quakeforge/libs/video/renderer/r_bsp.c
Bill Currie bc7858bb87 [model] Move parent pointer out of leaf/node struct
The node struct was 72 bytes thus two cache line. Moving the pointer
into the brush model data block allows nodes to fit in a single cache
line (not that they're aligned yet, but that's next). It doesn't seem to
have made any difference to performance (at least in the vulkan
renderer), but it hasn't hurt, either, as the only place that needed the
parent pointer was R_MarkLeaves.
2021-02-03 11:41:38 +09:00

128 lines
2.8 KiB
C

/*
r_bsp.c
Common bsp rendering.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/sys.h"
#include "r_internal.h"
mvertex_t *r_pcurrentvertbase;
mleaf_t *r_viewleaf;
static mleaf_t *r_oldviewleaf;
void
R_MarkLeaves (void)
{
byte solid[8192];
byte *vis;
int c;
unsigned int i;
mleaf_t *leaf;
mnode_t *node;
msurface_t **mark;
mod_brush_t *brush = &r_worldentity.model->brush;
if (r_oldviewleaf == r_viewleaf && !r_novis->int_val)
return;
r_visframecount++;
r_oldviewleaf = r_viewleaf;
if (!r_viewleaf)
return;
if (r_novis->int_val) {
r_oldviewleaf = 0; // so vis will be recalcualted when novis gets
// turned off
vis = solid;
memset (solid, 0xff, (brush->numleafs + 7) >> 3);
} else
vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
for (i = 0; (int) i < brush->numleafs; i++) {
if (vis[i >> 3] & (1 << (i & 7))) {
leaf = &brush->leafs[i + 1];
if ((c = leaf->nummarksurfaces)) {
mark = leaf->firstmarksurface;
do {
(*mark)->visframe = r_visframecount;
mark++;
} while (--c);
}
leaf->visframe = r_visframecount;
node = brush->leaf_parents[leaf - brush->leafs];
while (node) {
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = brush->node_parents[node - brush->nodes];
}
}
}
}
/*
R_TextureAnimation
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
int count, relative;
if (currententity->frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}
if (!base->anim_total)
return base;
relative = (int) (vr_data.realtime * 10) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative) {
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
return base;
}