quakeforge/libs/video/renderer/sw/sw_rsky.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

258 lines
5.3 KiB
C

/*
r_sky.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "r_local.h"
int iskyspeed = 8;
int iskyspeed2 = 2;
float skyspeed, skyspeed2;
float skytime;
byte *r_skysource;
int r_skymade;
int r_skydirect; // not used?
// TODO: clean up these routines
byte bottomsky[128 * 131];
byte bottommask[128 * 131];
byte newsky[128 * 256]; // newsky and topsky both pack in here, 128
// bytes of newsky on the left of each scan,
// 128 bytes of topsky on the right, because
// the low-level drawers need 256-byte widths
/*
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
*/
void
R_InitSky (texture_t *mt)
{
int i, j;
byte *src;
src = (byte *) mt + mt->offsets[0];
for (i = 0; i < 128; i++) {
for (j = 0; j < 128; j++) {
newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
}
}
for (i = 0; i < 128; i++) {
for (j = 0; j < 131; j++) {
if (src[i * 256 + (j & 0x7F)]) {
bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
bottommask[(i * 131) + j] = 0;
} else {
bottomsky[(i * 131) + j] = 0;
bottommask[(i * 131) + j] = 0xff;
}
}
}
r_skysource = newsky;
}
void
R_MakeSky (void)
{
int x, y;
int ofs, baseofs;
int xshift, yshift;
unsigned int *pnewsky;
static int xlast = -1, ylast = -1;
xshift = skytime * skyspeed;
yshift = skytime * skyspeed;
if ((xshift == xlast) && (yshift == ylast))
return;
xlast = xshift;
ylast = yshift;
pnewsky = (unsigned int *) &newsky[0];
for (y = 0; y < SKYSIZE; y++) {
baseofs = ((y + yshift) & SKYMASK) * 131;
// FIXME: clean this up
#if UNALIGNED_OK
for (x = 0; x < SKYSIZE; x += 4) {
ofs = baseofs + ((x + xshift) & SKYMASK);
// PORT: unaligned dword access to bottommask and bottomsky
*pnewsky = (*(pnewsky + (128 / sizeof (unsigned int))) &
*(unsigned int *) &bottommask[ofs]) |
*(unsigned int *) &bottomsky[ofs];
pnewsky++;
}
#else
for (x = 0; x < SKYSIZE; x++) {
ofs = baseofs + ((x + xshift) & SKYMASK);
*(byte *) pnewsky = (*((byte *) pnewsky + 128) &
*(byte *) & bottommask[ofs]) |
*(byte *) & bottomsky[ofs];
pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
}
#endif
pnewsky += 128 / sizeof (unsigned int);
}
r_skymade = 1;
}
void
R_GenSkyTile (void *pdest)
{
int x, y;
int ofs, baseofs;
int xshift, yshift;
unsigned int *pnewsky;
unsigned int *pd;
xshift = skytime * skyspeed;
yshift = skytime * skyspeed;
pnewsky = (unsigned int *) &newsky[0];
pd = (unsigned int *) pdest;
for (y = 0; y < SKYSIZE; y++) {
baseofs = ((y + yshift) & SKYMASK) * 131;
// FIXME: clean this up
#if UNALIGNED_OK
for (x = 0; x < SKYSIZE; x += 4) {
ofs = baseofs + ((x + xshift) & SKYMASK);
// PORT: unaligned dword access to bottommask and bottomsky
*pd = (*(pnewsky + (128 / sizeof (unsigned int))) &
*(unsigned int *) &bottommask[ofs]) |
*(unsigned int *) &bottomsky[ofs];
pnewsky++;
pd++;
}
#else
for (x = 0; x < SKYSIZE; x++) {
ofs = baseofs + ((x + xshift) & SKYMASK);
*(byte *) pd = (*((byte *) pnewsky + 128) &
*(byte *) & bottommask[ofs]) |
*(byte *) & bottomsky[ofs];
pnewsky = (unsigned int *) ((byte *) pnewsky + 1);
pd = (unsigned int *) ((byte *) pd + 1);
}
#endif
pnewsky += 128 / sizeof (unsigned int);
}
}
void
R_GenSkyTile16 (void *pdest)
{
int x, y;
int ofs, baseofs;
int xshift, yshift;
byte *pnewsky;
unsigned short *pd;
xshift = skytime * skyspeed;
yshift = skytime * skyspeed;
pnewsky = (byte *) & newsky[0];
pd = (unsigned short *) pdest;
for (y = 0; y < SKYSIZE; y++) {
baseofs = ((y + yshift) & SKYMASK) * 131;
// FIXME: clean this up
// FIXME: do faster unaligned version?
for (x = 0; x < SKYSIZE; x++) {
ofs = baseofs + ((x + xshift) & SKYMASK);
*pd = d_8to16table[(*(pnewsky + 128) &
*(byte *) & bottommask[ofs]) |
*(byte *) & bottomsky[ofs]];
pnewsky++;
pd++;
}
pnewsky += TILE_SIZE;
}
}
void
R_SetSkyFrame (void)
{
int g, s1, s2;
float temp;
skyspeed = iskyspeed;
skyspeed2 = iskyspeed2;
g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
s1 = iskyspeed / g;
s2 = iskyspeed2 / g;
temp = SKYSIZE * s1 * s2;
skytime = r_realtime - ((int) (r_realtime / temp) * temp);
r_skymade = 0;
}
/*
R_LoadSkys
Stub function for loading a skybox. Currently we only have support for
skyboxes in GL targets, so we just do nothing here. --KB
*/
void
R_LoadSkys (const char *name)
{
}