quakeforge/libs
Bill Currie a12eb940f1 Remove the hard-coded bsp maximum depths.
The depth limits in the gl and glsl renderers and in the trace code really
bothered me, but then the fix hit me: at load-time, recurse the trees
normally and record the depth in the appropriate place. The node stacks can
then be allocated as necessary (I chose to add a paranoia buffer of 2, but
I expect the maximum depth will rarely be used).
2012-11-28 21:29:03 +09:00
..
audio Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
gamecode Change the int<->float conversion opcode string. 2012-11-16 14:47:54 +09:00
gib Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
net Fix a segfault when no interfaces are available. 2012-09-08 09:37:48 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Add a little test case for accessing types. 2012-11-15 13:40:11 +09:00
util Fix a silly error in bsp extents checking. 2012-11-23 14:38:15 +09:00
video Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00