mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
380 lines
8.2 KiB
C
380 lines
8.2 KiB
C
/*
|
|
pmovetst.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/model.h"
|
|
#include "QF/qtypes.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "compat.h"
|
|
#include "pmove.h"
|
|
|
|
static hull_t box_hull;
|
|
static dclipnode_t box_clipnodes[6];
|
|
static mplane_t box_planes[6];
|
|
|
|
extern vec3_t player_mins;
|
|
extern vec3_t player_maxs;
|
|
|
|
|
|
/*
|
|
PM_InitBoxHull
|
|
|
|
Set up the planes and clipnodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper hull_t structure.
|
|
*/
|
|
void
|
|
PM_InitBoxHull (void)
|
|
{
|
|
int side, i;
|
|
|
|
box_hull.clipnodes = box_clipnodes;
|
|
box_hull.planes = box_planes;
|
|
box_hull.firstclipnode = 0;
|
|
box_hull.lastclipnode = 5;
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
box_clipnodes[i].planenum = i;
|
|
|
|
side = i & 1;
|
|
|
|
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
|
if (i != 5)
|
|
box_clipnodes[i].children[side ^ 1] = i + 1;
|
|
else
|
|
box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
|
|
|
|
box_planes[i].type = i >> 1;
|
|
box_planes[i].normal[i >> 1] = 1;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
PM_HullForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
*/
|
|
hull_t *
|
|
PM_HullForBox (vec3_t mins, vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = mins[0];
|
|
box_planes[2].dist = maxs[1];
|
|
box_planes[3].dist = mins[1];
|
|
box_planes[4].dist = maxs[2];
|
|
box_planes[5].dist = mins[2];
|
|
|
|
return &box_hull;
|
|
}
|
|
|
|
int
|
|
PM_HullPointContents (hull_t *hull, int num, vec3_t p)
|
|
{
|
|
dclipnode_t *node;
|
|
float d;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0) {
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
int
|
|
PM_PointContents (vec3_t p)
|
|
{
|
|
dclipnode_t *node;
|
|
float d;
|
|
hull_t *hull;
|
|
int num;
|
|
mplane_t *plane;
|
|
|
|
hull = &pmove.physents[0].model->hulls[0];
|
|
|
|
num = hull->firstclipnode;
|
|
|
|
while (num >= 0) {
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->children[1];
|
|
else
|
|
num = node->children[0];
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
/* LINE TESTING IN HULLS */
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (0.03125)
|
|
|
|
qboolean
|
|
PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
|
|
vec3_t p2, pmtrace_t *trace)
|
|
{
|
|
dclipnode_t *node;
|
|
float frac, midf, t1, t2;
|
|
int side, i;
|
|
mplane_t *plane;
|
|
vec3_t mid;
|
|
|
|
loc0:
|
|
// check for empty
|
|
if (num < 0) {
|
|
if (num != CONTENTS_SOLID) {
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
} else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
// find the point distances
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3) {
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
} else {
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
// LordHavoc: recursion optimization
|
|
if (t1 >= 0 && t2 >= 0) {
|
|
num = node->children[0];
|
|
goto loc0;
|
|
}
|
|
if (t1 < 0 && t2 < 0) {
|
|
num = node->children[1];
|
|
goto loc0;
|
|
}
|
|
// put the crosspoint DIST_EPSILON pixels on the near side so that both
|
|
// p1 and mid are on the same side of the plane
|
|
side = (t1 < 0);
|
|
if (side)
|
|
frac = bound (0, (t1 + DIST_EPSILON) / (t1 - t2), 1);
|
|
else
|
|
frac = bound (0, (t1 - DIST_EPSILON) / (t1 - t2), 1);
|
|
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
|
|
// move up to the node
|
|
if (!PM_RecursiveHullCheck (hull, node->children[side],
|
|
p1f, midf, p1, mid, trace))
|
|
return false;
|
|
|
|
#ifdef PARANOID
|
|
if (PM_HullPointContents (pm_hullmodel, mid, node->children[side]) ==
|
|
CONTENTS_SOLID) {
|
|
Con_Printf ("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
if (PM_HullPointContents (hull, node->children[side ^ 1],
|
|
mid) != CONTENTS_SOLID) {
|
|
// go past the node
|
|
return PM_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
|
|
p2f, mid, p2, trace);
|
|
}
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side) {
|
|
VectorCopy (plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
} else {
|
|
// invert plane paramterers
|
|
trace->plane.normal[0] = -plane->normal[0];
|
|
trace->plane.normal[1] = -plane->normal[1];
|
|
trace->plane.normal[2] = -plane->normal[2];
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
while (PM_HullPointContents (hull, hull->firstclipnode,
|
|
mid) == CONTENTS_SOLID) {
|
|
// shouldn't really happen, but does occasionally
|
|
frac -= 0.1;
|
|
if (frac < 0) {
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
Con_DPrintf ("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy (mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
PM_TestPlayerPosition
|
|
|
|
Returns false if the given player position is not valid (in solid)
|
|
*/
|
|
qboolean
|
|
PM_TestPlayerPosition (vec3_t pos)
|
|
{
|
|
hull_t *hull;
|
|
int i;
|
|
physent_t *pe;
|
|
vec3_t mins, maxs, test;
|
|
|
|
for (i = 0; i < pmove.numphysent; i++) {
|
|
pe = &pmove.physents[i];
|
|
// get the clipping hull
|
|
if (pe->model)
|
|
hull = &pmove.physents[i].model->hulls[1];
|
|
else {
|
|
VectorSubtract (pe->mins, player_maxs, mins);
|
|
VectorSubtract (pe->maxs, player_mins, maxs);
|
|
hull = PM_HullForBox (mins, maxs);
|
|
}
|
|
|
|
VectorSubtract (pos, pe->origin, test);
|
|
|
|
if (PM_HullPointContents (hull, hull->firstclipnode, test) ==
|
|
CONTENTS_SOLID) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* PM_PlayerMove */
|
|
pmtrace_t
|
|
PM_PlayerMove (vec3_t start, vec3_t end)
|
|
{
|
|
hull_t *hull;
|
|
int i;
|
|
physent_t *pe;
|
|
pmtrace_t trace, total;
|
|
vec3_t maxs, mins, offset, start_l, end_l;
|
|
|
|
// fill in a default trace
|
|
memset (&total, 0, sizeof (pmtrace_t));
|
|
|
|
total.fraction = 1;
|
|
total.ent = -1;
|
|
VectorCopy (end, total.endpos);
|
|
|
|
for (i = 0; i < pmove.numphysent; i++) {
|
|
pe = &pmove.physents[i];
|
|
// get the clipping hull
|
|
if (pe->hull) {
|
|
hull = pe->hull;
|
|
} else {
|
|
if (pe->model) {
|
|
hull = &pmove.physents[i].model->hulls[1];
|
|
} else {
|
|
VectorSubtract (pe->mins, player_maxs, mins);
|
|
VectorSubtract (pe->maxs, player_mins, maxs);
|
|
hull = PM_HullForBox (mins, maxs);
|
|
}
|
|
}
|
|
|
|
// PM_HullForEntity (ent, mins, maxs, offset);
|
|
VectorCopy (pe->origin, offset);
|
|
|
|
VectorSubtract (start, offset, start_l);
|
|
VectorSubtract (end, offset, end_l);
|
|
|
|
// fill in a default trace
|
|
memset (&trace, 0, sizeof (pmtrace_t));
|
|
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
// trace.startsolid = true;
|
|
VectorCopy (end, trace.endpos);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
PM_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
|
&trace);
|
|
|
|
if (trace.allsolid)
|
|
trace.startsolid = true;
|
|
if (trace.startsolid)
|
|
trace.fraction = 0;
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < total.fraction) {
|
|
// fix trace up by the offset
|
|
VectorAdd (trace.endpos, offset, trace.endpos);
|
|
total = trace;
|
|
total.ent = i;
|
|
}
|
|
|
|
}
|
|
|
|
return total;
|
|
}
|