quakeforge/ruamoko/qwaq/ui/textcontext.h
Bill Currie 2df64384c1 [gamecode] Clean up string_t and pointer_t
They are both gone, and pr_pointer_t is now pr_ptr_t (pointer may be a
little clearer than ptr, but ptr is consistent with things like intptr,
and keeps the type name short).
2022-01-18 12:11:14 +09:00

87 lines
1.7 KiB
Objective-C

#ifndef __qwaq_ui_textcontect_h
#define __qwaq_ui_textcontect_h
#ifdef __QFCC__
#include <Object.h>
#include "ruamoko/qwaq/ui/curses.h"
#include "ruamoko/qwaq/ui/draw.h"
#include "ruamoko/qwaq/ui/rect.h"
@class DrawBuffer;
@interface TextContext : Object<TextContext>
{
window_t window;
union {
Rect rect;
struct {
Point offset;
Extent size;
};
struct {
int xpos;
int ypos;
int xlen;
int ylen;
};
};
int background;
}
+ (int) max_colors;
+ (int) max_color_pairs;
+ (void) init_pair: (int) pair, int fg, int bg;
+ (int) acs_char: (int) acs;
+ (void) move: (Point) pos;
+ (void) curs_set: (int) visibility;
+ (void) doupdate;
+ (TextContext *) screen;
+(TextContext *)textContext;
+(TextContext *)withRect:(Rect)rect;
+(TextContext *)withWindow:(window_t)window;
-init;
-initWithRect: (Rect) rect;
-initWithWindow: (window_t) window;
- (window_t) window;
- (Extent) size;
- blitFromBuffer: (DrawBuffer *) srcBuffer to: (Point) pos from: (Rect) rect;
- (void) refresh;
+ (void) refresh;
- (void) bkgd: (int) ch;
- (void) scrollok: (int) flag;
- (void) border: (box_sides_t) sides, box_corners_t corners;
- (void) mvhline: (Point) pos, int ch, int n;
- (void) mvvline: (Point) pos, int ch, int n;
-clearReact: (Rect) rect;
@end
#else
#include "QF/progs/pr_obj.h"
typedef struct qwaq_textcontext_s {
pr_id_t isa;
pr_ptr_t window;
union {
Rect rect;
struct {
Point offset;
Extent size;
};
struct {
int xpos;
int ypos;
int xlen;
int ylen;
};
};
int background;
} qwaq_textcontext_t;
#endif
#endif//__qwaq_ui_textcontect_h