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bc1b483525
It's pretty useless in git.
247 lines
5.8 KiB
C
247 lines
5.8 KiB
C
/*
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math.h
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Built-in math function definitions
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Copyright (C) 2002 Bill Currie <taniwha@quakeforge.net>
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Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
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This file is part of the Ruamoko Standard Library.
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or (at
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your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __ruamoko_math_h
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#define __ruamoko_math_h
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/**
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\defgroup math Math Definitions
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\{
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*/
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/**
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Generate a random number such that 0 <= n <= 1 (0 to 1 inclusive)
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*/
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@extern float random (void);
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///\name Conversions
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//\{
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/**
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Returns the integer component of \a f
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*/
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@extern int ftoi (float f);
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/**
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Returns the float representation of \a i
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*/
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@extern float itof (int i);
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/**
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Rounds \a f to the nearest integer value and returns it. Does not change the type.
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*/
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@extern float rint (float f);
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/**
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Returns \a f, rounded down to the next lower integer
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*/
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@extern float floor (float f);
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/**
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Returns \a f, rounded up to the next highest integer
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*/
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@extern float ceil (float f);
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/**
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Returns the absolute value of \a f
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*/
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@extern float fabs (float f);
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//\}
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///\name Exponentials and Logarithms
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//\{
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/**
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Returns the natural log of \a x.
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*/
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@extern float log (float x);
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/**
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Returns the base-2 log of \a x.
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*/
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@extern float log2 (float x);
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/**
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Returns the base-10 log of \a x.
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*/
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@extern float log10 (float x);
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/**
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Returns \a x to the \a y power
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*/
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@extern float pow (float x, float y);
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/**
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Returns the square root of \a x
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*/
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@extern float sqrt (float x);
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/**
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Returns the cube root of \a x
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*/
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@extern float cbrt (float x);
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//\}
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///\name Trigonometric functions
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//\{
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/**
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Returns the sine of \a x.
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*/
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@extern float sin (float x);
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/**
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Returns the cosine of \a x.
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*/
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@extern float cos (float x);
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/**
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Returns the tangent of \a x.
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*/
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@extern float tan (float x);
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/**
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Returns the arcsine of \a x.
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*/
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@extern float asin (float x);
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/**
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Returns the arccosine of \a x.
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*/
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@extern float acos (float x);
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/**
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Returns the arctangent of \a x.
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*/
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@extern float atan (float x);
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@extern float atan2 (float y, float x);
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/**
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Returns the length of the hypotenuse of a right triangle with sides \a x
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and \a y. That is, this function returns
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<code>sqrt (\a x*\a x + \a y*\a y)</code>.
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*/
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@extern float hypot (float x, float y);
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//\}
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///\name Hyperbolic functions
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//\{
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/**
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Returns the hyperbolic sine of \a x
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*/
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@extern float sinh (float x);
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/**
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Returns the hyperbolic cosine of \a x
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*/
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@extern float cosh (float x);
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/**
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Returns the hyperbolic tangent of \a x
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*/
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@extern float tanh (float x);
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/**
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Returns the area hyperbolic sine of \a x
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*/
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@extern float asinh (float x);
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/**
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Returns the area hyperbolic cosine of \a x
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*/
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@extern float acosh (float x);
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/**
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Returns the area hyperbolic tangent of \a x
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*/
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@extern float atanh (float x);
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//\}
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///\name Vector Functions
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//\{
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/**
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Transform vector \a v into a unit vector (a vector with a length of 1).
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The direction is not changed, except for (possible) rounding errors.
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*/
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@extern vector normalize (vector v);
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/**
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Return the length of vector \a v
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*/
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@extern float vlen (vector v);
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/**
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Returns the yaw angle ("bearing"), in degrees, associated with vector \a v.
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*/
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@extern float vectoyaw (vector v);
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/**
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Returns a vector 'pitch yaw 0' corresponding to vector \a v.
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*/
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@extern vector vectoangles (vector v);
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//\}
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/**
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\name Constants
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Constants for speeding up math calculations.
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These constants are defined to replace some common math functions. Since
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these are the same values that would be returned by any math functions or
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floating-point calculations, these allow you to get the results without
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actually calling them.
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\{
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*/
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/**
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Positive infinity. This is a special value replaced by the compiler with
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the actual floating-point value for a positive infinity. To get a negative
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infinity, just use -INFINITY.
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*/
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# define INFINITY __INFINITY__
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/**
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Euler's number \em e, the irrational base of the natural logarithm and a
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really neat thing
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*/
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# define M_E 2.7182818284590452354
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# define M_LOG2E 1.4426950408889634074 ///< The log, base 2, of \em e: <code>log2 (\ref M_E)</code>
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# define M_LOG10E 0.43429448190325182765 ///< The log, base 10, of \em e: <code>log10 (\ref M_E)</code>
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# define M_LN2 0.69314718055994530942 ///< The natural log evaluated at 2: <code>log (2)</code>
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# define M_LN10 2.30258509299404568402 ///< The natural log evaluated at 10: <code>log (10)</code>
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# define M_PI 3.14159265358979323846 ///< The most famous irrational number, and the sixteenth letter of the Greek alphabet
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# define M_PI_2 1.57079632679489661923 ///< Half of pi, (\ref M_PI/2)
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# define M_PI_4 0.78539816339744830962 ///< One quarter of pi, (\ref M_PI/4)
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# define M_PI_6 0.52359877559829887308 ///< One sixth of pi, (\ref M_PI/6)
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# define M_1_PI 0.31830988618379067154 ///< The reciprocal of pi, (1/\ref M_PI)
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# define M_2_PI 0.63661977236758134308 ///< Twice the reciprocal of pi, (2/\ref M_PI)
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# define M_2_SQRTPI 1.12837916709551257390 ///< Twice the reciprocal of the square root of pi, 2/\ref sqrt(\ref M_PI)
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# define M_SQRT2 1.41421356237309504880 ///< The square root of 2
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# define M_SQRT1_2 0.70710678118654752440 ///< 1/sqrt(2)
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# define M_SQRT3 1.73205080756887729353 ///< The square root of 3
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# define M_SQRT1_3 0.57735026918962576451 ///< 1/sqrt(3)
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/**
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\} Constants
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\} Math Definitions
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*/
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#endif //__ruamoko_math_h
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