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https://git.code.sf.net/p/quake/quakeforge
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5f93c115ff
They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
665 lines
19 KiB
C
665 lines
19 KiB
C
/*
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model_iqm.c
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iqm model processing
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/04/27
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/crc.h"
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#include "QF/hash.h"
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#include "QF/iqm.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "mod_internal.h"
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#include "r_local.h"
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static iqmvertexarray *
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get_vertex_arrays (const iqmheader *hdr, byte *buffer)
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{
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iqmvertexarray *va;
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uint32_t i;
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if (hdr->ofs_vertexarrays + hdr->num_vertexarrays * sizeof (iqmvertexarray)
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> hdr->filesize)
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return 0;
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va = (iqmvertexarray *) (buffer + hdr->ofs_vertexarrays);
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for (i = 0; i < hdr->num_vertexarrays; i++) {
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va[i].type = LittleLong (va[i].type);
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va[i].flags = LittleLong (va[i].flags);
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va[i].format = LittleLong (va[i].format);
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va[i].size = LittleLong (va[i].size);
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va[i].offset = LittleLong (va[i].offset);
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}
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return va;
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}
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static iqmtriangle *
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get_triangles (const iqmheader *hdr, byte *buffer)
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{
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iqmtriangle *tri;
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uint32_t i, j;
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if (hdr->ofs_triangles + hdr->num_triangles * sizeof (iqmtriangle)
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> hdr->filesize)
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return 0;
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tri = (iqmtriangle *) (buffer + hdr->ofs_triangles);
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for (i = 0; i < hdr->num_triangles; i++) {
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for (j = 0; j < 3; j++) {
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tri[i].vertex[j] = LittleLong (tri[i].vertex[j]);
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if (tri[i].vertex[j] >= hdr->num_vertexes) {
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Sys_Printf ("invalid tri vertex\n");
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return 0;
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}
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}
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}
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return tri;
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}
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static iqmmesh *
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get_meshes (const iqmheader *hdr, byte *buffer)
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{
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iqmmesh *mesh;
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uint32_t i;
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if (hdr->ofs_meshes + hdr->num_meshes * sizeof (iqmmesh) > hdr->filesize)
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return 0;
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mesh = (iqmmesh *) (buffer + hdr->ofs_meshes);
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for (i = 0; i < hdr->num_meshes; i++) {
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mesh[i].name = LittleLong (mesh[i].name);
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mesh[i].material = LittleLong (mesh[i].material);
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mesh[i].first_vertex = LittleLong (mesh[i].first_vertex);
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mesh[i].num_vertexes = LittleLong (mesh[i].num_vertexes);
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mesh[i].first_triangle = LittleLong (mesh[i].first_triangle);
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mesh[i].num_triangles = LittleLong (mesh[i].num_triangles);
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}
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return mesh;
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}
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static iqmjoint *
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get_joints (const iqmheader *hdr, byte *buffer)
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{
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iqmjoint *joint;
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uint32_t i, j;
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if (hdr->ofs_joints + hdr->num_joints * sizeof (iqmjoint) > hdr->filesize)
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return 0;
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joint = (iqmjoint *) (buffer + hdr->ofs_joints);
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for (i = 0; i < hdr->num_joints; i++) {
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joint[i].name = LittleLong (joint[i].name);
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joint[i].parent = LittleLong (joint[i].parent);
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if (joint[i].parent >= 0
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&& (uint32_t) joint[i].parent >= hdr->num_joints) {
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Sys_Printf ("invalid parent\n");
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return 0;
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}
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for (j = 0; j < 3; j++)
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joint[i].translate[j] = LittleFloat (joint[i].translate[j]);
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for (j = 0; j < 4; j++)
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joint[i].rotate[j] = LittleFloat (joint[i].rotate[j]);
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for (j = 0; j < 3; j++)
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joint[i].scale[j] = LittleFloat (joint[i].scale[j]);
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}
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return joint;
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}
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static qboolean
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load_iqm_vertex_arrays (model_t *mod, const iqmheader *hdr, byte *buffer)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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iqmvertexarray *vas;
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float *position = 0;
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float *normal = 0;
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float *tangent = 0;
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float *texcoord = 0;
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byte *blendindex = 0;
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byte *blendweight = 0;
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byte *color = 0;
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byte *vert;
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iqmvertexarray *va;
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size_t bytes = 0;
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uint32_t i, j;
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if (!(vas = get_vertex_arrays (hdr, buffer)))
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return false;
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for (i = 0; i < hdr->num_vertexarrays; i++) {
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va = vas + i;
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Sys_MaskPrintf (SYS_model, "%u %u %u %u %u %u\n", i, va->type, va->flags, va->format, va->size, va->offset);
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switch (va->type) {
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case IQM_POSITION:
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if (position)
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return false;
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if (va->format != IQM_FLOAT || va->size != 3)
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return false;
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iqm->num_arrays++;
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bytes += va->size * sizeof (float);
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position = (float *) (buffer + va->offset);
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for (j = 0; j < va->size * hdr->num_vertexes; j++)
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position[j] = LittleFloat (position[j]);
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break;
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case IQM_NORMAL:
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if (normal)
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return false;
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if (va->format != IQM_FLOAT || va->size != 3)
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return false;
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iqm->num_arrays++;
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bytes += va->size * sizeof (float);
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normal = (float *) (buffer + va->offset);
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for (j = 0; j < va->size * hdr->num_vertexes; j++)
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normal[j] = LittleFloat (normal[j]);
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break;
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case IQM_TANGENT:
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if (tangent)
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return false;
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if (va->format != IQM_FLOAT || va->size != 4)
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return false;
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iqm->num_arrays++;
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bytes += va->size * sizeof (float);
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tangent = (float *) (buffer + va->offset);
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for (j = 0; j < va->size * hdr->num_vertexes; j++)
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tangent[j] = LittleFloat (tangent[j]);
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break;
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case IQM_TEXCOORD:
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if (texcoord)
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return false;
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if (va->format != IQM_FLOAT || va->size != 2)
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return false;
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iqm->num_arrays++;
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bytes += va->size * sizeof (float);
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texcoord = (float *) (buffer + va->offset);
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for (j = 0; j < va->size * hdr->num_vertexes; j++)
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texcoord[j] = LittleFloat (texcoord[j]);
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break;
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case IQM_BLENDINDEXES:
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if (blendindex)
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return false;
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if (va->format != IQM_UBYTE || va->size != 4)
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return false;
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iqm->num_arrays++;
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bytes += va->size;
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blendindex = (byte *) (buffer + va->offset);
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break;
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case IQM_BLENDWEIGHTS:
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if (blendweight)
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return false;
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if (va->format != IQM_UBYTE || va->size != 4)
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return false;
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iqm->num_arrays++;
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bytes += va->size;
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blendweight = (byte *) (buffer + va->offset);
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break;
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case IQM_COLOR:
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if (color)
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return false;
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if (va->format != IQM_UBYTE || va->size != 4)
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return false;
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iqm->num_arrays++;
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bytes += va->size;
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color = (byte *) (buffer + va->offset);
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break;
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}
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}
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iqm->vertexarrays = calloc (iqm->num_arrays + 1, sizeof (iqmvertexarray));
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va = iqm->vertexarrays;
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if (position) {
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va->type = IQM_POSITION;
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va->format = IQM_FLOAT;
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va->size = 3;
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va[1].offset = va->offset + va->size * sizeof (float);
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va++;
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}
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if (texcoord) {
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va->type = IQM_TEXCOORD;
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va->format = IQM_FLOAT;
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va->size = 2;
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va[1].offset = va->offset + va->size * sizeof (float);
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va++;
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}
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if (normal) {
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va->type = IQM_NORMAL;
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va->format = IQM_FLOAT;
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va->size = 3;
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va[1].offset = va->offset + va->size * sizeof (float);
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va++;
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}
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if (tangent) {
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va->type = IQM_TANGENT;
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va->format = IQM_FLOAT;
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va->size = 4;
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va[1].offset = va->offset + va->size * sizeof (float);
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va++;
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}
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if (blendindex) {
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va->type = IQM_BLENDINDEXES;
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va->format = IQM_UBYTE;
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va->size = 4;
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va[1].offset = va->offset + va->size;
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va++;
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}
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if (blendweight) {
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va->type = IQM_BLENDWEIGHTS;
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va->format = IQM_UBYTE;
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va->size = 4;
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va[1].offset = va->offset + va->size;
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va++;
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}
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if (color) {
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va->type = IQM_COLOR;
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va->format = IQM_UBYTE;
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va->size = 4;
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va[1].offset = va->offset + va->size;
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va++;
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}
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iqm->vertexarrays = realloc (iqm->vertexarrays,
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iqm->num_arrays * sizeof (iqmvertexarray));
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iqm->num_verts = hdr->num_vertexes;
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iqm->vertices = malloc (hdr->num_vertexes * bytes);
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iqm->stride = bytes;
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for (i = 0; i < hdr->num_vertexes; i++) {
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va = iqm->vertexarrays;
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vert = iqm->vertices + i * bytes;
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if (position) {
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memcpy (vert + va->offset, &position[i * 3], 3 * sizeof (float));
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va++;
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}
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if (texcoord) {
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memcpy (vert + va->offset, &texcoord[i * 2], 2 * sizeof (float));
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va++;
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}
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if (normal) {
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memcpy (vert + va->offset, &normal[i * 3], 3 * sizeof (float));
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va++;
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}
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if (tangent) {
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memcpy (vert + va->offset, &tangent[i * 4], 4 * sizeof (float));
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va++;
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}
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if (blendindex) {
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memcpy (vert + va->offset, &blendindex[i * 4], 4);
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va++;
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}
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if (blendweight) {
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memcpy (vert + va->offset, &blendweight[i * 4], 4);
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va++;
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}
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if (color) {
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memcpy (vert + va->offset, &color[i * 4], 4);
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va++;
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}
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}
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return true;
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}
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static qboolean
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load_iqm_meshes (model_t *mod, const iqmheader *hdr, byte *buffer)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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iqmtriangle *tris;
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iqmmesh *meshes;
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iqmjoint *joints;
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uint32_t i;
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if (!load_iqm_vertex_arrays (mod, hdr, buffer))
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return false;
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if (!(tris = get_triangles (hdr, buffer)))
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return false;
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iqm->num_elements = hdr->num_triangles * 3;
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iqm->elements = malloc (hdr->num_triangles * 3 * sizeof (uint16_t));
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for (i = 0; i < hdr->num_triangles; i++)
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VectorCopy (tris[i].vertex, iqm->elements + i * 3);
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if (!(meshes = get_meshes (hdr, buffer)))
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return false;
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iqm->num_meshes = hdr->num_meshes;
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iqm->meshes = malloc (hdr->num_meshes * sizeof (iqmmesh));
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memcpy (iqm->meshes, meshes, hdr->num_meshes * sizeof (iqmmesh));
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if (!(joints = get_joints (hdr, buffer)))
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return false;
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iqm->num_joints = hdr->num_joints;
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iqm->joints = malloc (iqm->num_joints * sizeof (iqmjoint));
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iqm->baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
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iqm->inverse_baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
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memcpy (iqm->joints, joints, iqm->num_joints * sizeof (iqmjoint));
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for (i = 0; i < hdr->num_joints; i++) {
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iqmjoint *j = &iqm->joints[i];
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mat4_t *bf = &iqm->baseframe[i];
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mat4_t *ibf = &iqm->inverse_baseframe[i];
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quat_t t;
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float ilen;
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ilen = 1.0 / sqrt(QDotProduct (j->rotate, j->rotate));
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QuatScale (j->rotate, ilen, t);
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Mat4Init (t, j->scale, j->translate, *bf);
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Mat4Inverse (*bf, *ibf);
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if (j->parent >= 0) {
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Mat4Mult (iqm->baseframe[j->parent], *bf, *bf);
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Mat4Mult (*ibf, iqm->inverse_baseframe[j->parent], *ibf);
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}
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}
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return true;
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}
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static qboolean
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load_iqm_anims (model_t *mod, const iqmheader *hdr, byte *buffer)
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{
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iqm_t *iqm = (iqm_t *) mod->aliashdr;
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iqmanim *anims;
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iqmpose *poses;
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uint16_t *framedata;
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uint32_t i, j;
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if (hdr->num_poses != hdr->num_joints)
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return false;
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iqm->num_anims = hdr->num_anims;
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iqm->anims = malloc (hdr->num_anims * sizeof (iqmanim));
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anims = (iqmanim *) (buffer + hdr->ofs_anims);
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for (i = 0; i < hdr->num_anims; i++) {
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iqm->anims[i].name = LittleLong (anims[i].name);
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iqm->anims[i].first_frame = LittleLong (anims[i].first_frame);
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iqm->anims[i].num_frames = LittleLong (anims[i].num_frames);
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iqm->anims[i].framerate = LittleFloat (anims[i].framerate);
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iqm->anims[i].flags = LittleLong (anims[i].flags);
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}
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poses = (iqmpose *) (buffer + hdr->ofs_poses);
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for (i = 0; i < hdr->num_poses; i++) {
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poses[i].parent = LittleLong (poses[i].parent);
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poses[i].mask = LittleLong (poses[i].mask);
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for (j = 0; j < 10; j++) {
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poses[i].channeloffset[j] = LittleFloat(poses[i].channeloffset[j]);
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poses[i].channelscale[j] = LittleFloat (poses[i].channelscale[j]);
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}
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}
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framedata = (uint16_t *) (buffer + hdr->ofs_frames);
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for (i = 0; i < hdr->num_frames * hdr->num_framechannels; i++)
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framedata[i] = LittleShort (framedata[i]);
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iqm->num_frames = hdr->num_frames;
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iqm->frames = malloc (hdr->num_frames * sizeof (iqmframe_t *));
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iqm->frames[0] = malloc (hdr->num_frames * hdr->num_poses
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* sizeof (iqmframe_t));
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for (i = 0; i < hdr->num_frames; i++) {
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iqm->frames[i] = iqm->frames[0] + i * hdr->num_poses;
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for (j = 0; j < hdr->num_poses; j++) {
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iqmframe_t *frame = &iqm->frames[i][j];
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iqmpose *p = &poses[j];
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quat_t rotation;
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vec3_t scale, translation;
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mat4_t mat;
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float ilen;
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translation[0] = p->channeloffset[0];
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if (p->mask & 0x001)
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translation[0] += *framedata++ * p->channelscale[0];
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translation[1] = p->channeloffset[1];
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if (p->mask & 0x002)
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translation[1] += *framedata++ * p->channelscale[1];
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translation[2] = p->channeloffset[2];
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if (p->mask & 0x004)
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translation[2] += *framedata++ * p->channelscale[2];
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rotation[0] = p->channeloffset[3];
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if (p->mask & 0x008)
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rotation[0] += *framedata++ * p->channelscale[3];
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rotation[1] = p->channeloffset[4];
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if (p->mask & 0x010)
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rotation[1] += *framedata++ * p->channelscale[4];
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rotation[2] = p->channeloffset[5];
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if (p->mask & 0x020)
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rotation[2] += *framedata++ * p->channelscale[5];
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rotation[3] = p->channeloffset[6];
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if (p->mask & 0x040)
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rotation[3] += *framedata++ * p->channelscale[6];
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scale[0] = p->channeloffset[7];
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if (p->mask & 0x080)
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scale[0] += *framedata++ * p->channelscale[7];
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scale[1] = p->channeloffset[8];
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if (p->mask & 0x100)
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scale[1] += *framedata++ * p->channelscale[8];
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scale[2] = p->channeloffset[9];
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if (p->mask & 0x200)
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scale[2] += *framedata++ * p->channelscale[9];
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ilen = 1.0 / sqrt(QDotProduct (rotation, rotation));
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QuatScale (rotation, ilen, rotation);
|
|
Mat4Init (rotation, scale, translation, mat);
|
|
if (p->parent >= 0)
|
|
Mat4Mult (iqm->baseframe[p->parent], mat, mat);
|
|
#if 0
|
|
Mat4Mult (mat, iqm->inverse_baseframe[j], mat);
|
|
// convert the matrix to dual quaternion + shear + scale
|
|
Mat4Decompose (mat, frame->rt.q0.q, frame->shear, frame->scale,
|
|
frame->rt.qe.sv.v);
|
|
frame->rt.qe.sv.s = 0;
|
|
// apply the inverse of scale and shear to translation so
|
|
// everything works out properly in the shader.
|
|
// Normally v' = T*Sc*Sh*R*v, but with the dual quaternion, we get
|
|
// v' = Sc*Sh*T'*R*v
|
|
VectorCompDiv (frame->rt.qe.sv.v, frame->scale, frame->rt.qe.sv.v);
|
|
VectorUnshear (frame->shear, frame->rt.qe.sv.v, frame->rt.qe.sv.v);
|
|
// Dual quaternions need 1/2 translation.
|
|
VectorScale (frame->rt.qe.sv.v, 0.5, frame->rt.qe.sv.v);
|
|
// and tranlation * rotation
|
|
QuatMult (frame->rt.qe.q, frame->rt.q0.q, frame->rt.qe.q);
|
|
#else
|
|
Mat4Mult (mat, iqm->inverse_baseframe[j], (float *)frame);
|
|
#endif
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
Mod_LoadIQM (model_t *mod, void *buffer)
|
|
{
|
|
iqmheader *hdr = (iqmheader *) buffer;
|
|
iqm_t *iqm;
|
|
uint32_t *swap;
|
|
|
|
if (!strequal (hdr->magic, IQM_MAGIC))
|
|
Sys_Error ("%s: not an IQM", mod->path);
|
|
// Byte swap the header. Everything is the same type, so no problem :)
|
|
for (swap = &hdr->version; swap <= &hdr->ofs_extensions; swap++)
|
|
*swap = LittleLong (*swap);
|
|
//if (hdr->version < 1 || hdr->version > IQM_VERSION)
|
|
if (hdr->version != IQM_VERSION)
|
|
Sys_Error ("%s: unable to handle iqm version %d", mod->path,
|
|
hdr->version);
|
|
if (hdr->filesize != (uint32_t) qfs_filesize)
|
|
Sys_Error ("%s: invalid filesize", mod->path);
|
|
iqm = calloc (1, sizeof (iqm_t));
|
|
iqm->text = malloc (hdr->num_text);
|
|
memcpy (iqm->text, (byte *) buffer + hdr->ofs_text, hdr->num_text);
|
|
mod->aliashdr = (aliashdr_t *) iqm;
|
|
mod->type = mod_iqm;
|
|
if (hdr->num_meshes && !load_iqm_meshes (mod, hdr, (byte *) buffer))
|
|
Sys_Error ("%s: error loading meshes", mod->path);
|
|
if (hdr->num_anims && !load_iqm_anims (mod, hdr, (byte *) buffer))
|
|
Sys_Error ("%s: error loading anims", mod->path);
|
|
m_funcs->Mod_IQMFinish (mod);
|
|
}
|
|
|
|
void
|
|
Mod_FreeIQM (iqm_t *iqm)
|
|
{
|
|
free (iqm->text);
|
|
if (iqm->vertices)
|
|
free (iqm->vertices);
|
|
free (iqm->vertexarrays);
|
|
if (iqm->elements)
|
|
free (iqm->elements);
|
|
free (iqm->meshes);
|
|
free (iqm->joints);
|
|
free (iqm->baseframe);
|
|
free (iqm->inverse_baseframe);
|
|
free (iqm->anims);
|
|
free (iqm->frames[0]);
|
|
free (iqm->frames);
|
|
free (iqm);
|
|
}
|
|
|
|
static void
|
|
swap_bones (byte *bi, byte *bw, int b1, int b2)
|
|
{
|
|
byte t;
|
|
|
|
t = bi[b1];
|
|
bi[b1] = bi[b2];
|
|
bi[b2] = t;
|
|
|
|
t = bw[b1];
|
|
bw[b1] = bw[b2];
|
|
bw[b2] = t;
|
|
}
|
|
|
|
static uintptr_t
|
|
blend_get_hash (const void *e, void *unused)
|
|
{
|
|
iqmblend_t *b = (iqmblend_t *) e;
|
|
return CRC_Block ((byte *) b, sizeof (iqmblend_t));
|
|
}
|
|
|
|
static int
|
|
blend_compare (const void *e1, const void *e2, void *unused)
|
|
{
|
|
iqmblend_t *b1 = (iqmblend_t *) e1;
|
|
iqmblend_t *b2 = (iqmblend_t *) e2;
|
|
return !memcmp (b1, b2, sizeof (iqmblend_t));
|
|
}
|
|
|
|
#define MAX_BLENDS 1024
|
|
|
|
iqmblend_t *
|
|
Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size)
|
|
{
|
|
int i, j;
|
|
iqmvertexarray *bindices = 0;
|
|
iqmvertexarray *bweights = 0;
|
|
iqmblend_t *blend_list;
|
|
int num_blends;
|
|
hashtab_t *blend_hash;
|
|
|
|
for (i = 0; i < iqm->num_arrays; i++) {
|
|
if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES)
|
|
bindices = &iqm->vertexarrays[i];
|
|
if (iqm->vertexarrays[i].type == IQM_BLENDWEIGHTS)
|
|
bweights = &iqm->vertexarrays[i];
|
|
}
|
|
if (!bindices || !bweights) {
|
|
// Not necessarily an error: might be a static model with no bones
|
|
// Either way, no need to make a blend palette
|
|
Sys_MaskPrintf (SYS_model, "bone index or weight array missing\n");
|
|
*size = 0;
|
|
return 0;
|
|
}
|
|
|
|
blend_list = calloc (MAX_BLENDS, sizeof (iqmblend_t));
|
|
for (i = 0; i < iqm->num_joints; i++) {
|
|
blend_list[i].indices[0] = i;
|
|
blend_list[i].weights[0] = 255;
|
|
}
|
|
num_blends = iqm->num_joints;
|
|
|
|
blend_hash = Hash_NewTable (1023, 0, 0, 0, 0);
|
|
Hash_SetHashCompare (blend_hash, blend_get_hash, blend_compare);
|
|
|
|
for (i = 0; i < iqm->num_verts; i++) {
|
|
byte *vert = iqm->vertices + i * iqm->stride;
|
|
byte *bi = vert + bindices->offset;
|
|
byte *bw = vert + bweights->offset;
|
|
iqmblend_t blend;
|
|
iqmblend_t *bl;
|
|
|
|
// First, canonicalize vextex bone data:
|
|
// bone indices are in increasing order
|
|
// bone weight of zero is never followed by a non-zero weight
|
|
// bone weight of zero has bone index of zero
|
|
|
|
// if the weight is zero, ensure the index is also zero
|
|
// also, ensure non-zero weights never follow zero weights
|
|
for (j = 0; j < 4; j++) {
|
|
if (!bw[j]) {
|
|
bi[j] = 0;
|
|
} else {
|
|
if (j && !bw[j-1]) {
|
|
swap_bones (bi, bw, j - 1, j);
|
|
j = 0; // force a rescan
|
|
}
|
|
}
|
|
}
|
|
// sort the bones such that the indeces are increasing (unless the
|
|
// weight is zero)
|
|
for (j = 0; j < 3; j++) {
|
|
if (!bw[j+1]) // zero weight == end of list
|
|
break;
|
|
if (bi[j] > bi[j+1]) {
|
|
swap_bones (bi, bw, j, j + 1);
|
|
j = -1; // force rescan
|
|
}
|
|
}
|
|
|
|
// Now that the bone data is canonical, it can be hashed.
|
|
// However, no need to check other combinations if the vertex has
|
|
// only one influencing bone: the bone index will only change format.
|
|
if (!bw[1]) {
|
|
*(uint32_t *) bi = bi[0];
|
|
continue;
|
|
}
|
|
QuatCopy (bi, blend.indices);
|
|
QuatCopy (bw, blend.weights);
|
|
if ((bl = Hash_FindElement (blend_hash, &blend))) {
|
|
*(uint32_t *) bi = (bl - blend_list);
|
|
continue;
|
|
}
|
|
if (num_blends >= MAX_BLENDS)
|
|
Sys_Error ("Too many blends. Tell taniwha to stop being lazy.");
|
|
blend_list[num_blends] = blend;
|
|
Hash_AddElement (blend_hash, &blend_list[num_blends]);
|
|
*(uint32_t *) bi = num_blends;
|
|
num_blends++;
|
|
}
|
|
|
|
Hash_DelTable (blend_hash);
|
|
*size = num_blends;
|
|
return realloc (blend_list, num_blends * sizeof (iqmblend_t));
|
|
}
|