quakeforge/libs/video/renderer/vulkan/vulkan_iqm.c
Bill Currie 999f878b76 [vulkan] Rename alias_sampler to qskin_sampler
It's shared by both alias and iqm models.
2024-02-01 21:58:12 +09:00

488 lines
14 KiB
C

/*
vulkan_iqm.c
Vulkan IQM model pipeline
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/5/3
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/iqm.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_palette.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/dsmanager.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/render.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
byte colors[4];
vec4f_t base_color;
vec4f_t fog;
} iqm_push_constants_t;
typedef struct {
mat4f_t mat;
float blend;
byte colors[4];
float ambient;
float shadelight;
vec4f_t lightvec;
vec4f_t base_color;
vec4f_t fog;
} fwd_push_constants_t;
typedef struct {
mat4f_t mat;
float blend;
uint32_t matrix_base;
} shadow_push_constants_t;
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_iqm_skin_t *skins,
iqm_t *iqm, qfv_taskctx_t *taskctx, entity_t ent)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
VkDeviceSize offsets[] = { 0, 0, };
VkBuffer buffers[] = {
mesh->geom_buffer,
mesh->rend_buffer,
};
int bindingCount = 2;//skins ? 2 : 1;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
VkIndexType indexType = iqm->num_verts > 0xfff0 ? VK_INDEX_TYPE_UINT32
: VK_INDEX_TYPE_UINT16;
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0, indexType);
for (int i = 0; i < iqm->num_meshes; i++) {
if (skins) {
VkDescriptorSet sets[] = {
skins[i].descriptor,
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 2, 2, sets, 0, 0);
} else {
VkDescriptorSet sets[] = {
mesh->bones_descriptors[ctx->curFrame],
};
dfunc->vkCmdBindDescriptorSets (cmd,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 3, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * iqm->meshes[i].num_triangles, 1,
3 * iqm->meshes[i].first_triangle, 0, 0);
}
QFV_CmdEndLabel (device, cmd);
}
static VkWriteDescriptorSet base_buffer_write = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
0, 0, 1,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
0, 0, 0
};
void
Vulkan_IQMAddBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
qfvPushDebug (ctx, "Vulkan_IQMAddBones");
auto device = ctx->device;
auto dfunc = device->funcs;
auto ictx = ctx->iqm_context;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
if (!ictx->dsmanager) {
ictx->dsmanager = QFV_Render_DSManager (ctx, "bone_set");
}
for (int i = 0; i < num_sets; i++) {
auto set = QFV_DSManager_AllocSet (ictx->dsmanager);
mesh->bones_descriptors[i] = set;
}
VkDescriptorBufferInfo bufferInfo[num_sets];
size_t bones_size = sizeof (vec4f_t[iqm->num_joints * 3]);
for (int i = 0; i < num_sets; i++) {
bufferInfo[i].buffer = mesh->bones_buffer;
bufferInfo[i].offset = i * bones_size;
bufferInfo[i].range = bones_size;
};
VkWriteDescriptorSet write[num_sets];
for (int i = 0; i < num_sets; i++) {
write[i] = base_buffer_write;
write[i].dstSet = mesh->bones_descriptors[i];
write[i].pBufferInfo = &bufferInfo[i];
}
dfunc->vkUpdateDescriptorSets (device->dev, num_sets, write, 0, 0);
qfvPopDebug (ctx);
}
void
Vulkan_IQMRemoveBones (vulkan_ctx_t *ctx, iqm_t *iqm)
{
auto ictx = ctx->iqm_context;
auto mesh = (qfv_iqm_t *) iqm->extra_data;
int num_sets = ictx->frames.size;
for (int i = 0; i < num_sets; i++) {
QFV_DSManager_FreeSet (ictx->dsmanager, mesh->bones_descriptors[i]);
}
}
void
Vulkan_IQMAddSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
iqmctx_t *ictx = ctx->iqm_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
ictx->sampler);
}
void
Vulkan_IQMRemoveSkin (vulkan_ctx_t *ctx, qfv_iqm_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
static void
push_iqm_constants (const mat4f_t mat, float blend, byte *colors,
vec4f_t base_color, int pass, qfv_taskctx_t *taskctx)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto cmd = taskctx->cmd;
auto layout = taskctx->pipeline->layout;
iqm_push_constants_t constants = {
.blend = blend,
.colors = { VEC4_EXP (colors) },
.base_color = base_color,
.fog = Fog_Get (),
};
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, mat),
sizeof (mat4f_t), mat },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (iqm_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, colors),
sizeof (constants.colors), constants.colors },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (iqm_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
QFV_PushConstants (device, cmd, layout, pass ? 5 : 2, push_constants);
}
static void
push_fwd_constants (const mat4f_t mat, float blend, byte *colors,
vec4f_t base_color, const alight_t *lighting,
int pass, qfv_taskctx_t *taskctx)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto cmd = taskctx->cmd;
auto layout = taskctx->pipeline->layout;
fwd_push_constants_t constants = {
.blend = blend,
.colors = { VEC4_EXP (colors) },
.ambient = lighting->ambientlight,
.shadelight = lighting->shadelight,
.lightvec = { VectorExpand (lighting->lightvec) },
.base_color = base_color,
.fog = Fog_Get (),
};
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (fwd_push_constants_t, mat),
sizeof (mat4f_t), mat },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (fwd_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, colors),
sizeof (constants.colors), constants.colors },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, ambient),
sizeof (constants.ambient), &constants.ambient },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, shadelight),
sizeof (constants.shadelight), &constants.shadelight },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, lightvec),
sizeof (constants.lightvec), &constants.lightvec },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (fwd_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
QFV_PushConstants (device, cmd, layout, 8, push_constants);
}
static void
push_shadow_constants (const mat4f_t mat, float blend, uint16_t *matrix_base,
qfv_taskctx_t *taskctx)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto cmd = taskctx->cmd;
auto layout = taskctx->pipeline->layout;
shadow_push_constants_t constants = {
.blend = blend,
.matrix_base = *matrix_base,
};
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (shadow_push_constants_t, mat),
sizeof (mat4f_t), mat },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (shadow_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (shadow_push_constants_t, matrix_base),
sizeof (uint32_t), &constants.matrix_base },
};
QFV_PushConstants (device, cmd, layout, 3, push_constants);
}
static void
iqm_draw_ent (qfv_taskctx_t *taskctx, entity_t ent, int pass, bool shadow)
{
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto renderer = Entity_GetRenderer (ent);
auto model = renderer->model;
auto iqm = (iqm_t *) model->aliashdr;
qfv_iqm_t *mesh = iqm->extra_data;
auto skins = mesh->skins;
iqmframe_t *frame;
uint16_t *matrix_base = taskctx->data;
vec4f_t base_color;
QuatCopy (renderer->colormod, base_color);
byte colors[4] = {};
auto colormap = Entity_GetColormap (ent);
if (colormap) {
colors[0] = colormap->top * 16 + 8;
colors[1] = colormap->bottom * 16 + 8;
}
auto animation = Entity_GetAnimation (ent);
float blend = R_IQMGetLerpedFrames (animation, iqm);
frame = R_IQMBlendFrames (iqm, animation->pose1, animation->pose2,
blend, 0);
vec4f_t *bone_data;
dfunc->vkMapMemory (device->dev, mesh->bones->memory, 0, VK_WHOLE_SIZE,
0, (void **)&bone_data);
for (int i = 0; i < iqm->num_joints; i++) {
vec4f_t *b = bone_data + (ctx->curFrame * iqm->num_joints + i) * 3;
mat4f_t f;
// R_IQMBlendFrames sets up the frame as a 4x4 matrix for m * v, but
// the shader wants a 3x4 (column x row) matrix for v * m, which is
// just a transpose (and drop of the 4th column) away.
mat4ftranspose (f, (vec4f_t *) &frame[i]);
// copy only the first 3 columns
memcpy (b, f, 3 * sizeof (vec4f_t));
}
#define a(x) ((x) & ~0x3f)
VkMappedMemoryRange range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
mesh->bones->memory,
a(3 * ctx->curFrame * iqm->num_joints * sizeof (vec4f_t)),
a(3 * iqm->num_joints * sizeof (vec4f_t) + 0x3f),
};
#undef a
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
dfunc->vkUnmapMemory (device->dev, mesh->bones->memory);
transform_t transform = Entity_Transform (ent);
if (shadow) {
push_shadow_constants (Transform_GetWorldMatrixPtr (transform),
blend, matrix_base, taskctx);
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
nullptr, iqm, taskctx, ent);
} else {
if (pass > 1) {
alight_t lighting;
R_Setup_Lighting (ent, &lighting);
push_fwd_constants (Transform_GetWorldMatrixPtr (transform),
blend, colors, base_color, &lighting,
pass, taskctx);
} else {
push_iqm_constants (Transform_GetWorldMatrixPtr (transform),
blend, colors, base_color, pass, taskctx);
}
emit_commands (taskctx->cmd, animation->pose1, animation->pose2,
pass ? skins : nullptr, iqm, taskctx, ent);
}
}
static void
iqm_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
qfZoneNamed (zone, true);
auto taskctx = (qfv_taskctx_t *) ectx;
int pass = *(int *) params[0]->value;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto layout = taskctx->pipeline->layout;
auto cmd = taskctx->cmd;
bool shadow = !!taskctx->data;
VkDescriptorSet sets[] = {
shadow ? Vulkan_Lighting_Descriptors (ctx, ctx->curFrame)
: Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
Vulkan_Palette_Descriptor (ctx),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
layout, 0, 2, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_iqm].size; i++) {
entity_t ent = queue->ent_queues[mod_iqm].a[i];
iqm_draw_ent (taskctx, ent, pass, shadow);
}
}
static void
iqm_shutdown (exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfZoneScoped (true);
iqmctx_t *ictx = ctx->iqm_context;
free (ictx->frames.a);
free (ictx);
}
static void
iqm_startup (exprctx_t *ectx)
{
qfZoneScoped (true);
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto ictx = ctx->iqm_context;
auto rctx = ctx->render_context;
size_t frames = rctx->frames.size;
DARRAY_INIT (&ictx->frames, frames);
DARRAY_RESIZE (&ictx->frames, frames);
ictx->frames.grow = 0;
ictx->sampler = QFV_Render_Sampler (ctx, "qskin_sampler");
}
static void
iqm_init (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
qfZoneScoped (true);
QFV_Render_AddShutdown (ctx, iqm_shutdown);
QFV_Render_AddStartup (ctx, iqm_startup);
iqmctx_t *ictx = calloc (1, sizeof (iqmctx_t));
ctx->iqm_context = ictx;
}
static exprtype_t *iqm_draw_params[] = {
&cexpr_int,
};
static exprfunc_t iqm_draw_func[] = {
{ .func = iqm_draw, .num_params = 1, .param_types = iqm_draw_params },
{}
};
static exprfunc_t iqm_init_func[] = {
{ .func = iqm_init },
{}
};
static exprsym_t iqm_task_syms[] = {
{ "iqm_draw", &cexpr_function, iqm_draw_func },
{ "iqm_init", &cexpr_function, iqm_init_func },
{}
};
void
Vulkan_IQM_Init (vulkan_ctx_t *ctx)
{
qfZoneScoped (true);
qfvPushDebug (ctx, "iqm init");
QFV_Render_AddTasks (ctx, iqm_task_syms);
qfvPopDebug (ctx);
}