mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
116 lines
2.7 KiB
C
116 lines
2.7 KiB
C
/*
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game.c
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game specific support (notably hipnotic, rogue and abyss)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "nq/include/game.h"
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#include "nq/include/server.h"
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bool standard_quake = false;
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float registered;
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static cvar_t registered_cvar = {
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.name = "registered",
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.description =
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"Is the game the registered version. 1 yes 0 no",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = ®istered },
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};
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char *cmdline;
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static cvar_t cmdline_cvar = {
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.name = "cmdline",
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.description =
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"None",
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.default_value = "0",
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.flags = CVAR_SERVERINFO,
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.value = { .type = 0, .value = &cmdline },
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};
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int static_registered = 1;
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/*
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Game_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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static void
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Game_CheckRegistered (void)
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{
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QFile *h;
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h = QFS_FOpenFile ("gfx/pop.lmp");
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set ("registered", "1");
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Sys_Printf ("Playing registered version.\n");
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}
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}
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void
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Game_Init (memhunk_t *hunk)
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{
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int i;
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const char *game = "nq";
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// FIXME: make this dependant on QF metadata in the mission packs
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// better yet, make its actions part of the metadata and remove
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// entirely
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standard_quake = true;
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if ((i = COM_CheckParm ("-hipnotic"))) {
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standard_quake = false;
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game = "hipnotic";
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} else if ((i = COM_CheckParm ("-rogue"))) {
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standard_quake = false;
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game = "rogue";
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} else if ((i = COM_CheckParm ("-abyss"))) {
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game = "abyss";
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}
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QFS_Init (hunk, game);
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Cvar_Register (®istered_cvar, 0, 0);
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Cvar_Register (&cmdline_cvar, Cvar_Info, &cmdline);
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Game_CheckRegistered ();
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}
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