mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
213 lines
2.8 KiB
R
213 lines
2.8 KiB
R
#include "draw.h"
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#include "debug.h"
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#include "gib.h"
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#include "string.h"
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#include "system.h"
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#include "HUD.h"
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int HUDHandleClass;
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@implementation HUDObject
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- (id) initWithComponents: (int) x : (int) y
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{
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self = [super init];
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origin = makePoint (x, y);
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visible = YES;
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return self;
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}
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- (void) dealloc
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{
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[super dealloc];
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}
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- (int) handle
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{
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return handle;
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}
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- (Point) origin
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{
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return origin;
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}
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- (Size) size
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{
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return makeSize (0, 0);
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}
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- (void) setOrigin: (Point) newPoint
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{
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origin = newPoint;
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}
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- (void) translate: (Point) offset
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{
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origin = addPoint(origin, offset);
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}
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- (BOOL) isVisible
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{
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return visible;
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}
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- (void) setVisible: (BOOL) _visible
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{
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visible = _visible;
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}
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- (void) display
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{
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}
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@end
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@implementation HUDText : HUDObject
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- (id) initWithComponents: (int) x :(int) y :(string) _text
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{
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self = [super initWithComponents :x :y];
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[self setText :_text];
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return self;
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}
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- (Size) size
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{
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return makeSize (8*(int) strlen (text), 8);
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}
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- (string) text
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{
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return text;
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}
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- (void) setText: (string) _text
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{
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text = _text;
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}
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- (void) display
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{
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if (visible)
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Draw_String (origin.x, origin.y, text);
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}
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@end
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@implementation HUDGraphic : HUDObject
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- (id) initWithComponents: (int)x :(int)y :(string) _file
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{
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self = [super initWithComponents :x :y];
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[self setFile :_file];
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return self;
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}
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- (void) dealloc
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{
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[picture release];
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[super dealloc];
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}
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- (Size) size
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{
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return makeSize ([picture width], [picture height]);
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}
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- (void) setFile: (string) _file
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{
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[picture release];
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picture = [[QPic alloc] initName :_file];
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}
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- (void) display
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{
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if (visible)
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[picture draw :origin.x :origin.y];
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}
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@end
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@implementation HUDAnimation : HUDObject
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- (id) initWithComponents: (int) x :(int) y
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{
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self = [super initWithComponents :x :y];
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frames = [[Array alloc] init];
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currentFrame = 0;
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nextFrameTime = 0;
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looping = NO;
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return self;
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}
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- (void) dealloc
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{
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[frames release];
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[super dealloc];
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}
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- (Size) size
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{
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local Frame *frame;
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frame = [frames objectAtIndex: currentFrame];
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return [frame size];
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}
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- (void) addFrame: (Frame*) frame
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{
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[frames addObject: frame];
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}
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- (void) changeFrame
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{
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while (time >= nextFrameTime) {
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local Frame *f;
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if (++currentFrame == [frames count]) {
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if (looping)
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currentFrame = 0;
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else {
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nextFrameTime = 0.0;
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currentFrame = 0;
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return;
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}
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}
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f = [frames objectAtIndex: currentFrame];
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nextFrameTime += [f duration];
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}
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}
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- (void) display
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{
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local Frame *f;
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if (!visible)
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return;
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if (nextFrameTime)
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[self changeFrame];
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f = [frames objectAtIndex: currentFrame];
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[f draw :origin.x :origin.y];
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}
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- (void) start
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{
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local Frame *f;
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currentFrame = 0;
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f = [frames objectAtIndex: 0];
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nextFrameTime = time + [f duration];
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}
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- (void) stop
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{
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nextFrameTime = 0.0;
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currentFrame = 0;
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}
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- (void) setLooping: (BOOL) _looping
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{
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looping = _looping;
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}
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@end
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