quakeforge/tools/Forge/Bundles/MapEdit/XYView.m
Bill Currie 931900fbd3 Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00

1344 lines
26 KiB
Objective-C

#include "XYView.h"
#include "ZView.h"
#include "CameraView.h"
#include "Clipper.h"
#include "QuakeEd.h"
#include "Map.h"
#include "Entity.h"
#include "PopScrollView.h"
id xyview_i;
id scrollview_i, gridbutton_i, scalebutton_i;
vec3_t xy_viewnormal; // v_forward for xy view
float xy_viewdist; // clip behind this plane
@implementation XYView
/*
==================
initWithFrame:
==================
*/
- initWithFrame:(NSRect) frameRect
{
[super initWithFrame:frameRect];
[self allocateGState];
realbounds = NSMakeRect (0, 0, 0, 0);
gridsize = 16;
scale = 1.0;
xyview_i = self;
xy_viewnormal[2] = -1;
xy_viewdist = -1024;
//
// initialize the pop up menus
//
scalebutton_i =[[NSPopUpButton alloc] init];
[scalebutton_i setTarget:self];
[scalebutton_i setAction: @selector (scaleMenuTarget:)];
[scalebutton_i addItemWithTitle:@"12.5%"];
[scalebutton_i addItemWithTitle:@"25%"];
[scalebutton_i addItemWithTitle:@"50%"];
[scalebutton_i addItemWithTitle:@"75%"];
[scalebutton_i addItemWithTitle:@"100%"];
[scalebutton_i addItemWithTitle:@"200%"];
[scalebutton_i addItemWithTitle:@"300%"];
[scalebutton_i selectItemAtIndex:4];
gridbutton_i =[[NSPopUpButton alloc] init];
[gridbutton_i setTarget:self];
[gridbutton_i setAction: @selector (gridMenuTarget:)];
[gridbutton_i addItemWithTitle:@"grid 1"];
[gridbutton_i addItemWithTitle:@"grid 2"];
[gridbutton_i addItemWithTitle:@"grid 4"];
[gridbutton_i addItemWithTitle:@"grid 8"];
[gridbutton_i addItemWithTitle:@"grid 16"];
[gridbutton_i addItemWithTitle:@"grid 32"];
[gridbutton_i addItemWithTitle:@"grid 64"];
[gridbutton_i selectItemAtIndex:4];
// initialize the scroll view
scrollview_i =[[PopScrollView alloc]
initWithFrame: frameRect button1: scalebutton_i button2:gridbutton_i];
[scrollview_i setLineScroll:64];
[scrollview_i setAutoresizingMask:(NSViewWidthSizable |
NSViewHeightSizable)];
// link objects together
[scrollview_i setDocumentView:self];
RELEASE (scrollview_i);
return scrollview_i;
}
-(BOOL) acceptsFirstResponder
{
return YES;
}
-setModeRadio:m
{ // this should be set from IB, but
// because I toss myself in a
// popscrollview
// the connection gets lost
mode_radio_i = m;
[mode_radio_i setTarget:self];
[mode_radio_i setAction: @selector (drawMode:)];
return self;
}
-drawMode:sender
{
drawmode =[sender selectedColumn];
[quakeed_i updateXY];
return self;
}
-setDrawMode:(drawmode_t) mode
{
drawmode = mode;
[mode_radio_i selectCellAtRow: 0 column:mode];
[quakeed_i updateXY];
return self;
}
-(float) currentScale
{
return scale;
}
/*
v
*/
-setOrigin:(NSPoint *)
pt scale:(float) sc
{
NSRect sframe;
NSRect newbounds;
//
// calculate the area visible in the cliprect
//
scale = sc;
sframe =[[self superview] frame];
newbounds =[[self superview] frame];
newbounds.origin = *pt;
newbounds.size.width /= scale;
newbounds.size.height /= scale;
sframe.size.width /= scale;
sframe.size.height /= scale;
//
// union with the realbounds
//
newbounds = NSUnionRect (realbounds, newbounds);
//
// redisplay everything
//
// XXX[quakeed_i disableDisplay];
//
// size this view
//
[self setBoundsSize:newbounds.size];
[self setBoundsOrigin:newbounds.origin];
// XXX[self moveTo: newbounds.origin.x : newbounds.origin.y];
//
// scroll and scale the clip view
//
[[self superview] setBoundsSize:sframe.size];
[[self superview] setBoundsOrigin:*pt];
// XXX[quakeed_i reenableDisplay];
[scrollview_i display];
return self;
}
-centerOn:(vec3_t) org
{
NSRect sbounds;
NSPoint mid, delta;
sbounds =[[xyview_i superview] bounds];
mid.x = sbounds.origin.x + sbounds.size.width / 2;
mid.y = sbounds.origin.y + sbounds.size.height / 2;
delta.x = org[0] - mid.x;
delta.y = org[1] - mid.y;
sbounds.origin.x += delta.x;
sbounds.origin.y += delta.y;
[self setOrigin: &sbounds.origin scale:scale];
return self;
}
/*
==================
newSuperBounds
When superview is resized
==================
*/
-newSuperBounds
{
NSRect r;
r =[[self superview] bounds];
[self newRealBounds:&r];
return self;
}
/*
===================
newRealBounds
Called when the realbounds rectangle is changed.
Should only change the scroll bars, not cause any redraws.
If realbounds has shrunk, nothing will change.
===================
*/
-newRealBounds:(NSRect *) nb
{
NSRect sbounds;
realbounds = *nb;
//
// calculate the area visible in the cliprect
//
sbounds =[[self superview] bounds];
sbounds = NSUnionRect (*nb, sbounds);
//
// size this view
//
// XXX[quakeed_i disableDisplay];
[self setPostsBoundsChangedNotifications:NO];
[self setBoundsSize:sbounds.size];
[self setBoundsOrigin:sbounds.origin];
// XXX[self moveTo: sbounds.origin.x : sbounds.origin.y];
[self setPostsBoundsChangedNotifications:YES];
[scrollview_i reflectScrolledClipView:[scrollview_i contentView]];
// XXX[quakeed_i reenableDisplay];
[[scrollview_i horizontalScroller] display];
[[scrollview_i verticalScroller] display];
return self;
}
/*
====================
scaleMenuTarget:
Called when the scaler popup on the window is used
====================
*/
-scaleMenuTarget:sender
{
char const *item;
NSRect visrect, sframe;
float nscale;
item =[[[sender selectedCell] title] cString];
sscanf (item, "%f", &nscale);
nscale /= 100;
if (nscale == scale)
return NULL;
// keep the center of the view constant
visrect =[[self superview] bounds];
sframe =[[self superview] frame];
visrect.origin.x += visrect.size.width / 2;
visrect.origin.y += visrect.size.height / 2;
visrect.origin.x -= sframe.size.width / 2 / nscale;
visrect.origin.y -= sframe.size.height / 2 / nscale;
[self setOrigin: &visrect.origin scale:nscale];
return self;
}
/*
==============
zoomIn
==============
*/
-zoomIn:(NSPoint *) constant
{
id itemlist, selectedItem;
int selected, numrows;
NSRect visrect;
NSPoint ofs, new;
//
// set the popup
//
itemlist =[scalebutton_i itemArray];
numrows =[itemlist count];
selectedItem =[scalebutton_i selectedItem];
selected =[itemlist indexOfObject:selectedItem] + 1;
if (selected >= numrows)
return NULL;
[scalebutton_i selectItemAtIndex:selected];
//
// zoom the view
//
visrect =[[self superview] bounds];
ofs.x = constant->x - visrect.origin.x;
ofs.y = constant->y - visrect.origin.y;
new.x = constant->x - ofs.x / 2;
new.y = constant->y - ofs.y / 2;
[self setOrigin: &new scale:scale * 2];
return self;
}
/*
==============
zoomOut
==============
*/
-zoomOut:(NSPoint *) constant
{
id itemlist, selectedItem;
int selected;
NSRect visrect;
NSPoint ofs, new;
//
// set the popup
//
itemlist =[scalebutton_i itemArray];
selectedItem =[scalebutton_i selectedItem];
selected =[itemlist indexOfObject:selectedItem] - 1;
if (selected < 0)
return NULL;
[scalebutton_i selectItemAtIndex:selected];
//
// zoom the view
//
visrect =[[self superview] bounds];
ofs.x = constant->x - visrect.origin.x;
ofs.y = constant->y - visrect.origin.y;
new.x = constant->x - ofs.x * 2;
new.y = constant->y - ofs.y * 2;
[self setOrigin: &new scale:scale / 2];
return self;
}
/*
====================
gridMenuTarget:
Called when the scaler popup on the window is used
====================
*/
-gridMenuTarget:sender
{
char const *item;
int grid;
item =[[[sender selectedCell] title] cString];
sscanf (item, "grid %d", &grid);
if (grid == gridsize)
return NULL;
gridsize = grid;
[quakeed_i updateAll];
return self;
}
/*
====================
snapToGrid
====================
*/
-(float) snapToGrid:(float) f
{
int i;
i = rint (f / gridsize);
return i * gridsize;
}
-(int) gridsize
{
return gridsize;
}
/*
===================
addToScrollRange::
===================
*/
-addToScrollRange: (float) x:(float) y;
{
if (x < newrect.origin.x) {
newrect.size.width += newrect.origin.x - x;
newrect.origin.x = x;
}
if (y < newrect.origin.y) {
newrect.size.height += newrect.origin.y - y;
newrect.origin.y = y;
}
if (x > newrect.origin.x + newrect.size.width)
newrect.size.width += x - (newrect.origin.x + newrect.size.width);
if (y > newrect.origin.y + newrect.size.height)
newrect.size.height += y - (newrect.origin.y + newrect.size.height);
return self;
}
/*
===================
superviewChanged
===================
*/
-superviewChanged
{
[self newRealBounds:&realbounds];
return self;
}
/*
===============================================================================
DRAWING METHODS
===============================================================================
*/
vec3_t cur_linecolor;
NSBezierPath *path;
void
linestart (float r, float g, float b)
{
[path removeAllPoints];
VectorSet (r, g, b, cur_linecolor);
}
void
lineflush (void)
{
if ([path isEmpty])
return;
// endUserPath (upath, dps_ustroke);
PSsetrgbcolor (cur_linecolor[0], cur_linecolor[1], cur_linecolor[2]);
[path stroke];
[path removeAllPoints];
}
void
linecolor (float r, float g, float b)
{
if (cur_linecolor[0] == r && cur_linecolor[1] == g && cur_linecolor[2] == b)
return; // do nothing
lineflush ();
VectorSet (r, g, b, cur_linecolor);
}
void
XYmoveto (vec3_t pt)
{
NSPoint point = { pt[0], pt[1] };
if ([path elementCount] > 2048)
lineflush ();
[path moveToPoint:point];
}
void
XYlineto (vec3_t pt)
{
NSPoint point = { pt[0], pt[1] };
[path lineToPoint:point];
}
/*
============
drawGrid
Draws tile markings every 64 units, and grid markings at the grid scale if
the grid lines are greater than or equal to 4 pixels apart
Rect is in global world (unscaled) coordinates
============
*/
-drawGrid:(NSRect) rect
{
int x, y, stopx, stopy;
float top, bottom, right, left;
char text[10];
BOOL showcoords;
NSPoint point;
showcoords =[quakeed_i showCoordinates];
left = rect.origin.x - 1;
bottom = rect.origin.y - 1;
right = rect.origin.x + rect.size.width + 2;
top = rect.origin.y + rect.size.height + 2;
PSsetlinewidth (0.15);
//
// grid
//
// can't just divide by grid size because of negetive coordinate
// truncating direction
//
if (gridsize >= 4 / scale) {
y = floor (bottom / gridsize);
stopy = floor (top / gridsize);
x = floor (left / gridsize);
stopx = floor (right / gridsize);
y *= gridsize;
stopy *= gridsize;
x *= gridsize;
stopx *= gridsize;
if (y < bottom)
y += gridsize;
if (x < left)
x += gridsize;
if (stopx >= right)
stopx -= gridsize;
if (stopy >= top)
stopy -= gridsize;
[path removeAllPoints];
for (; y <= stopy; y += gridsize)
if (y & 63) {
point.x = left;
point.y = y;
[path moveToPoint:point];
point.x = right;
[path lineToPoint:point];
}
for (; x <= stopx; x += gridsize)
if (x & 63) {
point.x = x;
point.y = top;
[path moveToPoint:point];
point.y = bottom;
[path lineToPoint:point];
}
// endUserPath (upath, dps_ustroke);
PSsetrgbcolor (0.8, 0.8, 1.0); // thin grid color
[path stroke];
}
//
// tiles
//
PSsetgray (0); // for text
if (scale > 4.0 / 64) {
y = floor (bottom / 64);
stopy = floor (top / 64);
x = floor (left / 64);
stopx = floor (right / 64);
y *= 64;
stopy *= 64;
x *= 64;
stopx *= 64;
if (y < bottom)
y += 64;
if (x < left)
x += 64;
if (stopx >= right)
stopx -= 64;
if (stopy >= top)
stopy -= 64;
[path removeAllPoints];
for (; y <= stopy; y += 64) {
if (showcoords) {
sprintf (text, "%i", y);
PSmoveto (left, y);
PSshow (text);
}
[path moveToPoint:point];
point.x = right;
[path lineToPoint:point];
}
for (; x <= stopx; x += 64) {
if (showcoords) {
sprintf (text, "%i", x);
PSmoveto (x, bottom + 2);
PSshow (text);
}
point.x = x;
point.y = top;
[path moveToPoint:point];
point.y = bottom;
[path lineToPoint:point];
}
// endUserPath (upath, dps_ustroke);
PSsetgray (12.0 / 16);
[path stroke];
}
return self;
}
/*
==================
drawWire
==================
*/
-drawWire:(NSRect) rects
{
NSRect visRect;
int i, j, c, c2;
id ent, brush;
vec3_t mins, maxs;
BOOL drawnames;
drawnames =[quakeed_i showNames];
if ([quakeed_i showCoordinates]) // if coords are showing, update
// everything
{
visRect =[self visibleRect];
rects = visRect;
xy_draw_rect = rects;
}
NSRectClip (rects);
// erase window
NSEraseRect (rects);
// draw grid
[self drawGrid:rects];
// draw all entities, world first so entities take priority
linestart (0, 0, 0);
c =[map_i count];
for (i = 0; i < c; i++) {
ent =[map_i objectAtIndex:i];
c2 =[ent count];
for (j = c2 - 1; j >= 0; j--) {
brush =[ent objectAtIndex:j];
if ([brush selected])
continue;
if ([brush regioned])
continue;
[brush XYDrawSelf];
}
if (i > 0 && drawnames) { // draw entity names
brush =[ent objectAtIndex:0];
if (![brush regioned]) {
[brush getMins: mins maxs:maxs];
PSmoveto (mins[0], mins[1]);
PSsetrgbcolor (0, 0, 0);
PSshow ([ent valueForQKey:"classname"]);
}
}
}
lineflush ();
// resize if needed
newrect.origin.x -= gridsize;
newrect.origin.y -= gridsize;
newrect.size.width += 2 * gridsize;
newrect.size.height += 2 * gridsize;
if (!NSEqualRects (newrect, realbounds))
[self newRealBounds:&newrect];
return self;
}
/*
=============
drawSolid
=============
*/
-drawSolid
{
const unsigned char *planes[5];
NSRect visRect;
visRect =[self visibleRect];
//
// draw the image into imagebuffer
//
r_origin[0] = visRect.origin.x;
r_origin[1] = visRect.origin.y;
r_origin[2] = scale / 2; // using Z as a scale for the 2D
// projection
r_width = visRect.size.width * r_origin[2];
r_height = visRect.size.height * r_origin[2];
if (r_width != xywidth || r_height != xyheight) {
xywidth = r_width;
xyheight = r_height;
if (xypicbuffer) {
free (xypicbuffer);
free (xyzbuffer);
}
xypicbuffer = malloc (r_width * (r_height + 1) * 4);
xyzbuffer = malloc (r_width * (r_height + 1) * 4);
}
r_picbuffer = xypicbuffer;
r_zbuffer = xyzbuffer;
REN_BeginXY ();
REN_ClearBuffers ();
//
// render the entities
//
[map_i makeAllPerform:@selector (XYRenderSelf)];
//
// display the output
//
[self lockFocus];
[[self window] setBackingType:NSBackingStoreRetained];
planes[0] = (unsigned char *) r_picbuffer;
NSDrawBitmap (visRect,
r_width,
r_height,
8,
3,
32, r_width * 4, NO, NO, NSCalibratedRGBColorSpace, planes);
// NSPing ();
[[self window] setBackingType:NSBackingStoreBuffered];
[self unlockFocus];
return self;
}
/*
===================
drawSelf
===================
*/
NSRect xy_draw_rect;
-drawSelf: (NSRect) rects:(int) rectCount
{
static float drawtime; // static to shut up compiler warning
if (timedrawing)
drawtime = I_FloatTime ();
xy_draw_rect = rects;
newrect.origin.x = newrect.origin.y = 99999;
newrect.size.width = newrect.size.height = -2 * 99999;
// setup for text
// PSselectfont("Helvetica-Medium",10/scale);
GSSetFont (DEFCTXT,[NSFont fontWithName: @"Helvetica-Medium" size:10 / scale]);
PSrotate (0);
if (drawmode == dr_texture || drawmode == dr_flat)
[self drawSolid];
else
[self drawWire:rects];
if (timedrawing) {
// NSPing ();
drawtime = I_FloatTime () - drawtime;
printf ("CameraView drawtime: %5.3f\n", drawtime);
}
return self;
}
/*
===============================================================================
USER INTERACTION
===============================================================================
*/
/*
================
dragLoop:
================
*/
static NSPoint oldreletive;
-dragFrom: (NSEvent *) startevent useGrid: (BOOL) ug callback:(void (*)(float dx, float dy)) callback
{
NSEvent *event;
NSPoint startpt, newpt;
NSPoint reletive, delta;
startpt =[startevent locationInWindow];
startpt =[self convertPoint: startpt fromView:NULL];
oldreletive.x = oldreletive.y = 0;
if (ug) {
startpt.x =[self snapToGrid:startpt.x];
startpt.y =[self snapToGrid:startpt.y];
}
while (1) {
unsigned eventMask = NSLeftMouseUpMask | NSLeftMouseDraggedMask
| NSRightMouseUpMask | NSRightMouseDraggedMask
| NSApplicationDefinedMask;
event =[NSApp nextEventMatchingMask: eventMask untilDate:[NSDate
distantFuture]
inMode: NSEventTrackingRunLoopMode dequeue:YES];
if ([event type] == NSLeftMouseUp ||[event type] == NSRightMouseUp)
break;
if ([event type] == NSApplicationDefined) { // doesn't work. grrr.
// [quakeed_i applicationDefined:event];
continue;
}
newpt =[event locationInWindow];
newpt =[self convertPoint: newpt fromView:NULL];
if (ug) {
newpt.x =[self snapToGrid:newpt.x];
newpt.y =[self snapToGrid:newpt.y];
}
reletive.x = newpt.x - startpt.x;
reletive.y = newpt.y - startpt.y;
if (reletive.x == oldreletive.x && reletive.y == oldreletive.y)
continue;
delta.x = reletive.x - oldreletive.x;
delta.y = reletive.y - oldreletive.y;
oldreletive = reletive;
callback (delta.x, delta.y);
}
return self;
}
//============================================================================
void
DragCallback (float dx, float dy)
{
sb_translate[0] = dx;
sb_translate[1] = dy;
sb_translate[2] = 0;
[map_i makeSelectedPerform:@selector (translate)];
[quakeed_i redrawInstance];
}
-selectionDragFrom:(NSEvent *) theEvent
{
qprintf ("dragging selection");
[self dragFrom: theEvent useGrid: YES callback:DragCallback];
[quakeed_i updateAll];
qprintf ("");
return self;
}
//============================================================================
void
ScrollCallback (float dx, float dy)
{
NSRect basebounds;
NSPoint neworg;
float scale;
basebounds =[[xyview_i superview] bounds];
[xyview_i convertRect: basebounds fromView:[xyview_i superview]];
neworg.x = basebounds.origin.x - dx;
neworg.y = basebounds.origin.y - dy;
scale =[xyview_i currentScale];
oldreletive.x -= dx;
oldreletive.y -= dy;
[xyview_i setOrigin: &neworg scale:scale];
}
-scrollDragFrom:(NSEvent *) theEvent
{
qprintf ("scrolling view");
[self dragFrom: theEvent useGrid: YES callback:ScrollCallback];
qprintf ("");
return self;
}
//============================================================================
vec3_t direction;
void
DirectionCallback (float dx, float dy)
{
vec3_t org;
float ya;
direction[0] += dx;
direction[1] += dy;
[cameraview_i getOrigin:org];
if (direction[0] == org[0] && direction[1] == org[1])
return;
ya = atan2 (direction[1] - org[1], direction[0] - org[0]);
[cameraview_i setOrigin: org angle:ya];
[quakeed_i newinstance];
[cameraview_i display];
}
-directionDragFrom:(NSEvent *) theEvent
{
NSPoint pt;
qprintf ("changing camera direction");
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
direction[0] = pt.x;
direction[1] = pt.y;
DirectionCallback (0, 0);
[self dragFrom: theEvent useGrid: NO callback:DirectionCallback];
qprintf ("");
return self;
}
//============================================================================
id newbrush;
vec3_t neworg, newdrag;
void
NewCallback (float dx, float dy)
{
vec3_t min, max;
int i;
newdrag[0] += dx;
newdrag[1] += dy;
for (i = 0; i < 3; i++) {
if (neworg[i] < newdrag[i]) {
min[i] = neworg[i];
max[i] = newdrag[i];
} else {
min[i] = newdrag[i];
max[i] = neworg[i];
}
}
[newbrush setMins: min maxs:max];
[quakeed_i redrawInstance];
}
-newBrushDragFrom:(NSEvent *) theEvent
{
id owner;
texturedef_t td;
NSPoint pt;
qprintf ("sizing new brush");
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
neworg[0] =[self snapToGrid:pt.x];
neworg[1] =[self snapToGrid:pt.y];
neworg[2] =[map_i currentMinZ];
newdrag[0] = neworg[0];
newdrag[1] = neworg[1];
newdrag[2] =[map_i currentMaxZ];
owner =[map_i currentEntity];
[texturepalette_i getTextureDef:&td];
newbrush =[[SetBrush alloc] initOwner: owner mins: neworg maxs: newdrag texture:&td];
[owner addObject:newbrush];
[newbrush setSelected:YES];
[self dragFrom: theEvent useGrid: YES callback:NewCallback];
[newbrush removeIfInvalid];
[quakeed_i updateCamera];
qprintf ("");
return self;
}
//============================================================================
void
ControlCallback (float dx, float dy)
{
int i;
for (i = 0; i < numcontrolpoints; i++) {
controlpoints[i][0] += dx;
controlpoints[i][1] += dy;
}
[[map_i selectedBrush] calcWindings];
[quakeed_i redrawInstance];
}
-(BOOL) planeDragFrom:(NSEvent *) theEvent
{
NSPoint pt;
vec3_t dragpoint;
if ([map_i numSelected] != 1)
return NO;
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
dragpoint[0] = pt.x;
dragpoint[1] = pt.y;
dragpoint[2] = 2048;
[[map_i selectedBrush] getXYdragface:dragpoint];
if (!numcontrolpoints)
return NO;
qprintf ("dragging brush plane");
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
[self dragFrom: theEvent useGrid: YES callback:ControlCallback];
[[map_i selectedBrush] removeIfInvalid];
[quakeed_i updateAll];
qprintf ("");
return YES;
}
-(BOOL) shearDragFrom:(NSEvent *) theEvent
{
NSPoint pt;
vec3_t dragpoint;
vec3_t p1, p2;
float time;
id br;
int face;
if ([map_i numSelected] != 1)
return NO;
br =[map_i selectedBrush];
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
// if the XY point is inside the brush, make the point on top
p1[0] = pt.x;
p1[1] = pt.y;
VectorCopy (p1, p2);
p1[2] = -2048 * xy_viewnormal[2];
p2[2] = 2048 * xy_viewnormal[2];
VectorCopy (p1, dragpoint);
[br hitByRay: p1: p2: &time:&face];
if (time > 0) {
dragpoint[2] = p1[2] + (time - 0.01) * xy_viewnormal[2];
} else {
[br getMins: p1 maxs:p2];
dragpoint[2] = (p1[2] + p2[2]) / 2;
}
[br getXYShearPoints:dragpoint];
if (!numcontrolpoints)
return NO;
qprintf ("dragging brush plane");
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
[self dragFrom: theEvent useGrid: YES callback:ControlCallback];
[br removeIfInvalid];
[quakeed_i updateAll];
qprintf ("");
return YES;
}
/*
===============================================================================
INPUT METHODS
===============================================================================
*/
/*
===================
mouseDown
===================
*/
-mouseDown:(NSEvent *) theEvent
{
NSPoint pt;
id ent;
vec3_t p1, p2;
int flags;
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
p1[0] = p2[0] = pt.x;
p1[1] = p2[1] = pt.y;
p1[2] = xy_viewnormal[2] * -4096;
p2[2] = xy_viewnormal[2] * 4096;
flags =
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
NSAlternateKeyMask | NSCommandKeyMask);
//
// shift click to select / deselect a brush from the world
//
if (flags == NSShiftKeyMask) {
[map_i selectRay: p1: p2:YES];
return self;
}
//
// cmd-shift click to set a target/targetname entity connection
//
if (flags == (NSShiftKeyMask | NSCommandKeyMask)) {
[map_i entityConnect: p1:p2];
return self;
}
//
// bare click to either drag selection, or rubber band a new brush
//
if (flags == 0) {
// if double click, position Z checker
if ([theEvent clickCount] > 1) {
qprintf ("positioned Z checker");
[zview_i setPoint:&pt];
[quakeed_i newinstance];
[quakeed_i updateZ];
return self;
}
// check eye
if ([cameraview_i XYmouseDown: &pt flags:[theEvent
modifierFlags]])
return self; // camera move
// check z post
if ([zview_i XYmouseDown:&pt])
return self; // z view move
// check clippers
if ([clipper_i XYDrag:&pt])
return self;
// check single plane dragging
if ([self planeDragFrom:theEvent])
return self;
// check selection
ent =[map_i grabRay: p1:p2];
if (ent)
return[self selectionDragFrom:theEvent];
if ([map_i numSelected]) {
qprintf ("missed");
return self;
}
return[self newBrushDragFrom:theEvent];
}
//
// control click = position and drag camera
//
if (flags == NSControlKeyMask) {
[cameraview_i setXYOrigin:&pt];
[quakeed_i newinstance];
[cameraview_i display];
[cameraview_i XYmouseDown: &pt flags:[theEvent modifierFlags]];
qprintf ("");
return self;
}
//
// command click = drag Z checker
//
if (flags == NSCommandKeyMask) {
// check single plane dragging
[self shearDragFrom:theEvent];
return self;
qprintf ("moving Z checker");
[zview_i setXYOrigin:&pt];
[quakeed_i updateAll];
[zview_i XYmouseDown:&pt];
qprintf ("");
return self;
}
//
// alt click = set entire brush texture
//
if (flags == NSAlternateKeyMask) {
if (drawmode != dr_texture) {
qprintf ("No texture setting except in texture mode!\n");
NopSound ();
return self;
}
[map_i setTextureRay: p1: p2:YES];
[quakeed_i updateAll];
return self;
}
//
// ctrl-alt click = set single face texture
//
if (flags == (NSControlKeyMask | NSAlternateKeyMask)) {
if (drawmode != dr_texture) {
qprintf ("No texture setting except in texture mode!\n");
NopSound ();
return self;
}
[map_i setTextureRay: p1: p2:NO];
[quakeed_i updateAll];
return self;
}
qprintf ("bad flags for click");
NopSound ();
return self;
}
/*
===================
rightMouseDown
===================
*/
-rightMouseDown:(NSEvent *) theEvent
{
NSPoint pt;
int flags;
pt =[theEvent locationInWindow];
pt =[self convertPoint: pt fromView:NULL];
flags =
[theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask |
NSAlternateKeyMask | NSCommandKeyMask);
if (flags == NSCommandKeyMask) {
return[self scrollDragFrom:theEvent];
}
if (flags == NSAlternateKeyMask) {
return[clipper_i XYClick:pt];
}
if (flags == 0 || flags == NSControlKeyMask) {
return[self directionDragFrom:theEvent];
}
qprintf ("bad flags for click");
NopSound ();
return self;
}
@end