quakeforge/ruamoko/qwaq
Bill Currie 0681136eb9 [qwaq] PR_RunPostLoadFuncs for qwaq-x11
Same issue as for the menus. But now I know why PR_LoadProgsFile is used
instead of PR_LoadProgs (at least for qwaq): avoidance of the gamedir
restriction (however, the menus are supposed to be restricted).
2020-06-29 14:19:50 +09:00
..
builtins [qwaq] PR_RunPostLoadFuncs for qwaq-x11 2020-06-29 14:19:50 +09:00
debugger [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
editor [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ui [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
.gdbinit [qwaq] Move from tools to ruamoko 2020-03-01 00:55:15 +09:00
gcd.r [qwaq] Bring in qc gcd to use for debugger testing 2020-03-24 23:02:19 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq-app.h [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq-app.r [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qwaq.h [qwaq] Move progs create and load into the threads 2020-04-02 00:11:47 +09:00