quakeforge/libs/models/sprite/Makefile.am
Bill Currie 0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00

27 lines
421 B
Makefile

AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
gl= libsprite_gl.la
else
gl=
endif
if BUILD_SW_MOD
sw= libsprite_sw.la
else
sw=
endif
noinst_LTLIBRARIES= $(gl) $(sw)
sprite_src= model_sprite.c
gl_src= gl_model_sprite.c
sw_src= sw_model_sprite.c
libsprite_gl_la_SOURCES= $(gl_src) $(sprite_src)
libsprite_sw_la_SOURCES= $(sw_src) $(sprite_src)
EXTRA_DIST= $(gl_src) $(sw_src) $(sprite_src)