quakeforge/include/QF/winding.h

144 lines
4.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef __QF_winding_h
#define __QF_winding_h
#include "QF/mathlib.h"
/** \defgroup winding Winding Manipulation
*/
///@{
struct plane_s;
#define ON_EPSILON 0.05
typedef struct winding_s {
int numpoints; ///< The number of points in the winding
vec3_t points[4]; ///< variable sized, never less than 3
} winding_t;
/** Create a very large four-point winding with all point on the plane.
The winding will be a box with aligned with the axes of the plane. The
order of yhe points is clockwise when viewed from the front side of
the plane.
In terms of s and t, the axes of the plane will be such that t (up) is
the projection of either the z-axis or the x-axis (whichever is
"closer"), and s is to the right (n = s cross t).
\param p The plane on which to create the winding.
\return The new winding.
\note It is the caller's responsibiltiy to free the new winding.
*/
winding_t *BaseWindingForPlane (const struct plane_s *p);
/** Create a new, empty winding with space for the specified number of points.
\param points The number of points for which to leave space.
\return The new winding.
\note It is the caller's responsibiltiy to free the new winding.
*/
winding_t *NewWinding (int points);
/** Free the winding.
\param w The winding to be freed.
*/
void FreeWinding (winding_t *w);
/** Create a new winding with the same points as the given winding.
\param w The winding to copy.
\return The new winding.
\note It is the caller's responsibiltiy to free the new winding.
*/
winding_t *CopyWinding (const winding_t *w);
/** Create a new winding with the reverse points of the given winding.
This is useful when a winding for the back side of a plane is required.
\param w The winding to copy.
\return The new winding.
\note It is the caller's responsibiltiy to free the new winding.
*/
winding_t *CopyWindingReverse (const winding_t *w);
/** Create a new "winding" that holds the unit vectors of the edges of the
given winding.
\param w The winding to convert.
\param unit If true, normalize the vectors.
\return The "winding" holding the (unit) vectors.
\note It is the caller's responsibiltiy to free the new winding.
*/
winding_t *WindingVectors (const winding_t *w, int unit);
/** Clip the winding to the plain.
The new winding will be the part of the input winding that is on the
front side of the plane.
The direction of the winding is preserved.
\note It is the caller's responsibiltiy to free the new winding.
\note The input winding will be freed.
\param in The winding to be clipped.
\param split The plane by which the winding will be clipped.
\param keepon If true, an exactly on-plane winding will be saved,
otherwise it will be clipped away.
\return The new winding representing the part of the input winding
on the font side of the plane, or NULL if the winding has
been clipped away.
*/
winding_t *ClipWinding (winding_t *in, struct plane_s *split, qboolean keepon);
/** Divide a winding by a plane, producing one or two windings.
\note The original winding is not damaged or freed.
\note If one of \a front or \a back is NULL, the other will point to
the input winding.
\note If neither \a front nor \a back are NULL, then both will be new
windings and the caller will be responsible for freeing them.
\param in The winding to be divided.
\param split The plane by which the winding will be divided.
\param front Set to the part of the input winding that is in front of
the plane, or NULL if no part of the winding is in front
of the plane.
\param back Set to the part of the input winding that is behind the
plane, or NULL if no part of the winding is behind the
plane.
*/
void DivideWinding (winding_t *in, struct plane_s *split,
winding_t **front, winding_t **back);
///@}
#endif//__QF_winding_h