quakeforge/libs/models/Makefile.am
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00

29 lines
972 B
Makefile

AUTOMAKE_OPTIONS= foreign
SUBDIRS= alias brush sprite
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFmodels.la @VID_MODEL_TARGETS@
EXTRA_LTLIBRARIES= \
libQFmodels_gl.la libQFmodels_sw.la
models_sources = clip_hull.c model.c
libQFmodels_la_LDFLAGS= -version-info 1:0:0
libQFmodels_la_LIBADD= brush/libbrush.la
libQFmodels_la_SOURCES= $(models_sources)
libQFmodels_la_DEPENDENCIES= brush/libbrush.la
gl_LIBS= \
alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
libQFmodels_gl_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
libQFmodels_gl_la_LIBADD= $(gl_LIBS)
libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c
libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS)
sw_LIBS= \
alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
libQFmodels_sw_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
libQFmodels_sw_la_LIBADD= $(sw_LIBS)
libQFmodels_sw_la_SOURCES= $(models_sources)
libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS)