quakeforge/include/QF/Vulkan/qf_main.h
Bill Currie 928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00

38 lines
1.1 KiB
C

/*
qf_main.h
Vulkan main stuff from the renderer.
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_main_h
#define __QF_Vulkan_qf_main_h
struct vulkan_ctx_s;
struct qfv_renderframe_s;
void Vulkan_NewMap (model_t *worldmodel, struct model_s **models,
int num_models, struct vulkan_ctx_s *ctx);
void Vulkan_RenderView (struct qfv_renderframe_s *rFrame);
#endif//__QF_Vulkan_qf_main_h