quakeforge/libs/video/targets/vid.c
Bill Currie ec0c6ad906 [vid] Add an api function to control mouse visibility
It's currently very simplistic (visible, not visible), but it gets
things started for making QF more usable in a windowed environment (not
having a visible cursor was fine in DOS, or when full screen, but not
when windowed (and not actively playing).
2023-06-30 14:50:47 +09:00

378 lines
8.6 KiB
C

/*
vid.c
general video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include "QF/cvar.h"
#include "QF/mathlib.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/ui/view.h"
#include "compat.h"
#include "d_iface.h"
#include "vid_internal.h"
/* Software and hardware gamma support */
#define viddef (*r_data->vid)
#define vi (viddef.vid_internal)
float vid_gamma;
static cvar_t vid_gamma_cvar = {
.name = "vid_gamma",
.description =
"Gamma correction",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &vid_gamma },
};
int vid_system_gamma;
static cvar_t vid_system_gamma_cvar = {
.name = "vid_system_gamma",
.description =
"Use system gamma control if available",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &vid_system_gamma },
};
bool vid_gamma_avail; // hardware gamma availability
VISIBLE unsigned int d_8to24table[256];
/* Screen size */
int vid_width;
static cvar_t vid_width_cvar = {
.name = "vid_width",
.description =
"screen width",
.default_value = 0,
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &vid_width },
};
int vid_height;
static cvar_t vid_height_cvar = {
.name = "vid_height",
.description =
"screen height",
.default_value = 0,
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &vid_height },
};
int vid_fullscreen;
static cvar_t vid_fullscreen_cvar = {
.name = "vid_fullscreen",
.description =
"Toggles fullscreen mode",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &vid_fullscreen },
};
void
VID_GetWindowSize (int def_w, int def_h)
{
int pnum;
vid_width_cvar.default_value = nva ("%d", def_w);
vid_height_cvar.default_value = nva ("%d", def_h);
Cvar_Register (&vid_width_cvar, 0, 0);
Cvar_Register (&vid_height_cvar, 0, 0);
if ((pnum = COM_CheckParm ("-width"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -width <width>");
vid_width = atoi (com_argv[pnum + 1]);
if (!vid_width)
Sys_Error ("VID: Bad window width");
}
if ((pnum = COM_CheckParm ("-height"))) {
if (pnum >= com_argc - 1)
Sys_Error ("VID: -height <height>");
vid_height = atoi (com_argv[pnum + 1]);
if (!vid_height)
Sys_Error ("VID: Bad window height");
}
if ((pnum = COM_CheckParm ("-winsize"))) {
if (pnum >= com_argc - 2)
Sys_Error ("VID: -winsize <width> <height>");
vid_width = atoi (com_argv[pnum + 1]);
vid_height = atoi (com_argv[pnum + 2]);
if (!vid_width || !vid_height)
Sys_Error ("VID: Bad window width/height");
}
// viddef.maxlowwidth = LOW_WIDTH;
// viddef.maxlowheight = LOW_HEIGHT;
viddef.width = vid_width;
viddef.height = vid_height;
}
void
VID_SetWindowSize (int width, int height)
{
if (width < 0 || height < 0) {
Sys_Error ("VID_SetWindowSize: invalid size: %d, %d", width, height);
}
if (width != (int) viddef.width || height != (int) viddef.height) {
viddef.width = width;
viddef.height = height;
if (viddef.onVidResize) {
LISTENER_INVOKE (viddef.onVidResize, &viddef);
}
}
}
/* GAMMA FUNCTIONS */
static void
VID_BuildGammaTable (double gamma)
{
int i;
if (gamma == 1.0) { // linear, don't bother with the math
for (i = 0; i < 256; i++) {
viddef.gammatable[i] = i;
}
} else {
double g = 1.0 / gamma;
int v;
for (i = 0; i < 256; i++) { // Build/update gamma lookup table
v = (int) ((255.0 * pow ((double) i / 255.0, g)) + 0.5);
viddef.gammatable[i] = bound (0, v, 255);
}
}
}
void
VID_UpdateGamma (void)
{
byte *p24;
byte *p32;
const byte *col;
int i;
viddef.recalc_refdef = 1; // force a surface cache flush
if (vid_gamma_avail && vid_system_gamma) { // Have system, use it
Sys_MaskPrintf (SYS_vid, "Setting hardware gamma to %g\n", vid_gamma);
VID_BuildGammaTable (1.0); // hardware gamma wants a linear palette
VID_SetGamma (vid_gamma);
p24 = viddef.palette;
p32 = viddef.palette32;
col = viddef.basepal;
for (i = 0; i < 256; i++) {
*p32++ = *p24++ = *col++;
*p32++ = *p24++ = *col++;
*p32++ = *p24++ = *col++;
*p32++ = 255;
}
p32[-1] = 0; // color 255 is transparent
} else { // We have to hack the palette
Sys_MaskPrintf (SYS_vid, "Setting software gamma to %g\n", vid_gamma);
VID_BuildGammaTable (vid_gamma);
p24 = viddef.palette;
p32 = viddef.palette32;
col = viddef.basepal;
for (i = 0; i < 256; i++) {
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = *p24++ = viddef.gammatable[*col++];
*p32++ = 255;
}
p32[-1] = 0; // color 255 is transparent
// update with the new palette
vi->set_palette (vi->ctx, viddef.palette);
}
}
static void
vid_gamma_f (void *data, const cvar_t *cvar)
{
vid_gamma = bound (0.1, vid_gamma, 9.9);
VID_UpdateGamma ();
}
/*
VID_InitGamma
Initialize the vid_gamma Cvar, and set up the palette
*/
void
VID_InitGamma (const byte *pal)
{
int i;
double gamma = 1.0;
static int cvar_initialized;
free (viddef.gammatable);
free (viddef.palette);
free (viddef.palette32);
viddef.gammatable = malloc (256);
viddef.basepal = pal;
viddef.palette = malloc (256 * 3);
viddef.palette32 = malloc (256 * 4);
if ((i = COM_CheckParm ("-gamma"))) {
gamma = atof (com_argv[i + 1]);
}
gamma = bound (0.1, gamma, 9.9);
if (!cvar_initialized) {
cvar_initialized = 1;
Cvar_Register (&vid_gamma_cvar, vid_gamma_f, 0);
}
//VID_BuildGammaTable (vid_gamma);
VID_UpdateGamma ();
if (viddef.onPaletteChanged) {
LISTENER_INVOKE (viddef.onPaletteChanged, &viddef);
}
}
void
VID_ClearMemory (void)
{
if (vi->flush_caches) {
vi->flush_caches (vi->ctx);
}
}
VISIBLE void
VID_OnPaletteChange_AddListener (viddef_listener_t listener, void *data)
{
if (!viddef.onPaletteChanged) {
viddef.onPaletteChanged = malloc (sizeof (*viddef.onPaletteChanged));
LISTENER_SET_INIT (viddef.onPaletteChanged, 8);
}
LISTENER_ADD (viddef.onPaletteChanged, listener, data);
}
VISIBLE void
VID_OnPaletteChange_RemoveListener (viddef_listener_t listener, void *data)
{
if (viddef.onPaletteChanged) {
LISTENER_REMOVE (viddef.onPaletteChanged, listener, data);
}
}
VISIBLE void
VID_OnVidResize_AddListener (viddef_listener_t listener, void *data)
{
if (!viddef.onVidResize) {
viddef.onVidResize = malloc (sizeof (*viddef.onVidResize));
LISTENER_SET_INIT (viddef.onVidResize, 8);
}
LISTENER_ADD (viddef.onVidResize, listener, data);
}
VISIBLE void
VID_OnVidResize_RemoveListener (viddef_listener_t listener, void *data)
{
if (viddef.onVidResize) {
LISTENER_REMOVE (viddef.onVidResize, listener, data);
}
}
static void
VID_shutdown (void *data)
{
if (vid_system.shutdown) {
vid_system.shutdown ();
}
free ((char *) vid_width_cvar.default_value);
free ((char *) vid_height_cvar.default_value);
free (viddef.gammatable);
free (viddef.palette);
free (viddef.palette32);
if (viddef.onPaletteChanged) {
DARRAY_CLEAR (viddef.onPaletteChanged);
free (viddef.onPaletteChanged);
}
if (viddef.onVidResize) {
DARRAY_CLEAR (viddef.onVidResize);
free (viddef.onVidResize);
}
}
VISIBLE void
VID_Init (byte *palette, byte *colormap)
{
Sys_RegisterShutdown (VID_shutdown, 0);
vid_system.init (palette, colormap);
}
VISIBLE void
VID_SetPalette (byte *palette, byte *colormap)
{
vid_system.set_palette (palette, colormap);
}
VISIBLE void
VID_SetCursor (bool visible)
{
if (vid_system.set_cursor) {
vid_system.set_cursor (visible);
}
}
static void
vid_fullscreen_f (void *data, const cvar_t *var)
{
vid_system.update_fullscreen (vid_fullscreen);
}
VISIBLE void
VID_Init_Cvars (void)
{
if (vid_system.update_fullscreen) {
// A bit of a hack, but windows registers a vid_fullscreen command
// and does fullscreen handling differently.
Cvar_Register (&vid_fullscreen_cvar, vid_fullscreen_f, 0);
}
Cvar_Register (&vid_system_gamma_cvar, 0, 0);
vid_system.init_cvars ();
}