mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
72 lines
1.8 KiB
C
72 lines
1.8 KiB
C
/*
|
|
skin.h
|
|
|
|
Client skin definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef _SKIN_H
|
|
#define _SKIN_H
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/zone.h"
|
|
|
|
#define MAX_CACHED_SKINS 128
|
|
#define MAX_SKIN_LENGTH 32
|
|
|
|
#define TOP_RANGE 16 // soldier uniform colors
|
|
#define BOTTOM_RANGE 96
|
|
|
|
#define RSSHOT_WIDTH 320
|
|
#define RSSHOT_HEIGHT 200
|
|
|
|
// if more than 32 clients are to be supported, then this will need to be
|
|
// updated
|
|
#define MAX_TRANSLATIONS 32
|
|
|
|
#define PLAYER_WIDTH 296
|
|
#define PLAYER_HEIGHT 194
|
|
|
|
typedef struct skin_s {
|
|
const char *name;
|
|
qboolean valid; // the skin was found
|
|
struct tex_s *texels;
|
|
byte *colormap;
|
|
int texnum;
|
|
int auxtex;
|
|
} skin_t;
|
|
|
|
skin_t *Skin_SetColormap (skin_t *skin, int cmap);
|
|
skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
|
|
void Skin_SetupSkin (skin_t *skin, int cmap);
|
|
void Skin_SetTranslation (int cmap, int top, int bottom);
|
|
void Skin_ProcessTranslation (int cmap, const byte *translation);
|
|
void Skin_InitTranslations (void);
|
|
int Skin_Init_Textures (int base); // only GL
|
|
void Skin_SetPlayerSkin (int width, int height, const byte *data); // only GL
|
|
|
|
void Skin_Init (void);
|
|
|
|
#endif
|