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https://git.code.sf.net/p/quake/quakeforge
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57cd30fca3
It should have always been here, but when I first created the hierarchy and transform objects, I didn't know where things would go. Having two chunks of code for setting an entity's parent was too already too much, and I expect to have other hierarchy types. Doesn't fix the issues encountered with sbar, of course. |
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.. | ||
test | ||
inputline.c | ||
Makemodule.am | ||
passage.c | ||
txtbuffer.c | ||
view.c | ||
vrect.c |