mirror of
https://git.code.sf.net/p/quake/quakeforge
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22075ac46f
config.
1036 lines
22 KiB
C
1036 lines
22 KiB
C
/*
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host.c
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host init
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/gib.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/qargs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "chase.h"
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#include "compat.h"
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#include "host.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "view.h"
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extern void R_Particles_Init_Cvars (void);
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extern void R_Init_Cvars (void);
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extern void Host_Skin_Init (void);
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extern void Host_Skin_Init_Cvars (void);
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/*
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A server can always be started, even if the system started out as a client
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to a remote system.
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A client can NOT be started if the system started as a dedicated server.
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Memory is cleared/released when a server or client begins, not when they end.
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*/
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qboolean msg_suppress_1 = 0;
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qboolean host_initialized; // true if into command execution
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quakeparms_t host_parms;
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double host_frametime;
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double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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int minimum_memory;
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client_t *host_client; // current client
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jmp_buf host_abortserver;
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byte *vid_basepal;
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cvar_t *fs_globalcfg;
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cvar_t *fs_usercfg;
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cvar_t *host_framerate;
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cvar_t *host_speeds;
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cvar_t *sys_ticrate;
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cvar_t *serverprofile;
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cvar_t *cl_quakerc;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *teamplay;
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cvar_t *noexit;
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cvar_t *samelevel;
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cvar_t *skill;
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cvar_t *coop;
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cvar_t *deathmatch;
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cvar_t *pausable;
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cvar_t *temp1;
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cvar_t *cl_demospeed;
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extern cvar_t *cl_writecfg;
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extern int fps_count;
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void
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Host_EndGame (const char *message, ...)
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{
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char string[1024];
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va_list argptr;
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va_start (argptr, message);
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vsnprintf (string, sizeof (string), message, argptr);
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va_end (argptr);
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Con_DPrintf ("Host_EndGame: %s\n", string);
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if (sv.active)
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Host_ShutdownServer (false);
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if (cls.state == ca_dedicated)
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Sys_Error ("Host_EndGame: %s\n", string); // dedicated servers exit
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if (cls.demonum != -1)
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CL_NextDemo ();
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else
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CL_Disconnect ();
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longjmp (host_abortserver, 1);
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}
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/*
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Host_Error
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This shuts down both the client and server
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*/
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void
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Host_Error (const char *error, ...)
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{
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char string[1024];
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static qboolean inerror = false;
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va_list argptr;
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if (inerror)
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Sys_Error ("Host_Error: recursively entered");
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inerror = true;
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// SCR_EndLoadingPlaque (); // reenable screen updates
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va_start (argptr, error);
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vsnprintf (string, sizeof (string), error, argptr);
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va_end (argptr);
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Con_Printf ("Host_Error: %s\n", string);
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if (sv.active)
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Host_ShutdownServer (false);
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if (cls.state == ca_dedicated)
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Sys_Error ("Host_Error: %s\n", string); // dedicated servers exit
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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longjmp (host_abortserver, 1);
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}
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void
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Host_FindMaxClients (void)
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{
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int i;
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svs.maxclients = 1;
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i = COM_CheckParm ("-dedicated");
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if (i) {
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cls.state = ca_dedicated;
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if (i != (com_argc - 1)) {
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svs.maxclients = atoi (com_argv[i + 1]);
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} else
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svs.maxclients = 8;
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} else
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cls.state = ca_disconnected;
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i = COM_CheckParm ("-listen");
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if (i) {
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if (cls.state == ca_dedicated)
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Sys_Error ("Only one of -dedicated or -listen can be specified");
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if (i != (com_argc - 1))
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svs.maxclients = atoi (com_argv[i + 1]);
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else
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svs.maxclients = 8;
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}
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if (svs.maxclients < 1)
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svs.maxclients = 8;
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else if (svs.maxclients > MAX_SCOREBOARD)
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svs.maxclients = MAX_SCOREBOARD;
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svs.maxclientslimit = svs.maxclients;
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if (svs.maxclientslimit < 4)
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svs.maxclientslimit = 4;
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svs.clients =
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Hunk_AllocName (svs.maxclientslimit * sizeof (client_t), "clients");
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if (svs.maxclients > 1)
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Cvar_SetValue (deathmatch, 1.0);
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else
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Cvar_SetValue (deathmatch, 0.0);
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}
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void
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Host_InitLocal (void)
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{
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Host_InitCommands ();
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host_framerate =
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Cvar_Get ("host_framerate", "0", CVAR_NONE, NULL,
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"set for slow motion");
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host_speeds =
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Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
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"set for running times");
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sys_ticrate = Cvar_Get ("sys_ticrate", "0.05", CVAR_NONE, NULL, "None");
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serverprofile = Cvar_Get ("serverprofile", "0", CVAR_NONE, NULL, "None");
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cl_quakerc = Cvar_Get ("cl_quakerc", "1", CVAR_NONE, NULL,
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"exec quake.rc on startup");
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fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, Cvar_Info,
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"None");
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timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, Cvar_Info,
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"None");
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teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, Cvar_Info, "None");
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samelevel = Cvar_Get ("samelevel", "0", CVAR_NONE, NULL, "None");
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noexit = Cvar_Get ("noexit", "0", CVAR_SERVERINFO, Cvar_Info, "None");
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skill = Cvar_Get ("skill", "1", CVAR_NONE, NULL, "0 - 3");
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deathmatch = Cvar_Get ("deathmatch", "0", CVAR_NONE, NULL, "0, 1, or 2");
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coop = Cvar_Get ("coop", "0", CVAR_NONE, NULL, "0 or 1");
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pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "None");
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temp1 = Cvar_Get ("temp1", "0", CVAR_NONE, NULL, "None");
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cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE, NULL,
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"adjust demo playback speed. 1.0 = normal, "
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"< 1 slow-mo, > 1 timelapse");
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Host_FindMaxClients ();
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host_time = 1.0; // so a think at time 0 won't get called
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}
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/*
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Host_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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*/
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void
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Host_WriteConfiguration (void)
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{
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VFile *f;
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// dedicated servers initialize the host but don't parse and set the
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// config.cfg cvars
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if (cl_writecfg->int_val && (host_initialized & !isDedicated)) {
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char *path = va ("%s/config.cfg", com_gamedir);
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f = Qopen (path, "w");
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if (!f) {
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Con_Printf ("Couldn't write config.cfg.\n");
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return;
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}
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Key_WriteBindings (f);
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Cvar_WriteVariables (f);
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Qclose (f);
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}
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}
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/*
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SV_ClientPrintf
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Sends text across to be displayed
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FIXME: make this just a stuffed echo
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*/
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void
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SV_ClientPrintf (const char *fmt, ...)
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{
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char string[1024];
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va_list argptr;
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va_start (argptr, fmt);
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vsnprintf (string, sizeof (string), fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_print);
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MSG_WriteString (&host_client->message, string);
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}
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/*
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SV_BroadcastPrintf
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Sends text to all active clients
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*/
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void
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SV_BroadcastPrintf (const char *fmt, ...)
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{
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char string[1024];
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int i;
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va_list argptr;
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va_start (argptr, fmt);
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vsnprintf (string, sizeof (string), fmt, argptr);
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va_end (argptr);
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for (i = 0; i < svs.maxclients; i++)
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if (svs.clients[i].active && svs.clients[i].spawned) {
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MSG_WriteByte (&svs.clients[i].message, svc_print);
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MSG_WriteString (&svs.clients[i].message, string);
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}
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}
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/*
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Host_ClientCommands
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Send text over to the client to be executed
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*/
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void
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Host_ClientCommands (const char *fmt, ...)
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{
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char string[1024];
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va_list argptr;
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va_start (argptr, fmt);
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vsnprintf (string, sizeof (string), fmt, argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_stufftext);
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MSG_WriteString (&host_client->message, string);
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}
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/*
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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*/
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void
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SV_DropClient (qboolean crash)
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{
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client_t *client;
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int saveSelf, i;
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if (!crash) {
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// send any final messages (don't check for errors)
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if (NET_CanSendMessage (host_client->netconnection)) {
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MSG_WriteByte (&host_client->message, svc_disconnect);
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NET_SendMessage (host_client->netconnection,
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&host_client->message);
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}
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if (host_client->edict && host_client->spawned) {
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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saveSelf = *sv_globals.self;
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*sv_globals.self =
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EDICT_TO_PROG (&sv_pr_state, host_client->edict);
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PR_ExecuteProgram (&sv_pr_state,
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sv_funcs.ClientDisconnect);
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*sv_globals.self = saveSelf;
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}
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Sys_Printf ("Client %s removed\n", host_client->name);
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}
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// break the net connection
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NET_Close (host_client->netconnection);
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host_client->netconnection = NULL;
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// free the client (the body stays around)
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host_client->active = false;
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host_client->name[0] = 0;
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host_client->old_frags = -999999;
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net_activeconnections--;
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// send notification to all clients
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for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
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if (!client->active)
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continue;
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MSG_WriteByte (&client->message, svc_updatename);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteString (&client->message, "");
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MSG_WriteByte (&client->message, svc_updatefrags);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteShort (&client->message, 0);
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MSG_WriteByte (&client->message, svc_updatecolors);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteByte (&client->message, 0);
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}
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}
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/*
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Host_ShutdownServer
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This only happens at the end of a game, not between levels
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*/
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void
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Host_ShutdownServer (qboolean crash)
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{
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char message[4];
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double start;
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int count, i;
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sizebuf_t buf;
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if (!sv.active)
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return;
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sv.active = false;
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// stop all client sounds immediately
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if (cls.state == ca_connected)
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CL_Disconnect ();
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// flush any pending messages - like the score!!!
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start = Sys_DoubleTime ();
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do {
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count = 0;
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for (i = 0, host_client = svs.clients; i < svs.maxclients;
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i++, host_client++) {
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if (host_client->active && host_client->message.cursize) {
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if (NET_CanSendMessage (host_client->netconnection)) {
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NET_SendMessage (host_client->netconnection,
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&host_client->message);
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SZ_Clear (&host_client->message);
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} else {
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NET_GetMessage (host_client->netconnection);
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count++;
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}
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}
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}
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if ((Sys_DoubleTime () - start) > 3.0)
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break;
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}
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while (count);
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// make sure all the clients know we're disconnecting
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buf.data = message;
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buf.maxsize = 4;
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buf.cursize = 0;
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MSG_WriteByte (&buf, svc_disconnect);
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count = NET_SendToAll (&buf, 5);
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if (count)
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Con_Printf
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("Host_ShutdownServer: NET_SendToAll failed for %u clients\n",
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count);
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for (i = 0, host_client = svs.clients; i < svs.maxclients;
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i++, host_client++)
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if (host_client->active)
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SV_DropClient (crash);
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// clear structures
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memset (&sv, 0, sizeof (sv));
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memset (svs.clients, 0, svs.maxclientslimit * sizeof (client_t));
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}
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/*
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Host_ClearMemory
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This clears all the memory used by both the client and server, but does
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not reinitialize anything.
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*/
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void
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Host_ClearMemory (void)
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{
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Con_DPrintf ("Clearing memory\n");
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D_FlushCaches ();
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Mod_ClearAll ();
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if (host_hunklevel)
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Hunk_FreeToLowMark (host_hunklevel);
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cls.signon = 0;
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memset (&sv, 0, sizeof (sv));
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memset (&cl, 0, sizeof (cl));
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}
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/*
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Host_FilterTime
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Returns false if the time is too short to run a frame
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*/
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qboolean
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Host_FilterTime (float time)
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{
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float timedifference;
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float timescale = 1.0;
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if (cls.demoplayback) {
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timescale = max (0, cl_demospeed->value);
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time *= timescale;
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}
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realtime += time;
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timedifference = (timescale / 72.0) - (realtime - oldrealtime);
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if (!cls.timedemo && (timedifference > 0))
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return false; // framerate is too high
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host_frametime = realtime - oldrealtime;
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oldrealtime = realtime;
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if (host_framerate->value > 0)
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host_frametime = host_framerate->value;
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else { // don't allow really long or short
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// frames
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if (host_frametime > 0.1)
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host_frametime = 0.1;
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if (host_frametime < 0.001)
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host_frametime = 0.001;
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}
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return true;
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}
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/*
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Host_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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*/
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void
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Host_GetConsoleCommands (void)
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{
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const char *cmd;
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while (1) {
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cmd = Sys_ConsoleInput ();
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if (!cmd)
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break;
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Cbuf_AddText (cmd);
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}
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}
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#ifdef FPS_20
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void
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_Host_ServerFrame (void)
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{
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// run the world state
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*sv_globals.frametime = host_frametime;
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// read client messages
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SV_RunClients ();
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// move things around and think
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// always pause in single player if in console or menus
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if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
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SV_Physics ();
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}
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void
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Host_ServerFrame (void)
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{
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float save_host_frametime, temp_host_frametime;
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// run the world state
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*sv_globals.frametime = host_frametime;
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// set the time and clear the general datagram
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SV_ClearDatagram ();
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// check for new clients
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SV_CheckForNewClients ();
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temp_host_frametime = save_host_frametime = host_frametime;
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while (temp_host_frametime > (1.0 / 72.0)) {
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if (temp_host_frametime > 0.05)
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host_frametime = 0.05;
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else
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host_frametime = temp_host_frametime;
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temp_host_frametime -= host_frametime;
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_Host_ServerFrame ();
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}
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host_frametime = save_host_frametime;
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// send all messages to the clients
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SV_SendClientMessages ();
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}
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#else
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void
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Host_ServerFrame (void)
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{
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// run the world state
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*sv_globals.frametime = host_frametime;
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// set the time and clear the general datagram
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SV_ClearDatagram ();
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// check for new clients
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SV_CheckForNewClients ();
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// read client messages
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SV_RunClients ();
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// move things around and think
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// always pause in single player if in console or menus
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if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
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SV_Physics ();
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// send all messages to the clients
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SV_SendClientMessages ();
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}
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#endif
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/*
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Host_Frame
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Runs all active servers
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*/
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void
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_Host_Frame (float time)
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{
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static double time1 = 0, time2 = 0, time3 = 0;
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int pass1, pass2, pass3;
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if (setjmp (host_abortserver))
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return; // something bad happened, or the
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// server disconnected
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// keep the random time dependent
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rand ();
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// decide the simulation time
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if (!Host_FilterTime (time))
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return; // don't run too fast, or packets
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// will flood out
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if (cls.state != ca_dedicated) {
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// get new key events
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IN_SendKeyEvents ();
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// allow mice or other external controllers to add commands
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IN_Commands ();
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}
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// process console commands
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Cbuf_Execute ();
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NET_Poll ();
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// if running the server locally, make intentions now
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if (sv.active)
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CL_SendCmd ();
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//-------------------
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//
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// server operations
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//
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//-------------------
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// check for commands typed to the host
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Host_GetConsoleCommands ();
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if (sv.active)
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Host_ServerFrame ();
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//-------------------
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//
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// client operations
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//
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//-------------------
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// if running the server remotely, send intentions now after
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// the incoming messages have been read
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if (!sv.active)
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CL_SendCmd ();
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host_time += host_frametime;
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// fetch results from server
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if (cls.state == ca_connected) {
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CL_ReadFromServer ();
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}
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// update video
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if (host_speeds->int_val)
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time1 = Sys_DoubleTime ();
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r_inhibit_viewmodel = (chase_active->int_val
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|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
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|| cl.stats[STAT_HEALTH] <= 0);
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r_force_fullscreen = cl.intermission;
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r_paused = cl.paused;
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r_active = cls.state == ca_active;
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r_view_model = &cl.viewent;
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r_frametime = host_frametime;
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CL_UpdateScreen (cl.time);
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if (host_speeds->int_val)
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time2 = Sys_DoubleTime ();
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// update audio
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if (cls.signon == SIGNONS) {
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S_Update (r_origin, vpn, vright, vup);
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R_DecayLights (host_frametime);
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} else
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S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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CDAudio_Update ();
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if (host_speeds->int_val) {
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pass1 = (time1 - time3) * 1000;
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time3 = Sys_DoubleTime ();
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pass2 = (time2 - time1) * 1000;
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pass3 = (time3 - time2) * 1000;
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Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
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pass1 + pass2 + pass3, pass1, pass2, pass3);
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}
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host_framecount++;
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fps_count++;
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}
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void
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Host_Frame (float time)
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{
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double time1, time2;
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static double timetotal;
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int i, c, m;
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static int timecount;
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if (!serverprofile->int_val) {
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_Host_Frame (time);
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return;
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}
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time1 = Sys_DoubleTime ();
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_Host_Frame (time);
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time2 = Sys_DoubleTime ();
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timetotal += time2 - time1;
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timecount++;
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if (timecount < 1000)
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return;
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m = timetotal * 1000 / timecount;
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timecount = 0;
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timetotal = 0;
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c = 0;
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for (i = 0; i < svs.maxclients; i++) {
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if (svs.clients[i].active)
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c++;
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}
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Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
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}
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extern VFile *vcrFile;
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#define VCR_SIGNATURE 0x56435231
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// "VCR1"
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void
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Host_InitVCR (quakeparms_t *parms)
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{
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char *p;
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int i, len, n;
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if (COM_CheckParm ("-playback")) {
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if (com_argc != 2)
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Sys_Error ("No other parameters allowed with -playback\n");
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vcrFile = Qopen ("quake.vcr", "rbz");
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if (!vcrFile)
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Sys_Error ("playback file not found\n");
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Qread (vcrFile, &i, sizeof (int));
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if (i != VCR_SIGNATURE)
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Sys_Error ("Invalid signature in vcr file\n");
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Qread (vcrFile, &com_argc, sizeof (int));
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com_argv = malloc (com_argc * sizeof (char *));
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com_argv[0] = parms->argv[0];
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for (i = 0; i < com_argc; i++) {
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Qread (vcrFile, &len, sizeof (int));
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p = malloc (len);
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Qread (vcrFile, p, len);
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com_argv[i + 1] = p;
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}
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com_argc++; /* add one for arg[0] */
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parms->argc = com_argc;
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parms->argv = com_argv;
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}
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if ((n = COM_CheckParm ("-record")) != 0) {
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vcrFile = Qopen ("quake.vcr", "wb");
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i = VCR_SIGNATURE;
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Qwrite (vcrFile, &i, sizeof (int));
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i = com_argc - 1;
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Qwrite (vcrFile, &i, sizeof (int));
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for (i = 1; i < com_argc; i++) {
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if (i == n) {
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len = 10;
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Qwrite (vcrFile, &len, sizeof (int));
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Qwrite (vcrFile, "-playback", len);
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continue;
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}
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len = strlen (com_argv[i]) + 1;
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Qwrite (vcrFile, &len, sizeof (int));
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Qwrite (vcrFile, com_argv[i], len);
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}
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}
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}
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static int
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check_quakerc (void)
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{
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const char *l, *p;
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int ret = 1;
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VFile *f;
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COM_FOpenFile ("quake.rc", &f);
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if (!f)
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return 1;
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while ((l = Qgetline (f))) {
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if ((p = strstr (l, "stuffcmds"))) {
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if (p == l) { // only known case so far
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ret = 0;
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break;
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}
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}
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}
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Qclose (f);
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return ret;
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}
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void
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Host_Init (quakeparms_t *parms)
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{
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if (standard_quake)
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minimum_memory = MINIMUM_MEMORY;
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else
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minimum_memory = MINIMUM_MEMORY_LEVELPAK;
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if (COM_CheckParm ("-minmemory"))
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parms->memsize = minimum_memory;
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host_parms = *parms;
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if (parms->memsize < minimum_memory)
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Sys_Error ("Only %4.1fMB of memory available, can't execute game",
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parms->memsize / (float) 0x100000);
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com_argc = parms->argc;
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com_argv = parms->argv;
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Cvar_Init_Hash ();
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Cmd_Init_Hash ();
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Memory_Init (parms->membase, parms->memsize);
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Cvar_Init ();
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Cbuf_Init ();
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Cmd_Init ();
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// execute +set as early as possible
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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// execute the global configuration file if it exists
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// would have been nice if Cmd_Exec_f could have been used, but it
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// only reads from within the quake file system, and changing that is
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// probably Not A Good Thing (tm).
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fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
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CVAR_ROM, NULL, "global configuration file");
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Cmd_Exec_File (fs_globalcfg->string);
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Cbuf_Execute_Sets ();
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// execute +set again to override the config file
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG, CVAR_ROM, NULL,
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"user configuration file");
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Cmd_Exec_File (fs_usercfg->string);
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Cbuf_Execute_Sets ();
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// execute +set again to override the config file
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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Chase_Init_Cvars ();
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CL_InitCvars ();
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IN_Init_Cvars ();
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VID_Init_Cvars ();
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S_Init_Cvars ();
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Key_Init_Cvars ();
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Con_Init_Cvars ();
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PR_Init_Cvars ();
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SV_Progs_Init_Cvars ();
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R_Init_Cvars ();
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R_Particles_Init_Cvars ();
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Mod_Init_Cvars ();
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Host_Skin_Init_Cvars ();
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V_Init_Cvars ();
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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PI_Init ();
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V_Init ();
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COM_Init ();
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GIB_Init ();
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Game_Init ();
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Host_InitVCR (parms);
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Host_InitLocal ();
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W_LoadWadFile ("gfx.wad");
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Key_Init ();
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Con_Init ("client");
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// FIXME: MENUCODE
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// M_Init ();
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PR_Init ();
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SV_Progs_Init ();
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Mod_Init ();
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NET_Init ();
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SV_Init ();
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Host_Skin_Init ();
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Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
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Con_Printf ("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0));
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if (cls.state != ca_dedicated) {
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vid_basepal = (byte *) COM_LoadHunkFile ("gfx/palette.lmp");
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if (!vid_basepal)
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Sys_Error ("Couldn't load gfx/palette.lmp");
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// LordHavoc: force the transparent color to black
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vid_basepal[765] = vid_basepal[766] = vid_basepal[767] = 0;
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vid_colormap = (byte *) COM_LoadHunkFile ("gfx/colormap.lmp");
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if (!vid_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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VID_Init (vid_basepal);
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IN_Init ();
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Draw_Init ();
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SCR_Init ();
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R_Init ();
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S_Init ();
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CDAudio_Init ();
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Sbar_Init ();
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CL_Init ();
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}
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CL_SetState (ca_disconnected);
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if (cl_quakerc->int_val)
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Cbuf_InsertText ("exec quake.rc\n");
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Cmd_Exec_File (fs_usercfg->string);
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// reparse the command line for + commands other than set
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// (sets still done, but it doesn't matter)
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if (cl_quakerc->int_val && check_quakerc ())
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Cmd_StuffCmds_f ();
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Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
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host_hunklevel = Hunk_LowMark ();
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host_initialized = true;
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Sys_Printf ("========Quake Initialized=========\n");
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CL_UpdateScreen (cl.time);
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}
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/*
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Host_Shutdown
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be
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better to run quit through here before final handoff to the sys code.
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*/
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void
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Host_Shutdown (void)
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{
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static qboolean isdown = false;
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if (isdown) {
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printf ("recursive shutdown\n");
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return;
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}
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isdown = true;
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// keep Con_Printf from trying to update the screen
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scr_disabled_for_loading = true;
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Host_WriteConfiguration ();
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CDAudio_Shutdown ();
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NET_Shutdown ();
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S_Shutdown ();
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IN_Shutdown ();
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if (cls.state != ca_dedicated) {
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VID_Shutdown ();
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}
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}
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