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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
/*
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locs.h
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Parsing and handling of location files.
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_locs_h
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#define __QF_locs_h
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#include "QF/qtypes.h"
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#include "QF/simd/types.h"
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typedef struct
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{
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vec4f_t loc;
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char *name;
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} location_t;
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location_t *locs_find(vec4f_t target) __attribute__((pure));
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void locs_add (vec4f_t location, const char *name);
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void locs_del (vec4f_t loc);
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void locs_edit (vec4f_t loc, const char *desc);
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void locs_load(const char *filename);
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void locs_mark (vec4f_t loc, const char *desc);
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int locs_nearest (vec4f_t loc) __attribute__((pure));
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void locs_reset (void);
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void locs_save (const char *filename, bool gz);
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void map_to_loc (const char *mapname, char *filename);
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void locs_draw (double time, vec4f_t simorg);
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#endif//__QF_locs_h
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