quakeforge/tools/qfcc/include/qfcc.h

177 lines
4.8 KiB
C

/*
qfcc.h
QuakeForge Code Compiler (main program)
Copyright (C) 1996-1997 id Software, Inc.
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
Copyright (C) 2001 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __qfcc_h
#define __qfcc_h
/** \defgroup qfcc QuakeC compiler
*/
#include <stdio.h>
#include "QF/pr_comp.h"
/** \defgroup qfcc_general General functions
\ingroup qfcc
*/
//@{
typedef struct srcline_s srcline_t;
struct srcline_s {
srcline_t *next;
string_t source_file;
int source_line;
};
/** Output generated by prog parsing.
*/
typedef struct pr_info_s {
struct type_s *types;
struct function_s *func_head;
struct function_s **func_tail;
dfunction_t *functions;
int num_functions;
struct strpool_s *strings; ///< progs string data
struct codespace_s *code; ///< progs code data
struct defspace_s *data; ///< combined near and far data
struct defspace_s *near_data; ///< data directly addressable by
///< statments (address < 64k)
struct defspace_s *far_data; ///< data that might not be directly
///< addressabe by statements (address
///< possibly > 64k)
struct defspace_s *entity_data; ///< entity field address space. no
///< data is stored in the progs file
struct defspace_s *type_data; ///< encoded type information.
struct symtab_s *symtab;
struct symtab_s *entity_fields;
srcline_t *srcline_stack;
string_t source_file;
int source_line;
int error_count;
struct reloc_s *relocs;
struct pr_auxfunction_s *auxfunctions;
int auxfunctions_size;
int num_auxfunctions;
struct pr_lineno_s *linenos;
int linenos_size;
int num_linenos;
ddef_t *locals;
int locals_size;
int num_locals;
} pr_info_t;
extern pr_info_t pr;
extern char destfile[];
extern struct symtab_s *current_symtab;
#define GETSTR(s) (pr.strings->strings + (s))
#define D_var(t, d) ((d)->space->data[(d)->offset].t##_var)
#define D_FLOAT(d) D_var (float, d)
#define D_INT(d) D_var (integer, d)
#define D_VECTOR(d) D_var (vector, d)
#define D_QUAT(d) D_var (quat, d)
#define D_STRING(d) D_var (string, d)
#define D_GETSTR(d) GETSTR (D_STRING (d))
#define D_FUNCTION(d) D_var (func, d)
#define D_POINTER(t,d) ((t *)((d)->space->data + (d)->offset))
#define D_STRUCT(t,d) (*D_POINTER (t, d))
#define G_POINTER(s,t,o) ((t *)((s)->data + o))
#define G_STRUCT(s,t,o) (*G_POINTER (s, t, o))
#define POINTER_OFS(s,p) ((pr_type_t *) (p) - (s)->data)
const char *strip_path (const char *filename);
void clear_frame_macros (void);
extern FILE *yyin;
int yyparse (void);
extern int yydebug;
#ifdef _WIN32
char *fix_backslash (char *path);
#define NORMALIZE(x) fix_backslash (x)
#else
#define NORMALIZE(x) x
#endif
/** High-tide structure allocator for use in linked lists.
Using a free-list with the name of \c free_NAME, return a single element.
The type of the element must be a structure with a field named \c next.
When the free-list is empty, memory is claimed from the system in blocks.
elements may be returned to the pool by linking them into the free-list.
\param s The number of structures in the block.
\param t The structure type.
\param n The \c NAME portion of the \c free_NAME free-list.
\param v The destination of the pointer to the allocated
element. The contents of the allocated element will be
memset to 0.
\hideinitializer
*/
#define ALLOC(s, t, n, v) \
do { \
if (!free_##n) { \
int i; \
free_##n = malloc ((s) * sizeof (t)); \
for (i = 0; i < (s) - 1; i++) \
free_##n[i].next = &free_##n[i + 1];\
free_##n[i].next = 0; \
} \
v = free_##n; \
free_##n = free_##n->next; \
memset (v, 0, sizeof (*v)); \
} while (0)
/** Round \a x up to the next multiple of \a a.
\note \a a must be a power of two or this will break.
\note There are no side effects on \a x.
\param x The value to be rounded up.
\param a The rounding factor.
\return The rounded value.
*/
#define RUP(x,a) (((x) + ((a) - 1)) & ~((a) - 1))
//@}
#endif//__qfcc_h