quakeforge/tools/qfbsp/include/writebsp.h
2010-10-13 20:52:08 +09:00

84 lines
2 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
$Id$
*/
#ifndef qfbsp_writebsp_h
#define qfbsp_writebsp_h
#include "QF/bspfile.h"
/** \defgroup qfbsp_writebsp BSP Writing Functions
\ingroup qfbsp
*/
//@{
struct node_s;
/** Write the planes of the map bsp to the bsp file.
\param headnode The root of the map bsp.
*/
void WriteNodePlanes (struct node_s *headnode);
/** Write the clip nodes to the bsp file.
\param headnode The root of the map bsp.
*/
void WriteClipNodes (struct node_s *headnode);
/** Write the draw nodes and the model information to the bsp file.
\param headnode The root of the map bsp.
*/
void WriteDrawNodes (struct node_s *headnode);
/** Write the model information for the clipping hull.
\param hullnum The number of this clipping hull.
*/
void BumpModel (int hullnum);
/** Add a plane to the bsp.
If the plane already exists in the bsp, return the number of the existing
plane rather than adding a new one.
\param p The plane to add to the bsp.
\return The plane number within the bsp.
*/
int FindFinalPlane (dplane_t *p);
/** Prepare the bsp file for writing.
Write a null edge and leaf for edge 0 and leaf 0.
*/
void BeginBSPFile (void);
/** Finalize the bsp file.
Writes the miptex data to the bsp file and then writes the bsp file to
the file system.
*/
void FinishBSPFile (void);
//@}
#endif//qfbsp_writebsp_h