quakeforge/libs/video/renderer/gl/gl_rmisc.c
Bill Currie f800e79a38 Make the init process more dependency based.
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00

268 lines
5.8 KiB
C

/*
gl_rmisc.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_rmain.h"
#include "QF/GL/qf_rsurf.h"
#include "QF/GL/qf_textures.h"
#include "QF/GL/qf_vid.h"
#include "r_dynamic.h"
#include "r_local.h"
#include "varrays.h"
int r_init = 0;
/*
R_Envmap_f
Grab six views for environment mapping tests
*/
static void
R_Envmap_f (void)
{
byte buffer[256 * 256 * 4];
qfglDrawBuffer (GL_FRONT);
qfglReadBuffer (GL_FRONT);
envmap = true;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = 256;
r_refdef.vrect.height = 256;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 0;
r_refdef.viewangles[2] = 0;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env0.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 90;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env1.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 180;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env2.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[1] = 270;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env3.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = -90;
r_refdef.viewangles[1] = 0;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env4.rgb", buffer, sizeof (buffer));
r_refdef.viewangles[0] = 90;
r_refdef.viewangles[1] = 0;
R_RenderView ();
qfglReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
QFS_WriteFile ("env5.rgb", buffer, sizeof (buffer));
envmap = false;
qfglDrawBuffer (GL_BACK);
qfglReadBuffer (GL_BACK);
GL_EndRendering ();
}
void
R_LoadSky_f (void)
{
if (Cmd_Argc () != 2) {
Sys_Printf ("loadsky <name> : load a skybox\n");
return;
}
R_LoadSkys (Cmd_Argv (1));
}
VISIBLE void
R_Init (void)
{
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f,
"Tests the current refresh rate for the current location");
Cmd_AddCommand ("envmap", R_Envmap_f, "No Description");
Cmd_AddCommand ("pointfile", R_ReadPointFile_f,
"Load a pointfile to determine map leaks");
Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
SCR_Init ();
R_InitBubble ();
GDT_Init ();
texture_extension_number = R_InitGraphTextures (texture_extension_number);
texture_extension_number = Skin_Init_Textures (texture_extension_number);
r_init = 1;
R_InitParticles ();
R_InitSprites ();
Fog_Init ();
}
static void
register_textures (model_t *model)
{
int i;
texture_t *tex;
for (i = 0; i < model->numtextures; i++) {
tex = model->textures[i];
if (!tex)
continue;
R_AddTexture (tex);
}
}
VISIBLE void
R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
{
int i;
texture_t *tex;
for (i = 0; i < 256; i++)
d_lightstylevalue[i] = 264; // normal light value
memset (&r_worldentity, 0, sizeof (r_worldentity));
r_worldentity.model = worldmodel;
R_FreeAllEntities ();
// clear out efrags in case the level hasn't been reloaded
for (i = 0; i < r_worldentity.model->numleafs; i++)
r_worldentity.model->leafs[i].efrags = NULL;
// Force a vis update
r_viewleaf = NULL;
R_MarkLeaves ();
R_ClearParticles ();
GL_BuildLightmaps (models, num_models);
// identify sky texture
skytexturenum = -1;
mirrortexturenum = -1;
R_ClearTextures ();
for (i = 0; i < r_worldentity.model->numtextures; i++) {
tex = r_worldentity.model->textures[i];
if (!tex)
continue;
if (!strncmp (tex->name, "sky", 3)) {
skytexturenum = i;
R_InitSky (tex);
}
if (!strncmp (tex->name, "window02_1", 10))
mirrortexturenum = i;
}
R_InitSurfaceChains (r_worldentity.model);
R_AddTexture (r_notexture_mip);
register_textures (r_worldentity.model);
for (i = 0; i < num_models; i++) {
if (!models[i])
continue;
if (*models[i]->name == '*')
continue;
if (models[i] != r_worldentity.model && models[i]->type == mod_brush)
register_textures (models[i]);
}
}
void
R_ViewChanged (float aspect)
{
}
/*
R_TimeRefresh_f
For program optimization
LordHavoc: improved appearance and accuracy of timerefresh
*/
void
R_TimeRefresh_f (void)
{
double start, stop, time;
int i;
GL_EndRendering ();
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
r_refdef.viewangles[1] = i * (360.0 / 128.0);
R_RenderView ();
GL_EndRendering ();
}
stop = Sys_DoubleTime ();
time = stop - start;
Sys_MaskPrintf (SYS_DEV, "%f seconds (%f fps)\n", time, 128 / time);
}
VISIBLE void
D_FlushCaches (void)
{
}