mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
dcd9b0040e
This required changes to the api (info_t instead of char *) but should be a net gain in speed (not a lot, admittedly: it was pretty fast to begin with, but this paves the way for some other changes I have in mind).
101 lines
2.1 KiB
C
101 lines
2.1 KiB
C
/*
|
|
game.c
|
|
|
|
game specific support (notably hipnotic, rogue and abyss)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/info.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/vfs.h"
|
|
|
|
#include "game.h"
|
|
#include "server.h"
|
|
|
|
|
|
|
|
/*
|
|
SV_Gamedir_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
void
|
|
SV_Gamedir_f (void)
|
|
{
|
|
const char *dir;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("Current gamedir: %s\n", gamedirfile);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Con_Printf ("Usage: gamedir <newdir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv (1);
|
|
|
|
if (strstr (dir, "..") || strstr (dir, "/")
|
|
|| strstr (dir, "\\") || strstr (dir, ":")) {
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
COM_Gamedir (dir);
|
|
|
|
if (is_server) {
|
|
Info_SetValueForStarKey (*svs_info, "*gamedir", dir, 0);
|
|
}
|
|
}
|
|
|
|
void
|
|
Game_Init (void)
|
|
{
|
|
Cmd_AddCommand ("gamedir", SV_Gamedir_f,
|
|
"Specifies the directory to be used while playing.");
|
|
}
|
|
|
|
void
|
|
Game_Init_Cvars (void)
|
|
{
|
|
fs_skinbase = Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, NULL,
|
|
"location of skins dir for downloads");
|
|
}
|