.x - basept->x;
delta[1] = newpt.y - basept->y;
delta[2] = delta[1]; // height change
for (i = 0; i < 3; i++)
origin[i] = originbase[i] + movemod[i] * delta[i];
#if 0 // FIXME
//
// if command is down, look towards brush or entity
//
if (event->flags & NS_SHIFTMASK) {
ent =[quakemap_i selectedEntity];
if (ent) {
[ent origin: temp];
brushpt.x = temp[0];
brushpt.y = temp[1];
} else
brushpt =[brush_i centerPoint];
ya = atan2 (brushpt.y - newpt.y, brushpt.x - newpt.x);
[self matrixFromAngles];
}
#endif
drawentry:
//
// instance draw new frame
//
[quakeed_i newinstance];
[self display];
event = [NSApp nextEventMatchingMask: NSLeftMouseUpMask
| NSLeftMouseDraggedMask | NSRightMouseUpMask
| NSRightMouseDraggedMask | NSApplicationDefinedMask
untilDate: [NSDate distantFuture]
inMode: NSEventTrackingRunLoopMode dequeue: YES];
if ([event type] == NSKeyDown) {
[self _keyDown: event];
[self display];
goto drawentry;
}
}
return self;
}
//============================================================================
/*
===============
XYmouseDown
===============
*/
-(BOOL) XYmouseDown:(NSPoint *)pt flags:(int)flags
// return YES if brush handled
{
vec3_t movemod;
if (fabs (pt->x - origin[0]) > 16 || fabs (pt->y - origin[1]) > 16)
return NO;
#if 0
if (flags & NSAlternateKeyMask) { // up / down drag
movemod[0] = 0;
movemod[1] = 0;
movemod[2] = 1;
} else
#endif
{
movemod[0] = 1;
movemod[1] = 1;
movemod[2] = 0;
}
[self modalMoveLoop: pt : movemod : xyview_i];
return YES;
}
/*
===============
ZmouseDown
===============
*/
-(BOOL) ZmouseDown:(NSPoint *)pt flags:(int)flags
// return YES if brush handled
{
vec3_t movemod;
if (fabs (pt->y - origin[2]) > 16 || pt->x < -8 || pt->x > 8)
return NO;
movemod[0] = 0;
movemod[1] = 0;
movemod[2] = 1;
[self modalMoveLoop: pt : movemod : zview_i];
return YES;
}
//=============================================================================
/*
===================
viewDrag:
===================
*/
-viewDrag:(NSPoint *)pt
{
float dx, dy;
NSEvent *event = 0;
NSPoint newpt;
//
// modal event loop using instance drawing
//
goto drawentry;
while ([event type] != NSRightMouseUp) {
//
// calculate new point
//
newpt =[event locationInWindow];
newpt =[self convertPoint: newpt fromView: NULL];
dx = newpt.x - pt->x;
dy = newpt.y - pt->y;
*pt = newpt;
ya -= dx / _bounds.size.width * M_PI / 2 * 4;
xa += dy / _bounds.size.width * M_PI / 2 * 4;
[self matrixFromAngles];
drawentry:
[quakeed_i newinstance];
[self display];
event = [NSApp nextEventMatchingMask: NSRightMouseUpMask
| NSRightMouseDraggedMask
untilDate: [NSDate distantFuture]
inMode: NSEventTrackingRunLoopMode dequeue: YES];
if ([event type] == NSKeyDown) {
[self _keyDown:event];
[self display];
goto drawentry;
}
}
return self;
}
//=============================================================================
/*
===================
mouseDown
===================
*/
-(void) mouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int i;
vec3_t p1, p2;
float forward, right, up;
int flags;
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView: NULL];
VectorCopy (origin, p1);
forward = 160;
right = pt.x - 160;
up = pt.y - 240 * 2 / 3;
for (i = 0; i < 3; i++)
p2[i] =
forward * matrix[2][i] + up * matrix[1][i] + right * matrix[0][i];
for (i = 0; i < 3; i++)
p2[i] = p1[i] + 100 * p2[i];
flags =
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
NSAlternateKeyMask | NSCommandKeyMask);
//
// bare click to select a texture
//
if (flags == 0) {
[map_i getTextureRay: p1 : p2];
return;
}
//
// shift click to select / deselect a brush from the world
//
if (flags == NSShiftKeyMask) {
[map_i selectRay: p1 : p2 : NO];
return;
}
//
// cmd-shift click to set a target/targetname entity connection
//
if (flags == (NSShiftKeyMask | NSCommandKeyMask)) {
[map_i entityConnect: p1 : p2];
return;
}
//
// alt click = set entire brush texture
//
if (flags == NSAlternateKeyMask) {
if (drawmode != dr_texture) {
Sys_Printf ("No texture setting except in texture mode!\n");
NopSound ();
return;
}
[map_i setTextureRay: p1 : p2 : YES];
[quakeed_i updateAll];
return;
}
//
// ctrl-alt click = set single face texture
//
if (flags == (NSControlKeyMask | NSAlternateKeyMask)) {
if (drawmode != dr_texture) {
Sys_Printf ("No texture setting except in texture mode!\n");
NopSound ();
return;
}
[map_i setTextureRay: p1 : p2 : NO];
[quakeed_i updateAll];
return;
}
Sys_Printf ("bad flags for click %x\n", flags);
NopSound ();
return;
}
/*
===================
rightMouseDown
===================
*/
-(void) rightMouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int flags;
pt =[theEvent locationInWindow];
[self convertPoint: pt fromView: NULL];
flags =
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
NSAlternateKeyMask | NSCommandKeyMask);
//
// click = drag camera
//
if (flags == 0) {
Sys_Printf ("looking\n");
[self viewDrag: &pt];
return;
}
Sys_Printf ("bad flags for click\n");
NopSound ();
return;
}
/*
===============
keyDown
===============
*/
#define KEY_RIGHTARROW 0xae
#define KEY_LEFTARROW 0xac
#define KEY_UPARROW 0xad
#define KEY_DOWNARROW 0xaf
-_keyDown:(NSEvent *)theEvent
{
int ch;
ch = tolower ([[theEvent characters] characterAtIndex: 0]);
switch (ch) {
case 13:
return self;
case 'a':
case 'A':
xa += M_PI / 8;
[self matrixFromAngles];
[quakeed_i updateCamera];
return self;
case 'z':
case 'Z':
xa -= M_PI / 8;
[self matrixFromAngles];
[quakeed_i updateCamera];
return self;
case KEY_RIGHTARROW:
ya -= M_PI * move / (64 * 2);
[self matrixFromAngles];
[quakeed_i updateCamera];
break;
case KEY_LEFTARROW:
ya += M_PI * move / (64 * 2);
[self matrixFromAngles];
[quakeed_i updateCamera];
break;
case KEY_UPARROW:
origin[0] += move * cos (ya);
origin[1] += move * sin (ya);
[quakeed_i updateCamera];
break;
case KEY_DOWNARROW:
origin[0] -= move * cos (ya);
origin[1] -= move * sin (ya);
[quakeed_i updateCamera];
break;
case '.':
origin[0] += move * cos (ya - M_PI_2);
origin[1] += move * sin (ya - M_PI_2);
[quakeed_i updateCamera];
break;
case ',':
origin[0] -= move * cos (ya - M_PI_2);
origin[1] -= move * sin (ya - M_PI_2);
[quakeed_i updateCamera];
break;
case 'd':
case 'D':
origin[2] += move;
[quakeed_i updateCamera];
break;
case 'c':
case 'C':
origin[2] -= move;
[quakeed_i updateCamera];
break;
}
return self;
}
@end