mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
05adfd0e53
quakeio.h -> vfile.h More diff reduction between trunk and my VFS code. Also took the time to put some headers in order and fix a few #include's pointed out by moving things around a bit.
78 lines
2.4 KiB
C
78 lines
2.4 KiB
C
/*
|
|
quakefs.h
|
|
|
|
quake virtual filesystem definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __quakefs_h
|
|
#define __quakefs_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/vfile.h"
|
|
#include "QF/cvar.h"
|
|
|
|
//============================================================================
|
|
|
|
#define MAX_OSPATH 128 // max length of a filesystem pathname
|
|
|
|
extern cvar_t *fs_userpath;
|
|
extern cvar_t *fs_sharepath;
|
|
extern cvar_t *fs_skinbase;
|
|
|
|
extern int com_filesize;
|
|
struct cache_user_s;
|
|
|
|
extern char com_gamedir[MAX_OSPATH];
|
|
extern char gamedirfile[MAX_OSPATH];
|
|
|
|
void COM_WriteFile (char *filename, void *data, int len);
|
|
void COM_WriteBuffers (const char *filename, int count, ...);
|
|
|
|
int _COM_FOpenFile (char *filename, VFile **gzfile, char *foundname, int zip);
|
|
int COM_FOpenFile (char *filename, VFile **gzfile);
|
|
void COM_CloseFile (VFile *h);
|
|
int COM_filelength (VFile *f);
|
|
void COM_FileBase (char *in, char *out);
|
|
void COM_DefaultExtension (char *path, char *extension);
|
|
char *COM_SkipPath (char *pathname);
|
|
void COM_StripExtension (char *in, char *out);
|
|
int COM_NextFilename (char *filename, const char *prefix, const char *ext);
|
|
|
|
|
|
byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
|
|
byte *COM_LoadTempFile (char *path);
|
|
byte *COM_LoadHunkFile (char *path);
|
|
void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
|
|
void COM_CreatePath (char *path);
|
|
void COM_Gamedir (char *dir);
|
|
void COM_Filesystem_Init (void);
|
|
void COM_Filesystem_Init_Cvars (void);
|
|
void COM_Path_f (void);
|
|
void COM_Maplist_f (void);
|
|
void COM_CreateGameDirectory (char *gamename);
|
|
|
|
#endif // __quakefs_h
|