mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
0be2a31f2e
code into the sw model loading code, remove all refs to r_pixbytes from the sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove all the 16 bit code from the 8 bit sw renderer.
257 lines
6.3 KiB
C
257 lines
6.3 KiB
C
/*
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gl_model.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "compat.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "QF/GL/qf_textures.h"
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byte player_8bit_texels[320 * 200];
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/*
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ALIAS MODELS
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*/
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// a pose is a single set of vertexes. a frame may be
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// an animating sequence of poses
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//=========================================================
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/*
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Mod_FloodFillSkin
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Fill background pixels so mipmapping doesn't have haloes - Ed
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*/
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typedef struct {
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short x, y;
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} floodfill_t;
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// must be a power of 2
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#define FLOODFILL_FIFO_SIZE 0x1000
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#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
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#define FLOODFILL_STEP( off, dx, dy ) \
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{ \
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if (pos[off] == fillcolor) \
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{ \
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pos[off] = 255; \
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fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
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} \
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else if (pos[off] != 255) fdc = pos[off]; \
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}
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void
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Mod_FloodFillSkin (byte * skin, int skinwidth, int skinheight)
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{
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byte fillcolor = *skin; // assume this is the pixel to fill
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floodfill_t fifo[FLOODFILL_FIFO_SIZE];
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int inpt = 0, outpt = 0;
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int filledcolor = -1;
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int i;
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if (filledcolor == -1) {
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filledcolor = 0;
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// attempt to find opaque black
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for (i = 0; i < 256; ++i)
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if (d_8to24table[i] == (255 << 0)) // alpha 1.0
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{
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filledcolor = i;
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break;
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}
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}
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// can't fill to filled color or transparent color (used as visited marker)
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if ((fillcolor == filledcolor) || (fillcolor == 255)) {
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//Sys_Printf ("not filling skin from %d to %d\n", fillcolor, filledcolor);
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return;
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}
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fifo[inpt].x = 0, fifo[inpt].y = 0;
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
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while (outpt != inpt) {
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int x = fifo[outpt].x, y = fifo[outpt].y;
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int fdc = filledcolor;
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byte *pos = &skin[x + skinwidth * y];
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outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
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if (x > 0)
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FLOODFILL_STEP (-1, -1, 0);
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if (x < skinwidth - 1)
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FLOODFILL_STEP (1, 1, 0);
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if (y > 0)
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FLOODFILL_STEP (-skinwidth, 0, -1);
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if (y < skinheight - 1)
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FLOODFILL_STEP (skinwidth, 0, 1);
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skin[x + skinwidth * y] = fdc;
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}
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}
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void *
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Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc)
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{
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char name[32];
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int fb_texnum = 0;
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int texnum = 0;
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byte *pskin;
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pskin = Hunk_AllocName (skinsize, loadname);
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skindesc->skin = (byte *) pskin - (byte *) pheader;
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memcpy (pskin, skin, skinsize);
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Mod_FloodFillSkin (pskin, pheader->mdl.skinwidth, pheader->mdl.skinheight);
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// save 8 bit texels for the player model to remap
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if (strequal (loadmodel->name, "progs/player.mdl")) {
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if (skinsize > sizeof (player_8bit_texels))
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Sys_Error ("Player skin too large");
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memcpy (player_8bit_texels, pskin, skinsize);
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}
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if (!loadmodel->fullbright) {
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if (group) {
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snprintf (name, sizeof (name), "fb_%s_%i_%i", loadmodel->name,
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snum, gnum);
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} else {
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snprintf (name, sizeof (name), "fb_%s_%i", loadmodel->name, snum);
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}
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fb_texnum = Mod_Fullbright (pskin, pheader->mdl.skinwidth,
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pheader->mdl.skinheight, name);
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}
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if (group) {
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snprintf (name, sizeof (name), "%s_%i_%i", loadmodel->name, snum, gnum);
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} else {
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snprintf (name, sizeof (name), "%s_%i", loadmodel->name, snum);
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}
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texnum = GL_LoadTexture (name, pheader->mdl.skinwidth,
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pheader->mdl.skinheight, pskin, true, false, 1);
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skindesc->texnum = texnum;
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skindesc->fb_texnum = fb_texnum;
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loadmodel->hasfullbrights = fb_texnum;
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// alpha param was true for non group skins
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return skin + skinsize;
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}
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void *
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Mod_LoadAliasFrame (void *pin, int *posenum, maliasframedesc_t *frame)
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{
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trivertx_t *pinframe;
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int i;
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daliasframe_t *pdaliasframe;
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pdaliasframe = (daliasframe_t *) pin;
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strcpy (frame->name, pdaliasframe->name);
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frame->firstpose = (*posenum);
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frame->numposes = 1;
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for (i = 0; i < 3; i++) {
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// byte values, don't worry about endianness
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
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}
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pinframe = (trivertx_t *) (pdaliasframe + 1);
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poseverts[(*posenum)] = pinframe;
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(*posenum)++;
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pinframe += pheader->mdl.numverts;
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return (void *) pinframe;
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}
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void *
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Mod_LoadAliasGroup (void *pin, int *posenum, maliasframedesc_t *frame)
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{
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daliasgroup_t *pingroup;
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int i, numframes;
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daliasinterval_t *pin_intervals;
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void *ptemp;
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pingroup = (daliasgroup_t *) pin;
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numframes = LittleLong (pingroup->numframes);
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frame->firstpose = (*posenum);
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frame->numposes = numframes;
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for (i = 0; i < 3; i++) {
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// these are byte values, so we don't have to worry about endianness
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frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
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frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
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}
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pin_intervals = (daliasinterval_t *) (pingroup + 1);
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frame->interval = LittleFloat (pin_intervals->interval);
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pin_intervals += numframes;
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ptemp = (void *) pin_intervals;
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for (i = 0; i < numframes; i++) {
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poseverts[(*posenum)] = (trivertx_t *) ((daliasframe_t *) ptemp + 1);
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(*posenum)++;
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ptemp = (trivertx_t *) ((daliasframe_t *) ptemp + 1) + pheader->mdl.numverts;
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}
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return ptemp;
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}
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void
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Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr)
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{
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if (strequal (m->name, "progs/eyes.mdl")) {
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hdr->mdl.scale_origin[2] -= (22 + 8);
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VectorScale (hdr->mdl.scale, 2, hdr->mdl.scale);
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}
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}
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