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https://git.code.sf.net/p/quake/quakeforge
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2a1d8555d2
image_t type for the line point drawing, ditching the raw and bmp formats in favor of pcx (for now), and renaming to bsp2img. I plan on working on getopt, bspfile and other image formats in the future as well as generally cleaning up the code.
94 lines
3.7 KiB
Text
94 lines
3.7 KiB
Text
BSP2BMP v0.0.12
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How to use:
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-----------
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bsp2bmp -h
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> BSP->bitmap, version 0.0.12
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>
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> Usage:
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> bsp2bmp [options] <bspfile> <outfile>
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>
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> Options:
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> -s<scaledown> default: 4, ie 1/4 scale
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> -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto
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> -p<padding> default: 16-pixel border around final image
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> -d<direction> iso 3d direction: 7 0 1
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> \ | /
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> 6--+--2
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> / | \
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> 5 4 3
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> default: 7
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> -c<camera_axis> default: +Z (+/- X/Y/Z axis)
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> -t<flatness> threshold of dot product for edge removal;
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> default is 0.90
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> -e disable extraneous edges removal
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> -a<area> minimum area for a polygon to be drawn
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> default is 0
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> -l<length> minimum length for an edge to be drawn
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> default is 0
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> -n negative image (black on white)
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> -r write raw data, rather than bmp file
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Explanation of options:
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-----------------------
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scaledown - amount by which the bsp map coordinates are scaled down
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by when generating the bitmap. The default of 1/4 size
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gives a decent compromise between detail and a not-too-
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overly large resulting image. Value must be less than 1.
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z_scaling - generate isometric-type (well, sorta) 3d look by taking
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the Z-coordinate to shift the point when plotting the
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bitmap. See <direction> for control of direction of
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shift. The number specified is the maximum number of pixels
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by which the shift will be done. If equal to 0 (default),
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the map will be 'flat'
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padding - margin to place around the image, in pixels.
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Default is 16.
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direction - direction in which shifting will be done for plotting of
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Z-axis. Default direction is 1 (up and to the right),
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which for a cube will give something like:
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+-----+
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/| /|
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/ | / |
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+--|--+ |
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| +-----+
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| / | /
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|/ |/
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+-----+
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camera axis - axis along which the camera will sit. Valid choices
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flatness - extraneous edges are removed by taking the dot product of
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the unit vector normals of the faces which use that edge. If
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the dot product is less than this threshold, then the line
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will be plotted.
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A dot product of 1.0 means the two faces are in the
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same plane, and hence the edge should be dropped. Anything
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less than the threshold will be drawn. A bit of leeway is
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allowed with a 0.90 threshold for rounding errors and map
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design imperfections (ie. walls not EXACTLY parallel).
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area/line minimums - if a given edge is smaller than the line minimum
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or a given face is smaller than the area minimum,
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the line(s) won't be drawn. This can be used to
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get rid of smaller details from cluttering up the
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final output. You may have to play around with the
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numbers to fine tune the output.
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raw data - if specified, output will be the raw bitmap data, not a BMP.
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Notes:
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------
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* NO error checking is done on the bsp file as of this moment. Use at your
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own risk, if you plan on (or accidentally) specifiy a non-bsp file, or use
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on a buggy (ie. improperly referenced faces/edges/etc.) bsp file.
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* Edge removal is still a big buggy... occasionally some edges which should
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be kept are removed anyways, or vice versa!
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