mirror of
https://git.code.sf.net/p/quake/quakeforge
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3efb0c538f
QFS_LoadFile (and its wrappers) now take a file handle rather than a path. This will make vpath usage a little cleaner to implement.
820 lines
23 KiB
C
820 lines
23 KiB
C
/*
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vid_common_gl.c
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Common OpenGL video driver functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/extensions.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "sbar.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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unsigned char gl_15to8table[65536];
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QF_glActiveTexture qglActiveTexture = NULL;
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QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
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QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
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const char *gl_extensions;
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const char *gl_renderer;
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const char *gl_vendor;
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const char *gl_version;
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int gl_major;
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int gl_minor;
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int gl_release_number;
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static int gl_bgra_capable;
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int gl_use_bgra;
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int gl_va_capable;
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static int driver_vaelements;
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int vaelements;
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int gl_texture_number = 1;
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int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
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int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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// Multitexture
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qboolean gl_mtex_capable = false;
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static int gl_mtex_tmus = 0;
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GLenum gl_mtex_enum;
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int gl_mtex_active_tmus = 0;
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qboolean gl_mtex_fullbright = false;
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// Combine
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qboolean gl_combine_capable = false;
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int lm_src_blend, lm_dest_blend;
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float gl_rgb_scale = 1.0;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean gl_feature_mach64 = false;
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// GL_EXT_texture_filter_anisotropic
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qboolean gl_Anisotropy;
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static float aniso_max;
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float gl_aniso;
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// GL_ATI_pn_triangles
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static qboolean TruForm;
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static int tess_max;
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int gl_tess;
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// GL_LIGHT
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int gl_max_lights;
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cvar_t *gl_anisotropy;
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cvar_t *gl_doublebright;
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cvar_t *gl_fb_bmodels;
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cvar_t *gl_finish;
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cvar_t *gl_max_size;
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cvar_t *gl_multitexture;
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cvar_t *gl_tessellate;
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cvar_t *gl_textures_bgra;
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cvar_t *gl_vaelements_max;
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cvar_t *gl_vector_light;
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cvar_t *gl_screenshot_byte_swap;
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cvar_t *gl_affinemodels;
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cvar_t *gl_clear;
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cvar_t *gl_conspin;
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cvar_t *gl_constretch;
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cvar_t *gl_dlight_polyblend;
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cvar_t *gl_dlight_smooth;
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cvar_t *gl_driver;
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cvar_t *gl_fb_models;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_lerp_anim;
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cvar_t *gl_lightmap_align;
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cvar_t *gl_lightmap_subimage;
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cvar_t *gl_nocolors;
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cvar_t *gl_overbright;
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cvar_t *gl_particle_mip;
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cvar_t *gl_particle_size;
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cvar_t *gl_picmip;
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cvar_t *gl_playermip;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_sky_clip;
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cvar_t *gl_sky_debug;
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cvar_t *gl_sky_multipass;
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cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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static cvar_t *vid_use8bit;
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void gl_multitexture_f (cvar_t *var);
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static void
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gl_max_size_f (cvar_t *var)
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{
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GLint texSize;
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if (!var)
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return;
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// Check driver's max texture size
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qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &texSize);
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if (var->int_val < 1) {
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Cvar_SetValue (var, texSize);
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} else {
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Cvar_SetValue (var, bound (1, var->int_val, texSize));
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}
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}
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static void
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gl_textures_bgra_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_bgra_capable) {
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gl_use_bgra = 1;
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} else {
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gl_use_bgra = 0;
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}
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}
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static void
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gl_fb_bmodels_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_mtex_tmus >= 3) {
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gl_mtex_fullbright = true;
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} else {
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gl_mtex_fullbright = false;
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}
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}
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void
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gl_multitexture_f (cvar_t *var)
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{
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if (!var)
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return;
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if (var->int_val && gl_mtex_capable) {
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gl_mtex_active_tmus = gl_mtex_tmus;
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if (gl_fb_bmodels) {
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if (gl_fb_bmodels->int_val) {
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if (gl_mtex_tmus >= 3) {
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gl_mtex_fullbright = true;
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qglActiveTexture (gl_mtex_enum + 2);
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qfglEnable (GL_TEXTURE_2D);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
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GL_DECAL);
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qfglDisable (GL_TEXTURE_2D);
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} else {
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gl_mtex_fullbright = false;
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Sys_MaskPrintf (SYS_VID,
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"Not enough TMUs for BSP fullbrights.\n");
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}
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}
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} else {
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gl_mtex_fullbright = false;
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}
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// Lightmaps
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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if (gl_overbright) {
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if (gl_combine_capable && gl_overbright->int_val) {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE, gl_rgb_scale);
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} else {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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} else {
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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qfglDisable (GL_TEXTURE_2D);
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// Base Texture
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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gl_mtex_active_tmus = 0;
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gl_mtex_fullbright = false;
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}
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}
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static void
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gl_screenshot_byte_swap_f (cvar_t *var)
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{
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if (var)
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qfglPixelStorei (GL_PACK_SWAP_BYTES,
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var->int_val ? GL_TRUE : GL_FALSE);
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}
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static void
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gl_anisotropy_f (cvar_t * var)
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{
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if (gl_Anisotropy) {
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if (var)
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gl_aniso = (bound (1.0, var->value, aniso_max));
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else
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gl_aniso = 1.0;
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} else {
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gl_aniso = 1.0;
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if (var)
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Sys_MaskPrintf (SYS_VID,
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"Anisotropy (GL_EXT_texture_filter_anisotropic) "
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"is not supported by your hardware and/or "
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"drivers.\n");
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}
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}
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static void
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gl_tessellate_f (cvar_t * var)
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{
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if (TruForm) {
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if (var)
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gl_tess = (bound (0, var->int_val, tess_max));
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else
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gl_tess = 0;
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qfglPNTrianglesiATI (GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_tess);
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} else {
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gl_tess = 0;
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if (var)
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Sys_MaskPrintf (SYS_VID,
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"TruForm (GL_ATI_pn_triangles) is not supported "
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"by your hardware and/or drivers.\n");
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}
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}
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static void
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gl_vaelements_max_f (cvar_t *var)
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{
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if (var->int_val)
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vaelements = min (var->int_val, driver_vaelements);
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else
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vaelements = driver_vaelements;
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}
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static void
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GL_Common_Init_Cvars (void)
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{
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vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit "
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"shared palettes.");
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gl_textures_bgra = Cvar_Get ("gl_textures_bgra", "0", CVAR_ROM,
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gl_textures_bgra_f, "If set to 1, try to use "
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"BGR & BGRA textures instead of RGB & RGBA.");
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gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE,
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gl_fb_bmodels_f, "Toggles fullbright color "
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"support for bmodels");
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gl_finish = Cvar_Get ("gl_finish", "1", CVAR_ARCHIVE, NULL,
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"wait for rendering to finish");
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gl_max_size = Cvar_Get ("gl_max_size", "0", CVAR_NONE, gl_max_size_f,
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"Texture dimension");
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gl_multitexture = Cvar_Get ("gl_multitexture", "1", CVAR_ARCHIVE,
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gl_multitexture_f, "Use multitexture when "
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"available.");
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gl_screenshot_byte_swap =
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Cvar_Get ("gl_screenshot_byte_swap", "0", CVAR_NONE,
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gl_screenshot_byte_swap_f, "Swap the bytes for gl "
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"screenshots. Needed if you get screenshots with red and "
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"blue swapped.");
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gl_anisotropy =
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Cvar_Get ("gl_anisotropy", "1.0", CVAR_NONE, gl_anisotropy_f,
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nva ("Specifies degree of anisotropy, from 1.0 to %f. "
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"Higher anisotropy means less distortion of textures "
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"at shallow angles to the viewer.", aniso_max));
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gl_tessellate =
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Cvar_Get ("gl_tessellate", "0", CVAR_NONE, gl_tessellate_f,
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nva ("Specifies tessellation level from 0 to %i. Higher "
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"tessellation level means more triangles.", tess_max));
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gl_vaelements_max = Cvar_Get ("gl_vaelements_max", "0", CVAR_ROM,
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gl_vaelements_max_f,
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"Limit the vertex array size for buggy "
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"drivers. 0 (default) uses driver provided "
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"limit, -1 disables use of vertex arrays.");
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gl_vector_light = Cvar_Get ("gl_vector_light", "1", CVAR_NONE, NULL,
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"Enable use of GL vector lighting. 0 = flat lighting.");
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
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"Makes texture rendering quality better if "
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"set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
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"background black. Useful for removing HOM effect");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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"speed at which the console spins");
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"toggle console between slide and stretch");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
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NULL, "Set to 1 to use a dynamic light "
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"effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for models");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
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"Set to 0 to turn off colinear vertexes "
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"upon level load.");
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gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
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"Toggles model animation interpolation");
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gl_lightmap_align = Cvar_Get ("gl_lightmap_align", "1", CVAR_NONE, NULL,
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"Workaround for nvidia slow path. Set to 4 "
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"or 16 if you have an nvidia 3d "
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"accelerator, set to 1 otherwise.");
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gl_lightmap_subimage = Cvar_Get ("gl_lightmap_subimage", "1", CVAR_NONE,
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NULL, "Lightmap Update method. Default 2 "
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"updates a minimum 'dirty rectangle' "
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"around the area changed. 1 updates "
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"every line that changed. 0 updates the "
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"entire lightmap.");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_overbright = Cvar_Get ("gl_overbright", "0", CVAR_NONE,
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gl_overbright_f, "Darken lightmaps so that "
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"dynamic lights can be overbright. 1 = 0.75 "
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"brightness, 2 = 0.5 brightness.");
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gl_particle_mip = Cvar_Get ("gl_particle_mip", "0", CVAR_NONE, NULL,
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"Toggles particle texture mipmapping.");
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gl_particle_size = Cvar_Get ("gl_particle_size", "5", CVAR_NONE, NULL,
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"Vertical and horizontal size of particle "
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"textures as a power of 2. Default is 5 "
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"(32 texel square).");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
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"textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
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"Detail of player skins. 0 best, 4 worst.");
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gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE,
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NULL, "None");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "2", CVAR_ARCHIVE, NULL,
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"controls amount of sky overdraw");
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gl_sky_debug = Cvar_Get ("gl_sky_debug", "0", CVAR_NONE, NULL,
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"debugging `info' for sky clipping");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_sky_multipass = Cvar_Get ("gl_sky_multipass", "1", CVAR_ARCHIVE, NULL,
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"controls whether the skydome is single or "
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"double pass");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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}
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static void
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CheckGLVersionString (void)
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{
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gl_version = (char *) qfglGetString (GL_VERSION);
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if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
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gl_release_number = 0;
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if (gl_major >= 1) {
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if (gl_minor >= 1) {
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gl_va_capable = true;
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} else {
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gl_va_capable = false;
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}
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}
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} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
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&gl_release_number) == 3) {
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if (gl_major >= 1) {
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if (gl_minor >= 1) {
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gl_va_capable = true;
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} else {
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gl_va_capable = false;
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}
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}
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} else {
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Sys_Error ("Malformed OpenGL version string!");
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}
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Sys_MaskPrintf (SYS_VID, "GL_VERSION: %s\n", gl_version);
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gl_vendor = (char *) qfglGetString (GL_VENDOR);
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Sys_MaskPrintf (SYS_VID, "GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = (char *) qfglGetString (GL_RENDERER);
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Sys_MaskPrintf (SYS_VID, "GL_RENDERER: %s\n", gl_renderer);
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gl_extensions = (char *) qfglGetString (GL_EXTENSIONS);
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Sys_MaskPrintf (SYS_VID, "GL_EXTENSIONS: %s\n", gl_extensions);
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if (strstr (gl_renderer, "Mesa DRI Mach64"))
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gl_feature_mach64 = true;
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}
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static void
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CheckAnisotropyExtensions (void)
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{
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if (QFGL_ExtensionPresent ("GL_EXT_texture_filter_anisotropic")) {
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gl_Anisotropy = true;
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qfglGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso_max);
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} else {
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gl_Anisotropy = false;
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aniso_max = 1.0;
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}
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}
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static void
|
|
CheckBGRAExtensions (void)
|
|
{
|
|
if (gl_major > 1 || (gl_major == 1 && gl_minor >= 3)) {
|
|
gl_bgra_capable = true;
|
|
} else if (QFGL_ExtensionPresent ("GL_EXT_bgra")) {
|
|
gl_bgra_capable = true;
|
|
} else {
|
|
gl_bgra_capable = false;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckCombineExtensions (void)
|
|
{
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_VID, "COMBINE active, multitextured doublebright "
|
|
"enabled.\n");
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_texture_env_combine")) {
|
|
gl_combine_capable = true;
|
|
Sys_MaskPrintf (SYS_VID, "COMBINE_ARB active, multitextured "
|
|
"doublebright enabled.\n");
|
|
} else {
|
|
gl_combine_capable = false;
|
|
Sys_MaskPrintf (SYS_VID, "GL_ARB_texture_env_combine not found. "
|
|
"gl_doublebright will have no effect with "
|
|
"gl_multitexture on.\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
CheckMultiTextureExtensions
|
|
|
|
Check for ARB multitexture support
|
|
*/
|
|
static void
|
|
CheckMultiTextureExtensions (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_VID, "Checking for multitexture: ");
|
|
if (COM_CheckParm ("-nomtex")) {
|
|
Sys_MaskPrintf (SYS_VID, "disabled.\n");
|
|
return;
|
|
}
|
|
if (gl_major >= 1 && gl_minor >= 3) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_VID, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2f");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fv");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTexture");
|
|
gl_mtex_enum = GL_TEXTURE0;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_VID, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
|
|
if (gl_mtex_tmus >= 2) {
|
|
Sys_MaskPrintf (SYS_VID, "enabled, %d TMUs.\n", gl_mtex_tmus);
|
|
qglMultiTexCoord2f =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
|
qglMultiTexCoord2fv =
|
|
QFGL_ExtensionAddress ("glMultiTexCoord2fvARB");
|
|
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
|
|
gl_mtex_enum = GL_TEXTURE0_ARB;
|
|
if (qglMultiTexCoord2f && gl_mtex_enum)
|
|
gl_mtex_capable = true;
|
|
else
|
|
Sys_MaskPrintf (SYS_VID, "Multitexture disabled, could not "
|
|
"find required functions\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID,
|
|
"Multitexture disabled, not enough TMUs.\n");
|
|
}
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID, "not found.\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckTruFormExtensions (void)
|
|
{
|
|
if (QFGL_ExtensionPresent ("GL_ATI_pn_triangles")) {
|
|
TruForm = true;
|
|
qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI,
|
|
&tess_max);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_NORMAL_MODE_ATI,
|
|
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI);
|
|
qfglPNTrianglesiATI (GL_PN_TRIANGLES_POINT_MODE_ATI,
|
|
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
|
|
} else {
|
|
TruForm = false;
|
|
gl_tess = 0;
|
|
tess_max = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CheckVertexArraySize (void)
|
|
{
|
|
qfglGetIntegerv (GL_MAX_ELEMENTS_VERTICES, &driver_vaelements);
|
|
if (driver_vaelements > 65536)
|
|
driver_vaelements = 65536;
|
|
vaelements = driver_vaelements;
|
|
// qfglGetIntegerv (MAX_ELEMENTS_INDICES, *vaindices);
|
|
}
|
|
|
|
static void
|
|
CheckLights (void)
|
|
{
|
|
int i;
|
|
float dark[4] = {0.0, 0.0, 0.0, 1.0},
|
|
ambient[4] = {0.2, 0.2, 0.2, 1.0},
|
|
diffuse[4] = {0.7, 0.7, 0.7, 1.0},
|
|
specular[4] = {0.1, 0.1, 0.1, 1.0};
|
|
|
|
qfglGetIntegerv (GL_MAX_LIGHTS, &gl_max_lights);
|
|
Sys_MaskPrintf (SYS_VID, "Max GL Lights %d.\n", gl_max_lights);
|
|
|
|
qfglEnable (GL_LIGHTING);
|
|
qfglLightModelfv (GL_LIGHT_MODEL_AMBIENT, dark);
|
|
qfglLightModelf (GL_LIGHT_MODEL_TWO_SIDE, 0.0);
|
|
|
|
for (i = 0; i < gl_max_lights; i++) {
|
|
qfglEnable (GL_LIGHT0 + i);
|
|
qfglLightf (GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 0.5);
|
|
qfglDisable (GL_LIGHT0 + i);
|
|
}
|
|
|
|
// Set up material defaults
|
|
qfglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
|
|
qfglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
|
|
qfglMaterialfv (GL_FRONT, GL_SPECULAR, specular);
|
|
qfglMaterialf (GL_FRONT, GL_SHININESS, 1.0);
|
|
|
|
qfglDisable (GL_LIGHTING);
|
|
}
|
|
|
|
static void
|
|
Tdfx_Init8bitPalette (void)
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
|
|
char *oldpal;
|
|
GLubyte table[256][4];
|
|
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
|
|
|
|
if (!(qgl3DfxSetPaletteEXT =
|
|
QFGL_ExtensionAddress ("gl3DfxSetPaletteEXT"))) {
|
|
Sys_MaskPrintf (SYS_VID, "3DFX_set_global_palette not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_VID, "3DFX_set_global_palette.\n");
|
|
|
|
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
|
|
for (i = 0; i < 256; i++) {
|
|
table[i][2] = *oldpal++;
|
|
table[i][1] = *oldpal++;
|
|
table[i][0] = *oldpal++;
|
|
table[i][3] = 255;
|
|
oldpal++;
|
|
}
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
qgl3DfxSetPaletteEXT ((GLuint *) table);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID, "\n 3DFX_set_global_palette not found.");
|
|
}
|
|
}
|
|
|
|
/*
|
|
The GL_EXT_shared_texture_palette seems like an idea which is
|
|
/almost/ a good idea, but seems to be severely broken with many
|
|
drivers, as such it is disabled.
|
|
|
|
It should be noted, that a palette object extension as suggested by
|
|
the GL_EXT_shared_texture_palette spec might be a very good idea in
|
|
general.
|
|
*/
|
|
static void
|
|
Shared_Init8bitPalette (void)
|
|
{
|
|
int i;
|
|
GLubyte thePalette[256 * 3];
|
|
GLubyte *oldPalette, *newPalette;
|
|
|
|
if (vr_data.vid->is8bit)
|
|
return;
|
|
|
|
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
|
|
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
|
|
Sys_MaskPrintf (SYS_VID, "glColorTableEXT not found.\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_VID, "GL_EXT_shared_texture_palette\n");
|
|
|
|
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
|
|
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i = 0; i < 256; i++) {
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
|
|
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
|
|
vr_data.vid->is8bit = true;
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID,
|
|
"\n GL_EXT_shared_texture_palette not found.");
|
|
}
|
|
}
|
|
|
|
static void
|
|
VID_Init8bitPalette (void)
|
|
{
|
|
Sys_MaskPrintf (SYS_VID, "Checking for 8-bit extension: ");
|
|
if (vid_use8bit->int_val) {
|
|
Tdfx_Init8bitPalette ();
|
|
Shared_Init8bitPalette ();
|
|
if (!vr_data.vid->is8bit)
|
|
Sys_MaskPrintf (SYS_VID, "\n 8-bit extension not found.\n");
|
|
} else {
|
|
Sys_MaskPrintf (SYS_VID, "disabled.\n");
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_SetPalette (const byte *palette)
|
|
{
|
|
const byte *pal;
|
|
char s[255];
|
|
float dist, bestdist;
|
|
int r1, g1, b1, k;
|
|
unsigned int r, g, b, v;
|
|
unsigned short i;
|
|
unsigned int *table;
|
|
static qboolean palflag = false;
|
|
QFile *f;
|
|
static int inited_8 = 0;
|
|
|
|
if (!inited_8) {
|
|
inited_8 = 1;
|
|
// Check for 8-bit extension and initialize if present
|
|
VID_Init8bitPalette ();
|
|
}
|
|
// 8 8 8 encoding
|
|
Sys_MaskPrintf (SYS_VID, "Converting 8to24\n");
|
|
|
|
pal = palette;
|
|
table = d_8to24table;
|
|
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
#ifdef WORDS_BIGENDIAN
|
|
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
|
|
#else
|
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
|
#endif
|
|
*table++ = v;
|
|
}
|
|
d_8to24table[255] = 0; // 255 is transparent
|
|
|
|
// JACK: 3D distance calcs - k is last closest, l is the distance.
|
|
if (palflag)
|
|
return;
|
|
palflag = true;
|
|
|
|
f = QFS_FOpenFile ("glquake/15to8.pal");
|
|
if (f) {
|
|
Qread (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
} else {
|
|
for (i = 0; i < (1 << 15); i++) {
|
|
/* Maps
|
|
000000000000000
|
|
000000000011111 = Red = 0x001F
|
|
000001111100000 = Blue = 0x03E0
|
|
111110000000000 = Grn = 0x7C00
|
|
*/
|
|
r = ((i & 0x1F) << 3) + 4;
|
|
g = ((i & 0x03E0) >> 2) + 4;
|
|
b = ((i & 0x7C00) >> 7) + 4;
|
|
|
|
pal = (unsigned char *) d_8to24table;
|
|
|
|
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
|
|
r1 = (int) r - (int) pal[0];
|
|
g1 = (int) g - (int) pal[1];
|
|
b1 = (int) b - (int) pal[2];
|
|
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
|
|
if (dist < bestdist) {
|
|
k = v;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
gl_15to8table[i] = k;
|
|
}
|
|
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", qfs_gamedir->dir.def);
|
|
if ((f = QFS_WOpen (s, 0)) != NULL) {
|
|
Qwrite (f, gl_15to8table, 1 << 15);
|
|
Qclose (f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
GL_Init_Common (void)
|
|
{
|
|
GLF_FindFunctions ();
|
|
CheckGLVersionString ();
|
|
|
|
CheckAnisotropyExtensions ();
|
|
CheckMultiTextureExtensions ();
|
|
CheckCombineExtensions ();
|
|
CheckBGRAExtensions ();
|
|
CheckTruFormExtensions ();
|
|
CheckVertexArraySize ();
|
|
CheckLights ();
|
|
|
|
GL_Common_Init_Cvars ();
|
|
|
|
qfglClearColor (0, 0, 0, 0);
|
|
|
|
qfglEnable (GL_TEXTURE_2D);
|
|
qfglFrontFace (GL_CW);
|
|
qfglCullFace (GL_BACK);
|
|
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qfglShadeModel (GL_FLAT);
|
|
|
|
qfglEnable (GL_BLEND);
|
|
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|