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https://git.code.sf.net/p/quake/quakeforge
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5e1a80e016
Unfortunately, the maximum point size on Intel hardwar seems to be 1, so I can't tell if the colors are right. This is largely just a hacked version of GL's particle code.
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
/*
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qf_particles.h
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GLSL specific particles stuff
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/15
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_GLSL_qf_bsp_h
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#define __QF_GLSL_qf_bsp_h
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#include "QF/GLSL/types.h"
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typedef struct {
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float texcoord[2];
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float vertex[3];
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byte color[4];
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} partvert_t;
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#endif//__QF_GLSL_qf_bsp_h
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