quakeforge/libs/video/renderer/sw32/sw32_rmain.c
Bill Currie a05210d864 [video] Get 16 and 32 bit sw32 mostly working in x11
Lighting on alias models seems to be borked, and skies are borked in
both sw renderers (seems to be nothing to do with this commit, though).
2021-07-11 00:09:41 +09:00

873 lines
23 KiB
C

/*
sw32_rmain.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <math.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/entity.h"
#include "QF/mathlib.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
//define PASSAGES
static vec3_t viewlightvec;
static alight_t r_viewlighting = { 128, 192, viewlightvec };
int sw32_r_numallocatededges;
qboolean sw32_r_drawpolys;
qboolean sw32_r_drawculledpolys;
qboolean sw32_r_worldpolysbacktofront;
float sw32_r_aliasuvscale = 1.0;
int sw32_r_outofsurfaces;
int sw32_r_outofedges;
qboolean sw32_r_dowarp, sw32_r_dowarpold, sw32_r_viewchanged;
int sw32_c_surf;
int sw32_r_maxsurfsseen, sw32_r_maxedgesseen;
static int r_cnumsurfs;
static qboolean r_surfsonstack;
int sw32_r_clipflags;
byte *sw32_r_warpbuffer;
static byte *r_stack_start;
// screen size info
float sw32_xcenter, sw32_ycenter;
float sw32_xscale, sw32_yscale;
float sw32_xscaleinv, sw32_yscaleinv;
float sw32_xscaleshrink, sw32_yscaleshrink;
float sw32_aliasxscale, sw32_aliasyscale, sw32_aliasxcenter, sw32_aliasycenter;
int sw32_screenwidth;
float sw32_pixelAspect;
static float screenAspect;
static float verticalFieldOfView;
static float xOrigin, yOrigin;
plane_t sw32_screenedge[4];
// refresh flags
int sw32_r_polycount;
int sw32_r_drawnpolycount;
int *sw32_pfrustum_indexes[4];
int sw32_r_frustum_indexes[4 * 6];
float sw32_r_aliastransition, sw32_r_resfudge;
static float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
void
sw32_R_Textures_Init (void)
{
int x, y, m;
byte *dest;
// create a simple checkerboard texture for the default
r_notexture_mip =
Hunk_AllocName (sizeof (texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2,
"notexture");
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof (texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16 * 16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8 * 8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4 * 4;
for (m = 0; m < 4; m++) {
dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
for (y = 0; y < (16 >> m); y++)
for (x = 0; x < (16 >> m); x++) {
if ((y < (8 >> m)) ^ (x < (8 >> m)))
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
void
sw32_R_Init (void)
{
int dummy;
// get stack position so we can guess if we are going to overflow
r_stack_start = (byte *) & dummy;
R_Init_Cvars ();
sw32_R_Particles_Init_Cvars ();
sw32_Draw_Init ();
SCR_Init ();
sw32_R_InitTurb ();
Cmd_AddCommand ("timerefresh", sw32_R_TimeRefresh_f, "Tests the current "
"refresh rate for the current location");
Cmd_AddCommand ("pointfile", sw32_R_ReadPointFile_f, "Load a pointfile to "
"determine map leaks");
Cmd_AddCommand ("loadsky", sw32_R_LoadSky_f, "Load a skybox");
Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);
sw32_view_clipplanes[0].leftedge = true;
sw32_view_clipplanes[1].rightedge = true;
sw32_view_clipplanes[1].leftedge = sw32_view_clipplanes[2].leftedge =
sw32_view_clipplanes[3].leftedge = false;
sw32_view_clipplanes[0].rightedge = sw32_view_clipplanes[2].rightedge =
sw32_view_clipplanes[3].rightedge = false;
r_refdef.xOrigin = XCENTERING;
r_refdef.yOrigin = YCENTERING;
sw32_D_Init ();
Skin_Init ();
}
void
sw32_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
{
int i;
mod_brush_t *brush = &worldmodel->brush;
memset (&r_worldentity, 0, sizeof (r_worldentity));
r_worldentity.renderer.model = worldmodel;
R_FreeAllEntities ();
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i = 0; i < brush->numleafs; i++)
brush->leafs[i].efrags = NULL;
if (brush->skytexture)
sw32_R_InitSky (brush->skytexture);
// Force a vis update
r_viewleaf = NULL;
R_MarkLeaves ();
sw32_R_ClearParticles ();
r_cnumsurfs = r_maxsurfs->int_val;
if (r_cnumsurfs <= MINSURFACES)
r_cnumsurfs = MINSURFACES;
if (r_cnumsurfs > NUMSTACKSURFACES) {
sw32_surfaces = Hunk_AllocName (r_cnumsurfs * sizeof (surf_t), "surfaces");
sw32_surface_p = sw32_surfaces;
sw32_surf_max = &sw32_surfaces[r_cnumsurfs];
r_surfsonstack = false;
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
sw32_surfaces--;
} else {
r_surfsonstack = true;
}
sw32_r_maxedgesseen = 0;
sw32_r_maxsurfsseen = 0;
sw32_r_numallocatededges = r_maxedges->int_val;
if (sw32_r_numallocatededges < MINEDGES)
sw32_r_numallocatededges = MINEDGES;
if (sw32_r_numallocatededges <= NUMSTACKEDGES) {
sw32_auxedges = NULL;
} else {
sw32_auxedges = Hunk_AllocName (sw32_r_numallocatededges * sizeof (edge_t),
"edges");
}
sw32_r_dowarpold = false;
sw32_r_viewchanged = false;
}
/*
R_ViewChanged
Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
*/
void
sw32_R_ViewChanged (void)
{
int i;
float res_scale;
sw32_r_viewchanged = true;
r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI);
r_refdef.fvrectx = (float) r_refdef.vrect.x;
r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1;
r_refdef.fvrecty = (float) r_refdef.vrect.y;
r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
r_refdef.vrectright_adj_shift20 =
(r_refdef.vrectright << 20) + (1 << 19) - 1;
r_refdef.fvrectright = (float) r_refdef.vrectright;
r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * sw32_r_aliasuvscale);
r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * sw32_r_aliasuvscale);
r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * sw32_r_aliasuvscale);
r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height *
sw32_r_aliasuvscale);
r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
r_refdef.aliasvrect.width;
r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
r_refdef.aliasvrect.height;
sw32_pixelAspect = 1;//FIXME vid.aspect;
xOrigin = r_refdef.xOrigin;
yOrigin = r_refdef.yOrigin;
screenAspect = r_refdef.vrect.width * sw32_pixelAspect / r_refdef.vrect.height;
// 320*200 1.0 sw32_pixelAspect = 1.6 screenAspect
// 320*240 1.0 sw32_pixelAspect = 1.3333 screenAspect
// proper 320*200 sw32_pixelAspect = 0.8333333
verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
sw32_xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
r_refdef.vrect.x - 0.5;
sw32_aliasxcenter = sw32_xcenter * sw32_r_aliasuvscale;
sw32_ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
r_refdef.vrect.y - 0.5;
sw32_aliasycenter = sw32_ycenter * sw32_r_aliasuvscale;
sw32_xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
sw32_aliasxscale = sw32_xscale * sw32_r_aliasuvscale;
sw32_xscaleinv = 1.0 / sw32_xscale;
sw32_yscale = sw32_xscale * sw32_pixelAspect;
sw32_aliasyscale = sw32_yscale * sw32_r_aliasuvscale;
sw32_yscaleinv = 1.0 / sw32_yscale;
sw32_xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
sw32_yscaleshrink = sw32_xscaleshrink * sw32_pixelAspect;
// left side clip
sw32_screenedge[0].normal[0] = -1.0 / (xOrigin *
r_refdef.horizontalFieldOfView);
sw32_screenedge[0].normal[1] = 0;
sw32_screenedge[0].normal[2] = 1;
sw32_screenedge[0].type = PLANE_ANYZ;
// right side clip
sw32_screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) *
r_refdef.horizontalFieldOfView);
sw32_screenedge[1].normal[1] = 0;
sw32_screenedge[1].normal[2] = 1;
sw32_screenedge[1].type = PLANE_ANYZ;
// top side clip
sw32_screenedge[2].normal[0] = 0;
sw32_screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
sw32_screenedge[2].normal[2] = 1;
sw32_screenedge[2].type = PLANE_ANYZ;
// bottom side clip
sw32_screenedge[3].normal[0] = 0;
sw32_screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
sw32_screenedge[3].normal[2] = 1;
sw32_screenedge[3].type = PLANE_ANYZ;
for (i = 0; i < 4; i++)
VectorNormalize (sw32_screenedge[i].normal);
res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
(320.0 * 152.0)) * (2.0 /
r_refdef.horizontalFieldOfView);
sw32_r_aliastransition = r_aliastransbase->value * res_scale;
sw32_r_resfudge = r_aliastransadj->value * res_scale;
sw32_D_ViewChanged ();
}
static void
R_DrawEntitiesOnList (void)
{
int j;
unsigned int lnum;
alight_t lighting;
entity_t *ent;
// FIXME: remove and do real lighting
float lightvec[3] = { -1, 0, 0 };
vec3_t dist;
float add;
float minlight;
if (!r_drawentities->int_val)
return;
for (ent = r_ent_queue; ent; ent = ent->next) {
currententity = ent;
VectorCopy (Transform_GetWorldPosition (currententity->transform),
r_entorigin);
switch (currententity->renderer.model->type) {
case mod_sprite:
VectorSubtract (r_origin, r_entorigin, modelorg);
sw32_R_DrawSprite ();
break;
case mod_alias:
case mod_iqm:
VectorSubtract (r_origin, r_entorigin, modelorg);
minlight = max (currententity->renderer.min_light,
currententity->renderer.model->min_light);
// see if the bounding box lets us trivially reject, also
// sets trivial accept status
currententity->visibility.trivial_accept = 0; //FIXME
if (currententity->renderer.model->type == mod_iqm//FIXME
|| sw32_R_AliasCheckBBox ()) {
// 128 instead of 255 due to clamping below
j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
r_entorigin),
minlight * 128);
lighting.ambientlight = j;
lighting.shadelight = j;
lighting.plightvec = lightvec;
for (lnum = 0; lnum < r_maxdlights; lnum++) {
if (r_dlights[lnum].die >= vr_data.realtime) {
VectorSubtract (r_entorigin,
r_dlights[lnum].origin, dist);
add = r_dlights[lnum].radius - VectorLength (dist);
if (add > 0)
lighting.ambientlight += add;
}
}
// clamp lighting so it doesn't overbright as much
if (lighting.ambientlight > 128)
lighting.ambientlight = 128;
if (lighting.ambientlight + lighting.shadelight > 192)
lighting.shadelight = 192 - lighting.ambientlight;
if (currententity->renderer.model->type == mod_iqm)
sw32_R_IQMDrawModel (&lighting);
else
sw32_R_AliasDrawModel (&lighting);
}
break;
default:
break;
}
}
}
static void
R_DrawViewModel (void)
{
// FIXME: remove and do real lighting
float lightvec[3] = { -1, 0, 0 };
int j;
unsigned int lnum;
vec3_t dist;
float add;
float minlight;
dlight_t *dl;
if (vr_data.inhibit_viewmodel || !r_drawviewmodel->int_val
|| !r_drawentities->int_val)
return;
currententity = vr_data.view_model;
if (!currententity->renderer.model)
return;
VectorCopy (Transform_GetWorldPosition (currententity->transform),
r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
VectorCopy (vup, viewlightvec);
VectorNegate (viewlightvec, viewlightvec);
minlight = max (currententity->renderer.min_light,
currententity->renderer.model->min_light);
j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
r_entorigin), minlight * 128);
r_viewlighting.ambientlight = j;
r_viewlighting.shadelight = j;
// add dynamic lights
for (lnum = 0; lnum < r_maxdlights; lnum++) {
dl = &r_dlights[lnum];
if (!dl->radius)
continue;
if (!dl->radius)
continue;
if (dl->die < vr_data.realtime)
continue;
VectorSubtract (r_entorigin, dl->origin, dist);
add = dl->radius - VectorLength (dist);
if (add > 0)
r_viewlighting.ambientlight += add;
}
// clamp lighting so it doesn't overbright as much
if (r_viewlighting.ambientlight > 128)
r_viewlighting.ambientlight = 128;
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_viewlighting.plightvec = lightvec;
sw32_R_AliasDrawModel (&r_viewlighting);
}
static int
R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
{
int i, *pindex, clipflags;
vec3_t acceptpt, rejectpt;
double d;
mat4f_t mat;
clipflags = 0;
Transform_GetWorldMatrix (currententity->transform, mat);
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
for (i = 0; i < 4; i++) {
d = DotProduct (mat[3], sw32_view_clipplanes[i].normal);
d -= sw32_view_clipplanes[i].dist;
if (d <= -clmodel->radius)
return BMODEL_FULLY_CLIPPED;
if (d <= clmodel->radius)
clipflags |= (1 << i);
}
} else {
for (i = 0; i < 4; i++) {
// generate accept and reject points
// FIXME: do with fast look-ups or integer tests based on the
// sign bit of the floating point values
pindex = sw32_pfrustum_indexes[i];
rejectpt[0] = minmaxs[pindex[0]];
rejectpt[1] = minmaxs[pindex[1]];
rejectpt[2] = minmaxs[pindex[2]];
d = DotProduct (rejectpt, sw32_view_clipplanes[i].normal);
d -= sw32_view_clipplanes[i].dist;
if (d <= 0)
return BMODEL_FULLY_CLIPPED;
acceptpt[0] = minmaxs[pindex[3 + 0]];
acceptpt[1] = minmaxs[pindex[3 + 1]];
acceptpt[2] = minmaxs[pindex[3 + 2]];
d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal);
d -= sw32_view_clipplanes[i].dist;
if (d <= 0)
clipflags |= (1 << i);
}
}
return clipflags;
}
static void
R_DrawBEntitiesOnList (void)
{
int j, clipflags;
unsigned int k;
vec3_t oldorigin;
vec3_t origin;
model_t *clmodel;
float minmaxs[6];
entity_t *ent;
if (!r_drawentities->int_val)
return;
VectorCopy (modelorg, oldorigin);
insubmodel = true;
for (ent = r_ent_queue; ent; ent = ent->next) {
currententity = ent;
VectorCopy (Transform_GetWorldPosition (currententity->transform),
origin);
switch (currententity->renderer.model->type) {
case mod_brush:
clmodel = currententity->renderer.model;
// see if the bounding box lets us trivially reject, also
// sets trivial accept status
for (j = 0; j < 3; j++) {
minmaxs[j] = origin[j] + clmodel->mins[j];
minmaxs[3 + j] = origin[j] + clmodel->maxs[j];
}
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
if (clipflags != BMODEL_FULLY_CLIPPED) {
mod_brush_t *brush = &clmodel->brush;
VectorCopy (origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
// FIXME: is this needed?
VectorCopy (modelorg, sw32_r_worldmodelorg);
r_pcurrentvertbase = brush->vertexes;
// FIXME: stop transforming twice
sw32_R_RotateBmodel ();
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if (brush->firstmodelsurface != 0) {
vec3_t lightorigin;
for (k = 0; k < r_maxdlights; k++) {
if ((r_dlights[k].die < vr_data.realtime) ||
(!r_dlights[k].radius)) continue;
VectorSubtract (r_dlights[k].origin, origin,
lightorigin);
R_RecursiveMarkLights (brush, lightorigin,
&r_dlights[k], k,
brush->nodes
+ brush->hulls[0].firstclipnode);
}
}
// if the driver wants polygons, deliver those.
// Z-buffering is on at this point, so no clipping to the
// world tree is needed, just frustum clipping
if (sw32_r_drawpolys | sw32_r_drawculledpolys) {
sw32_R_ZDrawSubmodelPolys (clmodel);
} else {
if (currententity->visibility.topnode) {
mnode_t *topnode
= currententity->visibility.topnode;
if (topnode->contents >= 0) {
// not a leaf; has to be clipped to the world
// BSP
sw32_r_clipflags = clipflags;
sw32_R_DrawSolidClippedSubmodelPolygons (clmodel);
} else {
// falls entirely in one leaf, so we just put
// all the edges in the edge list and let 1/z
// sorting handle drawing order
sw32_R_DrawSubmodelPolygons (clmodel, clipflags);
}
}
}
// put back world rotation and frustum clipping
// FIXME: sw32_R_RotateBmodel should just work off base_vxx
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
VectorCopy (oldorigin, modelorg);
sw32_R_TransformFrustum ();
}
break;
default:
break;
}
}
insubmodel = false;
}
static void
R_PrintDSpeeds (void)
{
float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time,
dv_time;
r_time2 = Sys_DoubleTime ();
dp_time = (dp_time2 - dp_time1) * 1000;
rw_time = (rw_time2 - rw_time1) * 1000;
db_time = (db_time2 - db_time1) * 1000;
se_time = (se_time2 - se_time1) * 1000;
de_time = (de_time2 - de_time1) * 1000;
dv_time = (dv_time2 - dv_time1) * 1000;
ms = (r_time2 - r_time1) * 1000;
Sys_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
(int) ms, dp_time, (int) rw_time, db_time, (int) se_time,
de_time, dv_time);
}
static void
R_EdgeDrawing (void)
{
edge_t ledges[NUMSTACKEDGES +
((CACHE_SIZE - 1) / sizeof (edge_t)) + 1];
surf_t lsurfs[NUMSTACKSURFACES +
((CACHE_SIZE - 1) / sizeof (surf_t)) + 1];
if (sw32_auxedges) {
sw32_r_edges = sw32_auxedges;
} else {
sw32_r_edges = (edge_t *)
(((intptr_t) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
}
if (r_surfsonstack) {
sw32_surfaces = (surf_t *)
(((intptr_t) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
sw32_surf_max = &sw32_surfaces[r_cnumsurfs];
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
sw32_surfaces--;
}
sw32_R_BeginEdgeFrame ();
if (r_dspeeds->int_val) {
rw_time1 = Sys_DoubleTime ();
}
sw32_R_RenderWorld ();
if (sw32_r_drawculledpolys)
sw32_R_ScanEdges ();
// only the world can be drawn back to front with no z reads or compares,
// just z writes, so have the driver turn z compares on now
sw32_D_TurnZOn ();
if (r_dspeeds->int_val) {
rw_time2 = Sys_DoubleTime ();
db_time1 = rw_time2;
}
R_DrawBEntitiesOnList ();
if (r_dspeeds->int_val) {
db_time2 = Sys_DoubleTime ();
se_time1 = db_time2;
}
if (!r_dspeeds->int_val) {
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
if (!(sw32_r_drawpolys | sw32_r_drawculledpolys))
sw32_R_ScanEdges ();
}
// LordHavoc: took out of stack and made 4x size for 32bit capacity
static byte warpbuffer[WARP_WIDTH * WARP_HEIGHT * 4];
/*
R_RenderView
r_refdef must be set before the first call
*/
static void
R_RenderView_ (void)
{
if (r_norefresh->int_val)
return;
sw32_r_warpbuffer = warpbuffer;
if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val)
r_time1 = Sys_DoubleTime ();
sw32_R_SetupFrame ();
#ifdef PASSAGES
SetVisibilityByPassages ();
#else
R_MarkLeaves (); // done here so we know if we're in water
#endif
R_PushDlights (vec3_origin);
if (!r_worldentity.renderer.model)
Sys_Error ("R_RenderView: NULL worldmodel");
if (!r_dspeeds->int_val) {
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
R_EdgeDrawing ();
if (!r_dspeeds->int_val) {
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
if (r_dspeeds->int_val) {
se_time2 = Sys_DoubleTime ();
de_time1 = se_time2;
}
R_DrawEntitiesOnList ();
if (r_dspeeds->int_val) {
de_time2 = Sys_DoubleTime ();
dv_time1 = de_time2;
}
R_DrawViewModel ();
if (r_dspeeds->int_val) {
dv_time2 = Sys_DoubleTime ();
dp_time1 = Sys_DoubleTime ();
}
sw32_R_DrawParticles ();
if (r_dspeeds->int_val)
dp_time2 = Sys_DoubleTime ();
if (sw32_r_dowarp)
sw32_D_WarpScreen ();
if (r_timegraph->int_val)
R_TimeGraph ();
if (r_zgraph->int_val)
R_ZGraph ();
if (r_aliasstats->int_val)
sw32_R_PrintAliasStats ();
if (r_speeds->int_val)
sw32_R_PrintTimes ();
if (r_dspeeds->int_val)
R_PrintDSpeeds ();
if (r_reportsurfout->int_val && sw32_r_outofsurfaces)
Sys_Printf ("Short %d surfaces\n", sw32_r_outofsurfaces);
if (r_reportedgeout->int_val && sw32_r_outofedges)
Sys_Printf ("Short roughly %d edges\n", sw32_r_outofedges * 2 / 3);
}
void
sw32_R_RenderView (void)
{
int dummy;
int delta;
delta = (byte *) & dummy - r_stack_start;
if (delta < -10000 || delta > 10000)
Sys_Error ("R_RenderView: called without enough stack");
if (Hunk_LowMark () & 3)
Sys_Error ("Hunk is missaligned");
if ((intptr_t) (&dummy) & 3)
Sys_Error ("Stack is missaligned");
if ((intptr_t) (&sw32_r_warpbuffer) & 3)
Sys_Error ("Globals are missaligned");
R_RenderView_ ();
}
void
sw32_R_InitTurb (void)
{
int i;
for (i = 0; i < MAXWIDTH; i++) {
sw32_sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP;
sw32_intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2;
// AMP2 not 20
}
}
void
sw32_R_ClearState (void)
{
R_ClearEfrags ();
R_ClearDlights ();
sw32_R_ClearParticles ();
}