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https://git.code.sf.net/p/quake/quakeforge
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Needed to use an rgba format to use floats (and optimal layout), but having to set the alpha to 1 even for full-dark luxels is not very efficient. Better to just ignore the alpha in the shader. Fixes the occasional transparent surface in shadowed areas. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |