quakeforge/include/QF/GLSL
Bill Currie 34dc7cf2df [models] Move brush data into its own struct
This is a big step towards a cleaner api. The struct reference in
model_t really should be a pointer, but bsp submodel(?) loading messed
that up, though that's just a matter of taking more care in the loading
code. It seems sensible to make that a separate step.
2021-02-01 19:31:11 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_alias.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_bsp.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_draw.h Rewrite the 2d code to use a scrap. 2012-07-03 13:38:35 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_iqm.h Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_particles.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_textures.h [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
qf_vid.h Remove the now unnecessary GLSL_CompileShaderS(). 2014-01-28 16:22:04 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00