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This makes it easy to add resource nodes defining contextually named resources. It is already used for shaders, set layouts, and pipeline layouts.
14 lines
359 B
C
14 lines
359 B
C
#ifndef __QF_Vulkan_shader_h
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#define __QF_Vulkan_shader_h
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struct qfv_device_s;
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struct vulkan_ctx_s;
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struct plitem_s;
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struct parsectx_s;
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VkShaderModule QFV_CreateShaderModule (struct qfv_device_s *device,
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const char *path);
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void QFV_DestroyShaderModule (struct qfv_device_s *device,
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VkShaderModule module);
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#endif//__QF_Vulkan_shader_h
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